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_VirtualInputManager = :()
_LocalPlayer = .Players.LocalPlayer
_PlayerGui = _LocalPlayer:()
_PlayerGui
_ScreenGui = .()
_ScreenGui.Parent = _PlayerGui
_ScreenGui.Name =
_ScreenGui.ResetOnSpawn =
_ImageButton = .()
_ImageButton.Size = .(, , , )
_ImageButton.Position = .(, , , )
_ImageButton.AnchorPoint = .(, )
_ImageButton.BackgroundTransparency =
_ImageButton.Image =
_ImageButton.ImageTransparency =
_ImageButton.ScaleType = .ScaleType.Fit
_ImageButton.Parent = _ScreenGui
_ImageButton.Draggable =
_ImageButton.ZIndex =
u6 =
_ImageButton.MouseButton1Click:(()
u6 = u6
u6
_VirtualInputManager:(, .KeyCode.LeftControl, , )
.()
_VirtualInputManager:(, .KeyCode.LeftControl, , )
)
v7 = (:())()
v8 = (:())()
v9 = (:())()
v10 = v7:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl,
})
v11 = {
Main = v10:({
Title = ,
Icon = ,
}),
Player = v10:({
Title = ,
Icon = ,
}),
ESP = v10:({
Title = ,
Icon = ,
}),
Settings = v10:({
Title = ,
Icon = ,
}),
}
:()
_LocalPlayer2 = .Players.LocalPlayer
:()
_RunService = :()
_VirtualUser = :()
u15 =
(p16)
v17 = (.ReplicatedStorage.Systems.Character.Game.Sprinting)
p16
v17.()
v17.StaminaLossDisabled =
_infStamina = v11.Main:(, {
Title = ,
Default = ,
Callback = (p19)
u15 = p19
(p19)
,
})
:().Heartbeat:(()
u15
()
()
)
u21 =
u22 =
()
v23, v24, v25 = (.Workspace.Map.Ingame.Map:())
v26
v25, v26 = (v24, v25)
v25 ==
v26.Name ==
v29 =
_Remotes = v26:()
v28 = _Remotes _Remotes:()
v28
v28:()
v29 = v29 +
.()
v29 ~=
u21 =
_infStamina:()
()
v31, v32, v33 = (.Workspace.Map.Ingame.Map:())
v34
v33, v34 = (v32, v33)
v33 ==
v34.Name ==
_Remotes2 = v34:()
_Remotes2
_RE = _Remotes2:()
_RE
_RE:()
(p38)
p38
u21 =
.(()
.()
u21
()
.()
()
)
u21 =
u22
u22:()
u22 =
v11.Main:(, {
Title = ,
Default = ,
Callback = (p40)
(p40)
,
})
u41 =
(p42)
u41 = p42
.(()
u41
:().Modules.Network.RemoteEvent:(({
,
,
}))
.()
)
v11.Player:(, {
Title = ,
Default = ,
Callback = (p44)
(p44)
,
})
(p45)
hideplayerbar = p45
_PlayerInfo = _LocalPlayer.PlayerGui.TemporaryUI.PlayerInfo
hideplayerbar
_PlayerInfo.CurrentSurvivors.Visible =
_PlayerInfo.PlayerIcon.Image =
_PlayerInfo.CurrentSurvivors.Visible =
v11.Player:(, {
Title = ,
Default = ,
Callback = (p48)
(p48)
,
})
(p49)
v50 = _LocalPlayer.Character _LocalPlayer.CharacterAdded:()
_Humanoid = v50:()
_HumanoidRootPart = v50:()
hakariactive = p49
hakariactive
_Humanoid.PlatformStand =
_Humanoid.JumpPower =
_BodyVelocity = .()
_BodyVelocity.MaxForce = .(, , )
_BodyVelocity.Velocity = .zero
_BodyVelocity.Parent = _HumanoidRootPart
_Animation = .()
_Animation.AnimationId =
v55 = _Humanoid:(_Animation)
v55:()
_Sound = .()
_Sound.SoundId =
_Sound.Parent = _HumanoidRootPart
_Sound.Volume =
_Sound.Looped =
_Sound:()
v57 = .ReplicatedStorage.Assets.Emotes.HakariDance.HakariBeamEffect:()
v57.Name =
v57.CFrame = v50.PrimaryPart.CFrame * .(, -, -)
v57.WeldConstraint.Part0 = v50.PrimaryPart
v57.WeldConstraint.Part1 = v57
v57.Parent = v50
v57.CanCollide =
:():():():():(({
,
,
,
}))
v55.Stopped:(()
_Humanoid.PlatformStand =
_BodyVelocity _BodyVelocity.Parent
_BodyVelocity:()
)
_Humanoid.PlatformStand =
_Humanoid.JumpPower =
