Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
character = player.Character player.CharacterAdded:()
hrp = character:()
humanoid = character:()
playerGui = player:()
screenGui = .()
screenGui.ResetOnSpawn =
screenGui.Parent = playerGui
button = .()
button.Size = .(, , , )
button.Position = .(, -, , )
button.BackgroundColor3 = .(, , )
button.BorderSizePixel =
button.TextColor3 = .(, , )
button.TextScaled =
button.Text =
button.Font = .Font.SourceSansBold
button.TextYAlignment = .TextYAlignment.Top
button.TextXAlignment = .TextXAlignment.Center
button.TextWrapped =
button.TextStrokeTransparency =
button.TextStrokeColor3 = .(,,)
button.Parent = screenGui
uicorner = .()
uicorner.CornerRadius = .(, )
uicorner.Parent = button
deathLabel = .()
deathLabel.Size = .(, , , )
deathLabel.Position = .(, -, , -)
deathLabel.BackgroundColor3 = .(, , )
deathLabel.BackgroundTransparency =
deathLabel.BorderSizePixel =
deathLabel.TextColor3 = .(, , )
deathLabel.TextScaled =
deathLabel.Text =
deathLabel.Font = .Font.SourceSansBold
deathLabel.TextStrokeTransparency =
deathLabel.TextStrokeColor3 = .(, , )
deathLabel.Visible =
deathLabel.Parent = screenGui
labelCorner = .()
labelCorner.CornerRadius = .(, )
labelCorner.Parent = deathLabel
(t)
t < *t*t - + ( - *t)*t
(newCharacter)
character = newCharacter
hrp = newCharacter:()
humanoid = newCharacter:()
deathLabel.Visible =
humanoid.Died:(()
deathLabel.Visible =
)
player.CharacterAdded:(onCharacterAdded)
humanoid.Died:(()
deathLabel.Visible =
)
()
humanoid.Health <=
startPos = hrp.Position
camera = .CurrentCamera
forwardVector = .(camera.CFrame.LookVector.X, , camera.CFrame.LookVector.Z).Unit
flipHeight =
flipDistance =
flips =
duration =
steps =
hrp.Anchored =
humanoid.PlatformStand =
i = , steps
alpha = i / steps
eased = (alpha)
yOffset = .(.pi * eased) * flipHeight
forwardOffset = forwardVector * (flipDistance * eased)
lookRotation = .(.(), forwardVector)
flipRotation = .(.pi * * flips * eased, , )
hrp.CFrame = .(startPos + forwardOffset + .(, yOffset, )) * lookRotation * flipRotation
.(duration / steps)
hrp.CFrame = .(startPos + forwardVector * flipDistance) * .(.(), forwardVector)
hrp.Velocity = .zero
hrp.Anchored =
humanoid.PlatformStand =
button.MouseButton1Click:(flipFacingLook)Plays a few flip animation

Universal