Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local function removeBodyMovers(target)
for _, descendant in ipairs(target:GetDescendants()) do
if descendant:IsA("BodyMover") then
descendant:Destroy()
end
end
end
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.M then
removeBodyMovers(workspace)
end
end)
Deletes bodymovers that are currently in the workspace Simple script

Universal