_BodyVelocity2 = _HumanoidRootPart:()
_BodyVelocity2
_BodyVelocity2:()
_Sound2 = _HumanoidRootPart:()
_Sound2
_Sound2:()
_Sound2:()
_PlayerEmoteVFX = v50:()
_PlayerEmoteVFX
_PlayerEmoteVFX:()
v61, v62, v63 = (_Humanoid:())
v64
v63, v64 = (v62, v63)
v63 ==
v64.Animation.AnimationId ==
v64:()
v11.Player:(, {
Title = ,
Default = ,
Callback = (p66)
(p66)
,
})
u67 =
(p68)
v69 = _LocalPlayer.Character _LocalPlayer.CharacterAdded:()
_Humanoid2 = v69:()
_HumanoidRootPart2 = v69:()
u67 = p68
u67
_Humanoid2.PlatformStand =
_Humanoid2.JumpPower =
_BodyVelocity3 = .()
_BodyVelocity3.MaxForce = .(, , )
_BodyVelocity3.Velocity = .zero
_BodyVelocity3.Parent = _HumanoidRootPart2
_Animation2 = .()
_Animation2.AnimationId =
v74 = _Humanoid2:(_Animation2)
v74:()
_Sound3 = .()
_Sound3.SoundId =
_Sound3.Parent = _HumanoidRootPart2
_Sound3.Volume =
_Sound3.Looped =
_Sound3:()
:():():():():(({
,
,
,
}))
v74.Stopped:(()
_Humanoid2.PlatformStand =
_BodyVelocity3 _BodyVelocity3.Parent
_BodyVelocity3:()
)
_Humanoid2.PlatformStand =
_Humanoid2.JumpPower =
_BodyVelocity4 = _HumanoidRootPart2:()
_BodyVelocity4
_BodyVelocity4:()
_Sound4 = _HumanoidRootPart2:()
_Sound4
_Sound4:()
_Sound4:()
v78, v79, v80 = (_Humanoid2:())
v81
v80, v81 = (v79, v80)
v80 ==
v81.Animation.AnimationId ==
v81:()
v11.Player:(, {
Title = ,
Default = ,
Callback = (p83)
(p83)
,
})
u84 =
u85 =
(p86)
p86.Name ==
_GeneratorHighlight = p86:()
_Progress = p86:()
u84
_GeneratorHighlight
_Highlight = .()
_Highlight.Parent = p86
_Highlight.DepthMode = .HighlightDepthMode.AlwaysOnTop
_Highlight.Name =
_GeneratorHighlight
_GeneratorHighlight:()
_Progress
_Progress.Value ==
_GeneratorHighlight2 = p86:()
_GeneratorHighlight2
_GeneratorHighlight2:()
_Progress:():(()
_GeneratorHighlight3 = p86:()
_Progress.Value ~=
u84 _GeneratorHighlight3
_Highlight2 = .()
_Highlight2.Parent = p86
_Highlight2.DepthMode = .HighlightDepthMode.AlwaysOnTop
_Highlight2.Name =
_GeneratorHighlight3
_GeneratorHighlight3:()
)
(p94)
u84 = p94
p94
v95, v96, v97 = (.Workspace.Map.Ingame.Map:())
v98
v97, v98 = (v96, v97)
v97 ==
_GeneratorHighlight4 = v98:()
_GeneratorHighlight4
_GeneratorHighlight4:()
p94
v100, v101, v102 = (.Workspace.Map.Ingame.Map:())
v103
v102, v103 = (v101, v102)
v102 ==
(v103)
()
u85
_Map = .Workspace:()
_Map _Map:()
u84
()
u84
()
()
v11.ESP:(, {
Title = ,
Default = ,
Callback = (p107)
u85 = p107
u85
.(u106)
()
,
})
u108 =
u109 =
(p110)
u108
p110:()
_Highlight3 = .()
_Highlight3.Name =
_Highlight3.Parent = p110
_Highlight3.DepthMode = .HighlightDepthMode.AlwaysOnTop
p110.Name ~=
p110.Name ==
_Highlight3.FillColor = .(, , )
_Highlight3.FillColor = .(, , )
_ToolHighlight = p110:()
_ToolHighlight
_ToolHighlight:()
(p114)
u108 = p114
p114
v115, v116, v117 = (.Workspace.Map.Ingame:())
v118
v117, v118 = (v116, v117)
v117 ==
v118:()
(v118)
v119, v120, v121 = (.Workspace.Map.Ingame:())
v122
v121, v122 = (v120, v121)
v121 ==
v122:()
_ToolHighlight2 = v122:()
_ToolHighlight2
_ToolHighlight2:()
()
u109
_Map2 = .Workspace:()
_Map2 _Map2:()
u108
()
u108
()
()
v11.ESP:(, {
Title = ,
Default = ,
Callback = (p127)
u109 = p127
u109
.(u126)
()
,
})
u128 =
(p129)
u128 = p129
(p130)
p130:() p130:()
_billboard = p130.Head:()
