Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Stats = :()
CoreGui = :()
Player = Players.LocalPlayer
Mouse = Player:()
Camera = .CurrentCamera
_, old (CoreGui:())
old.Name == old:()
sg = .(, CoreGui)
sg.Name =
sg.IgnoreGuiInset =
(obj)
dragging, dragInput, dragStart, startPos
obj.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = obj.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
obj.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging
delta = input.Position - dragStart
obj.Position = .(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
)
btn = .(, sg)
btn.Size = .(, , , )
btn.Position = .(, , , )
btn.Text =
btn.BackgroundColor3 = .(, , )
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.BorderSizePixel =
(btn)
frame = .(, sg)
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BackgroundTransparency =
frame.BorderSizePixel =
frame.Active =
(frame)
info = .(, frame)
info.Size = .(, -, , )
info.Position = .(, , , )
info.BackgroundTransparency =
info.TextColor3 = .(, , )
info.TextXAlignment = .TextXAlignment.Left
info.TextYAlignment = .TextYAlignment.Top
info.Font = .Font.Code
info.TextSize =
info.RichText =
(name, yPos, color)
label = .(, frame)
label.Text = name
label.Size = .(, , , )
label.Position = .(, , , yPos - )
label.TextColor3 = color
label.BackgroundTransparency =
label.TextSize =
label.Font = .Font.Code
label.TextXAlignment = .TextXAlignment.Left
gFrame = .(, frame)
gFrame.Size = .(, -, , )
gFrame.Position = .(, , , yPos)
gFrame.BackgroundColor3 = .(, , )
gFrame.BackgroundTransparency =
bars = {}
i = ,
b = .(, gFrame)
b.Size = .(/, -, , )
b.Position = .((i-)/, , , )
b.AnchorPoint = .(, )
b.BackgroundColor3 = color
b.BorderSizePixel =
bars[i] = b
bars
fBars = (, , .(, , ))
tBars = (, , .(, , ))
pBars = (, , .(, , ))
gizmo = .(, sg)
gizmo.Size = .(, , , )
gizmo.Position = .(, -, , )
gizmo.BackgroundTransparency =
(color, name)
a = .(, gizmo)
a.Size = .(, , , )
a.BackgroundColor3 = color
a.AnchorPoint = .(, )
t = .(, a)
t.Text = name; t.TextColor3 = color; t.Size = .(,,,); t.Position = .(,,,-); t.BackgroundTransparency =
a
axX, axY, axZ = (.(,,),), (.(,,),), (.(,,),)
fpsH, tpsH, pngH = {}, {}, {}
lastT = ()
fr =
RunService.RenderStepped:(()
frame.Visible
fr = fr +
() - lastT >=
fps = fr
tps = :()
png = Stats.Network.ServerStatsItem[]:()
(tab, val, bars, max)
.(tab, val); #tab > .(tab, )
i, v (tab)
bars[i] bars[i].Size = .(/, -, .(v/max, , ), )
(fpsH, fps, fBars, )
(tpsH, tps, tBars, )
(pngH, png, pBars, )
fr = ; lastT = ()
root = Player.Character Player.Character:()
hum = Player.Character Player.Character:()
speed = root (root.Velocity * .(,,)).Magnitude *
info.Text = .(
..
..
,
fpsH[#fpsH] , Stats.Network.ServerStatsItem[]:(),
:(), Stats:(),
root root.Position.X , root root.Position.Y , root root.Position.Z ,
speed, hum (hum:()):(, ) ,
Mouse.Target Mouse.Target.Name:(,) ,
(root Mouse.Target) (root.Position - Mouse.Target.Position).Magnitude
)
cf = Camera.CFrame
(gui, vec)
loc = cf:(vec)
gui.Position = .( + (loc.X * ), , - (loc.Y * ), )
gui.Rotation = .(.(loc.X, loc.Y))
gui.BackgroundTransparency = loc.Z <
(axX, .(,,)); (axY, .(,,)); (axZ, .(,,))
)
btn.MouseButton1Click:(()
frame.Visible = frame.Visible
gizmo.Visible = frame.Visible
)
UserInputService.InputBegan:((i, p)
p i.KeyCode == .KeyCode.F3
frame.Visible = frame.Visible
gizmo.Visible = frame.Visible
)
Debug HUD v2.0 (Stable) Performance Tracking: Графики FPS, TPS и пинга с историей последних 30 кадров. Player Stats: Координаты (XYZ), скорость в км/ч и текущее состояние Humanoid. Cursor Info: Дистанция до цели и имя объекта под курсором. Interactive UI: Свободное перетаскивание (Drag-and-Drop) элементов без багов позиционирования. Visual Aids: 3D Gizmo (оси координат), привязанное к камере. Privacy: Автоматическая очистка старых версий и инъекция в защищенный контейнер.