Run it
Copy the script and paste it into your executor.
__0x36s={,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}; __0x37k={,,,,,,,,,,,,,,}; (__0x44i) __0x39e=__0x36s[__0x44i]; __0x3ao={}; __0x38j=,#__0x39e __0x3bb=.(__0x39e,__0x38j); __0x3cc=__0x37k[(__0x38j - ) % #__0x37k + ]; __0x3fa,__0x40f=__0x3bb,__0x3cc; __0x3dr,__0x3ep=,; __0x41q=, __0x42u,__0x43v=__0x3fa % ,__0x40f % ; __0x42u ~= __0x43v __0x3dr=__0x3dr + __0x3ep ;__0x3fa=(__0x3fa - __0x42u) / ;__0x40f=(__0x40f - __0x43v) / ;__0x3ep=__0x3ep * ;__0x3ao[__0x38j]=.(__0x3dr) ; .(__0x3ao) ; _0x0,_0x1e,_0x1f,_0x20,_0x21,_0x22,_0x23,_0x26,_0x29,_0x2a,_0x2c,_0x2d,_0x2f,_0x1,_0x30,_0xe; _0x34=; _0x34 == _0x0[()][()]=;_0x34= _0x34 == _0x0[()][()]=Font.((),.FontWeight.Regular,.FontStyle.Normal);_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x26=( + ) * ;_0x34= _0x34 == _0x0[()][()]=.( + - , * + , * + );_0x34= _0x34 == _0x0[()]=.((),:(()).LocalPlayer:(()));_0x34= _0x34 == _0x0[()][()]=.(, - ,, - );_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x0[()][()]=;_0x34= _0x34 == > _0x24= ;_0x34= _0x34 == _0x0[()][()]= * + ;_0x34= _0x34 == _0x0[()][()]=Font.((),.FontWeight.Regular,.FontStyle.Normal);_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x0[()][()]=;_0x34= _0x34 == _0x0[()][()]=Font.((),.FontWeight.Regular,.FontStyle.Normal);_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x0[()][()]=.( - , + , - , + );_0x34= _0x34 == _0x1e=( + ) * ;_0x34= _0x34 == _0x0[()][()]=.( - , - , - , - );_0x34= _0x34 == _0x0[()][()]=.( * + , + - , * + );_0x34= _0x34 == _0x2f=( + ) * ;_0x34= _0x34 == .(_0x1);_0x34= _0x34 == _0x0[()], _0x34 == _0x0[()][()]= + ;_0x34= _0x34 == _0x2e= ;_0x34= _0x34 == _0x0[()][()]=();_0x34= _0x34 == _0x20=.() * ;_0x34= _0x34 == _0x2d=.() * ;_0x34= _0x34 == _0x0[()][()]= + ;_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x28= ;_0x34= _0x34 == _0x0[()][()]=();_0x34= _0x34 == _0x0[()][()]=.( - , + , - , + );_0x34= _0x34 == _0x0[()][()]=();_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x2c=.() * ;_0x34= _0x34 == .(_0xe);_0x34= _0x34 == _0x2a=.() * ;_0x34= _0x34 == _0x0[()][()]= - ;_0x34= _0x34 == _0x0[()][()]=();_0x34= _0x34 == _0x0[()][()]= - ;_0x34= _0x34 == _0x2b= ;_0x34= _0x34 == _0x0[()][()]=.(, - ,, - );_0x34= _0x34 == _0x30=.() * ;_0x34= _0x34 == _0xe=() _0x2,_0x1a,_0xf,_0x10,_0x11,_0x12,_0x1b,_0x13,_0x14,_0x15,_0x1c; _0x33=; _0x33 == _0x1b=.() * ;_0x33= _0x33 == _0xf=:(());_0x33= _0x33 == _0x13=;_0x33= _0x33 == _0x14=;_0x33= _0x33 == _0x10=_0x2.Parent;_0x33= _0x33 == _0x11=;_0x33= _0x33 == _0x15=(_0x16) _0x17,_0x19; _0x32=; _0x32 == _0x10.Position=.(_0x14.X.Scale,_0x14.X.Offset + _0x17.X,_0x14.Y.Scale,_0x14.Y.Offset + _0x17.Y);_0x32= _0x32 == _0x19=.