_HiThere = p130:()
u128
_billboard
_BillboardGui = .()
_BillboardGui.Name =
_BillboardGui.Size = .(, , , )
_BillboardGui.StudsOffset = .(, , )
_BillboardGui.AlwaysOnTop =
_BillboardGui.Parent = p130.Head
_TextLabel = .(, _BillboardGui)
_TextLabel.Size = .(, , , )
_TextLabel.Text = p130.Name
_TextLabel.TextColor3 = .(, , )
_TextLabel.TextStrokeTransparency =
_TextLabel.TextStrokeColor3 = .(, , )
_TextLabel.BackgroundTransparency =
_HiThere
_Highlight4 = .()
_Highlight4.Name =
_Highlight4.DepthMode = .HighlightDepthMode.AlwaysOnTop
_Highlight4.FillColor = .(, , )
_Highlight4.Parent = p130
_billboard
_billboard:()
_HiThere
_HiThere:()
v137, v138, v139 = (.Workspace.Players.Survivors:())
v140
v139, v140 = (v138, v139)
v139 ==
(v140)
.Workspace.Players.Survivors.ChildAdded:((p141)
(p141)
)
u143 =
(p144)
u143 = p144
(p145)
p145:() p145:()
_billboard2 = p145.Head:()
_HiThere2 = p145:()
u143
_billboard2
_BillboardGui2 = .()
_BillboardGui2.Name =
_BillboardGui2.Size = .(, , , )
_BillboardGui2.StudsOffset = .(, , )
_BillboardGui2.AlwaysOnTop =
_BillboardGui2.Parent = p145.Head
_TextLabel2 = .(, _BillboardGui2)
_TextLabel2.Size = .(, , , )
_TextLabel2.Text = p145.Name
_TextLabel2.TextColor3 = .(, , )
_TextLabel2.TextStrokeTransparency =
_TextLabel2.TextStrokeColor3 = .(, , )
_TextLabel2.BackgroundTransparency =
_HiThere2
_Highlight5 = .()
_Highlight5.Name =
_Highlight5.DepthMode = .HighlightDepthMode.AlwaysOnTop
_Highlight5.FillColor = .(, , )
_Highlight5.Parent = p145
_billboard2
_billboard2:()
_HiThere2
_HiThere2:()
v152, v153, v154 = (.Workspace.Players.Killers:())
v155
v154, v155 = (v153, v154)
v154 ==
(v155)
.Workspace.Players.Killers.ChildAdded:((p156)
(p156)
)
v11.ESP:(, {
Title = ,
Default = ,
Callback = (p158)
(p158)
,
})
v11.ESP:(, {
Title = ,
Default = ,
Callback = (p159)
(p159)
,
})
.Players.LocalPlayer.CharacterAdded:((_)
u85
.(u106)
()
u109
.(u126)
()
u128
()
u143
()
)
u160 =
(p161)
p161
u160 = _LocalPlayer2.Idled:(()
_VirtualUser:()
_VirtualUser:(.())
)
()
u160
u160:()
u160 =
()
()
v11.Settings:(, {
Title = ,
Default = ,
Callback = (p163)
(p163)
,
})
_Lighting = :()
u165 = {}
u166 =
u167 =
()
u165.Brightness = _Lighting.Brightness
u165.ClockTime = _Lighting.ClockTime
u165.FogEnd = _Lighting.FogEnd
u165.GlobalShadows = _Lighting.GlobalShadows
_Lighting.Brightness =
_Lighting.ClockTime =
_Lighting.FogEnd =
_Lighting.GlobalShadows =
u167 = _RunService.RenderStepped:(()
u166
_Lighting.Brightness =
_Lighting.ClockTime =
_Lighting.FogEnd =
_Lighting.GlobalShadows =
)
()
u167
u167:()
u167 =
_Lighting.Brightness = u165.Brightness
_Lighting.ClockTime = u165.ClockTime
_Lighting.FogEnd = u165.FogEnd
_Lighting.GlobalShadows = u165.GlobalShadows
v11.Settings:(, {
Title = ,
Default = ,
Callback = (p170)
u166 = p170
p170
()
()
,
})
v8:(v7)
v9:(v7)
v8:()
v8:({})
v9:()
v8:()
v9:(v11.Settings)
v8:(v11.Settings)
v10:()
v7:({
Title = ,
Content = ,
Duration = ,
})
v8:()
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, raw.githubusercontent.com.
I decompiled this script. https://discord.gg/DetzTxsW Original script: https://scriptblox.com/script/Universal-Script-Forsaken-keyless-Saryn-Hub-41905

Universal