Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
Workspace = :()
player = Players.LocalPlayer
OWNER_ID =
player.UserId ~= OWNER_ID
state = {
noclip = ,
fly = ,
flySpeed = ,
walkSpeed = ,
godMode = ,
infiniteJump = ,
glow = ,
invisible = ,
rainbow = ,
ragdoll = ,
size = ,
}
waypoints = {}
character = player.Character
humanoid, rootPart
flyConnection
noclipConnection
godModeConnection
rainbowConnection
jumpConnection
applyGlow, applyInvisible, applyRainbow, applySize, applyGodMode, setInfiniteJump, applyRagdoll
()
noclipConnection noclipConnection:() noclipConnection =
godModeConnection godModeConnection:() godModeConnection =
rainbowConnection rainbowConnection:() rainbowConnection =
jumpConnection jumpConnection:() jumpConnection =
(char, enabled)
_, part (char:())
part:()
part.CanCollide = enabled
(char)
character = char
humanoid = char:()
rootPart = char:()
()
state.noclip
(char, )
noclipConnection = char.DescendantAdded:((descendant)
descendant:()
descendant.CanCollide =
)
state.godMode
()
state.infiniteJump
()
humanoid.WalkSpeed = state.walkSpeed
state.glow ()
state.invisible ()
state.rainbow ()
(state.size)
(enabled)
state.noclip = enabled
character
(character, enabled)
noclipConnection noclipConnection:() noclipConnection =
enabled
noclipConnection = character.DescendantAdded:((descendant)
descendant:()
descendant.CanCollide =
)
flyConn
flyingNow =
(enabled)
state.fly = enabled
flyConn flyConn:() flyConn =
enabled
flyingNow =
humanoid
humanoid.PlatformStand =
humanoid:(.HumanoidStateType.GettingUp)
rootPart
rootPart.AssemblyLinearVelocity = .()
rootPart humanoid
flyingNow =
humanoid.PlatformStand =
rootPart.AssemblyLinearVelocity = .()
flyConn = RunService.RenderStepped:(()
flyingNow rootPart rootPart.Parent
camera = Workspace.CurrentCamera
moveDir = .()
cf = camera.CFrame
UserInputService:(.KeyCode.W) moveDir += cf.LookVector
UserInputService:(.KeyCode.S) moveDir -= cf.LookVector
UserInputService:(.KeyCode.A) moveDir -= cf.RightVector
UserInputService:(.KeyCode.D) moveDir += cf.RightVector
UserInputService:(.KeyCode.Space) moveDir += .(, , )
UserInputService:(.KeyCode.LeftControl) moveDir -= .(, , )
moveDir.Magnitude >
moveDir = moveDir.Unit
rootPart.AssemblyLinearVelocity = moveDir * state.flySpeed
)
(value)
state.flySpeed = value
(value)
state.walkSpeed = value
humanoid humanoid.WalkSpeed = value
applyGodMode = (enabled)
state.godMode = enabled
godModeConnection godModeConnection:() godModeConnection =
humanoid
enabled
humanoid.MaxHealth = .huge
humanoid.Health = .huge
godModeConnection = humanoid.HealthChanged:(()
state.godMode humanoid.Health < humanoid.MaxHealth
humanoid.Health = humanoid.MaxHealth
)
humanoid.MaxHealth =
humanoid.Health =
setInfiniteJump = (enabled)
state.infiniteJump = enabled
jumpConnection jumpConnection:() jumpConnection =
enabled
jumpConnection = UserInputService.JumpRequest:(()
state.infiniteJump humanoid
humanoid:(.HumanoidStateType.Jumping)
)
applyGlow = (enabled)
state.glow = enabled
rootPart
existing = rootPart:()
enabled
existing
light = .()
light.Name =
light.Brightness =
light.Range =
light.Color = .(, , )
light.Parent = rootPart
existing existing:()
applyInvisible = (enabled)
state.invisible = enabled
character
_, part (character:())
part:() part:()
part.LocalTransparencyModifier = enabled
applyRainbow = (enabled)
state.rainbow = enabled
rainbowConnection rainbowConnection:() rainbowConnection =
enabled
character
_, part (character:())
part:()
part.Color = .(, , )
character
hue =
rainbowConnection = RunService.Heartbeat:((dt)
character character.Parent
rainbowConnection
rainbowConnection:()
rainbowConnection =
hue = (hue + dt * ) %
color = .(hue, , )
_, part (character:())
part:()
part.Color = color
)
applyRagdoll = (enabled)
state.ragdoll = enabled