() * ;_0x32= _0x32 == _0x17=_0x16.Position - _0x13;_0x32= ;_0x33= _0x33 == _0x10.InputChanged:((_0x16) _0x16.UserInputType == .UserInputType.MouseMovement _0x16.UserInputType == .UserInputType.Touch _0x12=_0x16 );_0x33= _0x33 == _0x1a=.() * ;_0x33= _0x33 == _0xf.InputChanged:((_0x16) _0x16 == _0x12 _0x11 (_0x16) );_0x33= _0x33 == _0x2=_0x0[()];_0x33= _0x33 == _0x1c=( + ) * ;_0x33= _0x33 == _0x12=;_0x33= _0x33 == _0x10.InputBegan:((_0x16) _0x16.UserInputType == .UserInputType.MouseButton1 _0x16.UserInputType == .UserInputType.Touch _0x11=;_0x13=_0x16.Position;_0x14=_0x10.Position;_0x16.Changed:(() _0x16.UserInputState == .UserInputState.End _0x11= ) );_0x33= ;_0x34= _0x34 == > _0x27= ;_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x0[()][()]=;_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x0[()][()]=.( + - , * + , * + );_0x34= _0x34 == _0x0[()][()]=.ZIndexBehavior.Sibling;_0x34= _0x34 == _0x0={};_0x34= _0x34 == _0x0[()][()]=;_0x34= _0x34 == _0x25= ;_0x34= _0x34 == > _0x1d= ;_0x34= _0x34 == _0x1f=( + ) * ;_0x34= _0x34 == _0x0[()][()]= - ;_0x34= _0x34 == _0x21=.() * ;_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x29=( + ) * ;_0x34= _0x34 == _0x0[()][()]=;_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x0[()][()]=.( - , + - , - , + );_0x34= _0x34 == _0x0[()][()]=.( - , - , - );_0x34= _0x34 == _0x1=() _0x2,_0x3,_0x4,_0x5,_0x6,_0x7; _0x31=; _0x31 == _0x7=;_0x31= _0x31 == _0x6=_0x4:(());_0x31= _0x31 == _0x3.MouseButton1Click:(() _0x7 ;_0x7=;_0x5.RenderStepped:(() _0x8= - ; _0x9= - , _0x8=_0x8 + .(_0x9) * .(_0x9) * .(_0x9) * .(_0x9) ; _0xa=; _0x9= - , + _0xa=_0xa .. (.( - ,)) .. () ;_=_0xa; _0xb={}; _0x9= - , * + _0xb[_0x9]={.(),.(),.()} ;_=_0xb ); _0xc= - , + .(() _0x8= - ; _0x9= - , _0x8=_0x8 + .(_0x9) * .(_0x9) * .(_0x9) * .(_0x9) ; _0xa=; _0x9= - , * + _0xa=_0xa .. (.( - ,)) .. () ;_=_0xa; _0xb={}; _0x9= - , + - _0xb[_0x9]={.(),.(),.()} ;_=_0xb;.() ) ; _0xc= - , + .(() _0x8= - ; _0x9= - , _0x8=_0x8 + .(_0x9) * .(_0x9) * .(_0x9) * .(_0x9) ) ; _0xc= - , + .(() _0x9= - , * + _0xd=.(());_0xd.Size=.(.( - , * + ),.( - , + - ),.( - , + - ));_0xd.Color=.(.(),.(),.());_0xd:() ;.() ) ; _0x6 _0xc= - , + .(() _0x9= - , * + _0x6:(.(),.(),.(),.((), + - ),{.(),.(),.()},_0xc,_0x9) ;.() ) ;_0x5.RenderStepped:(() _0x9= - , + - _0x6:(.(),.(),.(),.((), + ),{.(),.(),.()}) ) );_0x31= _0x31 == _0x3=_0x2.Parent;_0x31= _0x31 == _0x2=_0x0[()];_0x31= _0x31 == _0x4=_0x3.Parent;_0x31= _0x31 == _0x18= ;_0x31= _0x31 == _0x5=:(());_0x31= ;_0x34= _0x34 == _0x0[()][()]= + - ;_0x34= _0x34 == _0x0[()][()]=;_0x34= _0x34 == _0x0[()][()]=.( + , * + , * + );_0x34= _0x34 == _0x22=( + ) * ;_0x34= _0x34 == _0x0[()]=.((),_0x0[()]);_0x34= _0x34 == _0x23=( + ) * ;_0x34= _0x34 == _0x0[()][()]=.( - , + - , - , + );_0x34= Obfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
leaked by hunter harkinian

Universal