Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
StarterGui = :()
RunService = :()
UserInputService = :()
LocalPlayer =
.() Players.LocalPlayer
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
haki_active =
haki_cooldown =
is_minimized =
DETECTION_RADIUS =
DODGE_COOLDOWN =
INSTANT_DODGE_RADIUS =
(text)
(()
StarterGui:(, {
Title = ;
Text = text;
Duration = ;
})
)
(..text)
()
ScreenGui = PlayerGui:() .()
ScreenGui.Parent
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = PlayerGui
MainFrame = ScreenGui:() .(, ScreenGui)
MainFrame.Parent
MainFrame.Name =
MainFrame.Size = .(, , , )
MainFrame.Position = .(, -, , -)
MainFrame.BackgroundColor3 = .(, , )
MainFrame.BorderSizePixel =
MainFrame.Active =
MainFrame.Selectable =
HakiButton = MainFrame:() .(, MainFrame)
HakiButton.Name =
HakiButton.Size = .(, -, , )
HakiButton.Position = .(, , , )
HakiButton.TextColor3 = .(, , )
HakiButton.Font = .Font.SourceSansBold
HakiButton.TextSize =
()
haki_active
HakiButton.Text =
HakiButton.BackgroundColor3 = .(, , )
HakiButton.Text =
HakiButton.BackgroundColor3 = .(, , )
()
HakiButton.MouseButton1Click:(()
haki_active = haki_active
()
( .. (haki_active ))
)
RunService.Heartbeat:(()
char = LocalPlayer.Character
char char:()
hrp = char.HumanoidRootPart
haki_active haki_cooldown
minPos = hrp.Position - .(DETECTION_RADIUS, DETECTION_RADIUS, DETECTION_RADIUS)
maxPos = hrp.Position + .(DETECTION_RADIUS, DETECTION_RADIUS, DETECTION_RADIUS)
region = Region3.(minPos, maxPos)
parts = Workspace:(region, {char}, )
threat_found =
_, part (parts)
part.Anchored == part.Parent == Workspace part.Name ==
part.Name ==
distance = (part.Position - hrp.Position).Magnitude
velocity = part.AssemblyLinearVelocity.Magnitude
distance <= INSTANT_DODGE_RADIUS velocity >
model = part.Parent
potential_player = Players:(model)
potential_player potential_player == LocalPlayer
threat_found =
threat_found
haki_cooldown =
dirs = {.(-,,), .(,,), .(,,)}
hrp.CFrame = hrp.CFrame * dirs[.(,)]
.(DODGE_COOLDOWN)
haki_cooldown =
)
Quickly dodge players.

Universal