Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = { Enabled = }
})
p = .Players.LocalPlayer
char = p.Character p.CharacterAdded:()
root = char:()
hum = char:()
MainTab = Window:(, )
SkillTab = Window:(, )
EspTab = Window:(, )
RPTab = Window:(, )
SettTab = Window:(, )
SpeedActive =
MainTab:({
Name = ,
Callback = ()
SpeedActive =
.(()
SpeedActive
hum.MoveDirection.Magnitude >
root.CFrame = root.CFrame * .(, , -)
root.Velocity = root.CFrame.LookVector *
.()
)
,
})
MainTab:({
Name = ,
Callback = ()
SpeedActive =
,
})
noclipConnection
MainTab:({
Name = ,
Callback = ()
noclipConnection = :().Stepped:(()
char
_, v (char:())
v:() v.CanCollide =
)
,
})
MainTab:({
Name = ,
Callback = ()
noclipConnection noclipConnection:()
_, v (char:())
v:() v.CanCollide =
})
Floating =
floatPart
MainTab:({
Name = ,
Callback = ()
Floating =
root.CFrame = root.CFrame * .(, , )
.()
floatPart floatPart:()
floatPart = .()
floatPart.Name =
floatPart.Size = .(, , )
floatPart.Anchored =
floatPart.Transparency =
floatPart.Parent = char
.(()
Floating
floatPart root
floatPart.CFrame = root.CFrame * .(, -, )
root.Velocity = .(root.Velocity.X, , root.Velocity.Z)
.()
)
,
})
MainTab:({
Name = ,
Callback = ()
Floating =
floatPart
floatPart:()
floatPart =
,
})
MainTab:({
Name = ,
Callback = ()
hum:(.HumanoidStateType.Jumping, )
hum.JumpPower =
})
SkillTab:({
Name = ,
Callback = ()
dashStartTime = ()
connection
connection = :().Heartbeat:(()
() - dashStartTime <
root.Velocity = root.CFrame.LookVector *
connection:()
)
,
})
SkillTab:({
Name = ,
Callback = ()
targetPos = root.CFrame * .(, , )
box = .(, )
box.Size = .(, , )
box.Color = .(, , )
box.Anchored =
box.CFrame = targetPos
(sz, cf)
l = .(, box)
l.Size = sz l.Color = .(,,) l.Anchored = l.CFrame = box.CFrame * cf
(.(, , ), .(, , ))
(.(, , ), .(, , -))
(.(, , ), .(, , ))
(.(, , ), .(-, , ))
(.(, , ), .(, , ))
hum.WalkSpeed =
.(()
i = , root.CFrame = targetPos .()
box:() hum.WalkSpeed =
)
,
})
(obj, col)
h = obj:() .(, obj)
h.FillColor = col h.FillTransparency = h.OutlineColor = .(,,)
EspTab:({Name = , Callback = () _, v (:()) v:() v.Name:() (v, .(,,)) })
EspTab:({Name = , Callback = () _, v (.Players:()) v.Character (v.Character, .(,,)) })
EspTab:({Name = , Callback = () _, v (:()) v.Name:() (v, .(, , )) })
EspTab:({Name = , Callback = () _, v (:()) v.Name:() v.Name:() (v, .(,,)) })
targetName =
BSLoop =
RPTab:({
Name = ,
PlaceholderText = ,
Callback = (t) targetName = t:()
})
RPTab:({
Name = ,
Callback = ()
BSLoop =
.(()
BSLoop
_, v (.Players:())
v.Name:():(targetName) v.Character
tRoot = v.Character.HumanoidRootPart
root.CFrame = tRoot.CFrame * .(, , ) .()
root.CFrame = tRoot.CFrame * .(, , ) .()
.()
)
,
})
RPTab:({Name = , Callback = () BSLoop = })
CRain =
RPTab:({
Name = ,
Callback = ()
CRain =
.(()
CRain
c = .(, )
c.Size = .(, , ) c.Color = .(, , ) c.CanCollide =
c.CFrame = root.CFrame * .(.(-, ), , .(-, ))
:():(c, ) .()
)
,
})
SettTab:({Name = , Callback = () Rayfield:() })
SettTab:({Name = , Callback = () Rayfield:() })
SettTab:({Name = , Callback = () Rayfield:() })
Rayfield:({
Title = ,
Content = ,
Duration =
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
New version

Universal