humanoid
enabled
humanoid:(.HumanoidStateType.Ragdoll)
humanoid:(.HumanoidStateType.Ragdoll, )
humanoid.PlatformStand =
humanoid.PlatformStand =
humanoid:(.HumanoidStateType.GettingUp)
()
humanoid
humanoid.Health = humanoid.MaxHealth
()
humanoid
humanoid.Health =
(name)
rootPart
waypoints[name] = rootPart.CFrame
(name)
cf = waypoints[name]
cf rootPart
rootPart.CFrame = cf
applySize = (multiplier)
state.size = multiplier
humanoid
multiplier = .(multiplier, , )
(()
humanoid.BodyDepthScale.Value = multiplier
humanoid.BodyWidthScale.Value = multiplier
humanoid.BodyHeightScale.Value = multiplier
humanoid.HeadScale.Value = multiplier
)
player.CharacterAdded:(setupCharacter)
player.Character
(player.Character)
toggleRefs = {}
(button, name, on)
button.Text = name .. .. (on )
button.TextColor3 = .(, , )
()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , -)
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.Parent = gui
outline = .()
outline.Color = .(, , )
outline.Thickness =
outline.Parent = frame
corner = .()
corner.CornerRadius = .(, )
corner.Parent = frame
titleBar = .()
titleBar.Size = .(, , , )
titleBar.BackgroundColor3 = .(, , )
titleBar.BorderSizePixel =
titleBar.Parent = frame
titleCorner = .()
titleCorner.CornerRadius = .(, )
titleCorner.Parent = titleBar
title = .()
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.Font = .Font.GothamBold
title.TextSize =
title.TextXAlignment = .TextXAlignment.Left
title.Parent = titleBar
scroll = .()
scroll.Size = .(, , , -)
scroll.Position = .(, , , )
scroll.BackgroundTransparency =
scroll.BorderSizePixel =
scroll.ScrollBarThickness =
scroll.CanvasSize = .(, , , )
scroll.AutomaticCanvasSize = .AutomaticSize.Y
scroll.Parent = frame
layout = .()
layout.Padding = .(, )
layout.Parent = scroll
padding = .()
padding.PaddingTop = .(, )
padding.PaddingLeft = .(, )
padding.PaddingRight = .(, )
padding.PaddingBottom = .(, )
padding.Parent = scroll
()
btn = .()
btn.Size = .(, , , )
btn.BackgroundColor3 = .(, , )
btn.AutoButtonColor =
btn.Font = .Font.GothamBold
btn.TextSize =
btn.Parent = scroll
rc = .()
rc.CornerRadius = .(, )
rc.Parent = btn
btn
(name, onChange)
btn = ()
on =
(btn, name, on)
btn.MouseButton1Click:(()
on = on
(btn, name, on)
(on)
)
toggleRefs[name] = {
set = (value)
on = value
(btn, name, on)
(on)
}
btn
(name, onClick)
btn = ()
btn.Text = name
btn.TextColor3 = .(, , )
btn.MouseButton1Click:(onClick)
btn
(, setFly)
(, setNoclip)
(, applyGodMode)
(, applyInvisible)
(, setInfiniteJump)
(, applyRagdoll)
(, applyGlow)
(, applyRainbow)
(, respawnSelf)
(, healSelf)
(, ()
()
)
(, ()
()
)
commandBox = .()
commandBox.Size = .(, -, , )
commandBox.Position = .(, , , -)
commandBox.BackgroundColor3 = .(, , )
commandBox.TextColor3 = .(, , )
commandBox.PlaceholderText =
commandBox.PlaceholderColor3 = .(, , )
commandBox.Font = .Font.Gotham
commandBox.TextSize =
commandBox.ClearTextOnFocus =
commandBox.TextXAlignment = .TextXAlignment.Left
commandBox.Parent = frame
cbCorner = .()
cbCorner.CornerRadius = .(, )
cbCorner.Parent = commandBox
cbPad = .()
cbPad.PaddingLeft = .(, )
cbPad.Parent = commandBox
(raw)
raw = raw:(, ):(, ):(, )
raw ==
parts = {}
word raw:() .(parts, word)
cmd = parts[] parts[]:()
arg = parts[]
cmd == cmd ==
v = (arg)
v (v)
cmd ==
v = (arg)
v (v)
cmd ==
v = (arg)
v (v)
cmd ==
toggleRefs[].(arg ~= )
cmd ==
toggleRefs[].(arg ~= )
cmd == cmd ==
toggleRefs[].(arg ~= )
cmd == cmd ==
toggleRefs[].(arg ~= )
cmd == cmd ==
toggleRefs[].(arg ~= )
cmd ==
toggleRefs[].(arg ~= )
cmd ==
toggleRefs[].(arg ~= )
cmd ==
toggleRefs[].(arg ~= )
cmd ==
()
cmd ==
()
cmd ==
(arg )
cmd == cmd ==
(arg )
commandBox.FocusLost:((enterPressed)
enterPressed
(commandBox.Text)
commandBox.Text =
)
()
( .. player.Name)Like infinite yield and keyless use it please(:

Universal