Run it
Copy the script and paste it into your executor.
repo =
Library = (:(repo .. ))()
ThemeManager = (:(repo .. ))()
SaveManager = (:(repo .. ))()
ZixyESP = (:())()
esp = ZixyESP.()
=
, , , , mathclamp, , mousemoverel = (, , , , .new, .clamp, , mousemoverel (Input Input.MouseMove))
(()
().Aimbot
().Aimbot.Functions:()
)
().Aimbot = {}
Environment = ().Aimbot
RunService = :()
UserInputService = :()
TweenService = :()
Players = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
RequiredDistance, Typing, Running, Animation, ServiceConnections = , , , , {}
Environment.Settings = {
Enabled = ,
TeamCheck = ,
AliveCheck = ,
WallCheck = ,
Sensitivity = ,
ThirdPerson = ,
ThirdPersonSensitivity = ,
TriggerKey = ,
Toggle = ,
LockPart =
}
Environment.FOVSettings = {
Enabled = ,
Visible = ,
Amount = ,
Color = .(, , ),
LockedColor = .(, , ),
Transparency = ,
Sides = ,
Thickness = ,
Filled =
}
Environment.FOVCircle = .()
()
Environment.Locked =
Animation Animation:()
Environment.FOVCircle.Color = Environment.FOVSettings.Color
()
Environment.Locked
RequiredDistance = (Environment.FOVSettings.Enabled Environment.FOVSettings.Amount )
_, v , Players:()
v ~= LocalPlayer
v.Character v.Character:(Environment.Settings.LockPart) v.Character:()
Environment.Settings.TeamCheck v.Team == LocalPlayer.Team
Environment.Settings.AliveCheck v.Character:().Health <=
Environment.Settings.WallCheck #(Camera:({v.Character[Environment.Settings.LockPart].Position}, v.Character:())) >
Vector, OnScreen = Camera:(v.Character[Environment.Settings.LockPart].Position)
Distance = ((UserInputService:().X, UserInputService:().Y) - (Vector.X, Vector.Y)).Magnitude
Distance < RequiredDistance OnScreen
RequiredDistance = Distance
Environment.Locked = v
((UserInputService:().X, UserInputService:().Y) - (Camera:(Environment.Locked.Character[Environment.Settings.LockPart].Position).X, Camera:(Environment.Locked.Character[Environment.Settings.LockPart].Position).Y)).Magnitude > RequiredDistance
()
ServiceConnections.TypingStartedConnection = UserInputService.TextBoxFocused:(()
Typing =
)
ServiceConnections.TypingEndedConnection = UserInputService.TextBoxFocusReleased:(()
Typing =
)
()
ServiceConnections.RenderSteppedConnection = RunService.RenderStepped:(()
Environment.FOVSettings.Enabled Environment.Settings.Enabled
Environment.FOVCircle.Radius = Environment.FOVSettings.Amount
Environment.FOVCircle.Thickness = Environment.FOVSettings.Thickness
Environment.FOVCircle.Filled = Environment.FOVSettings.Filled
Environment.FOVCircle.NumSides = Environment.FOVSettings.Sides
Environment.FOVCircle.Color = Environment.FOVSettings.Color
Environment.FOVCircle.Transparency = Environment.FOVSettings.Transparency
Environment.FOVCircle.Visible = Environment.FOVSettings.Visible
Environment.FOVCircle.Position = (UserInputService:().X, UserInputService:().Y)
Environment.FOVCircle.Visible =
Running Environment.Settings.Enabled
()
Environment.Locked
Environment.Settings.ThirdPerson
Environment.Settings.ThirdPersonSensitivity = (Environment.Settings.ThirdPersonSensitivity, , )
Vector = Camera:(Environment.Locked.Character[Environment.Settings.LockPart].Position)
((Vector.X - UserInputService:().X) * Environment.Settings.ThirdPersonSensitivity, (Vector.Y - UserInputService:().Y) * Environment.Settings.ThirdPersonSensitivity)
Environment.Settings.Sensitivity >
Animation = TweenService:(Camera, TweenInfo.(Environment.Settings.Sensitivity, .EasingStyle.Sine, .EasingDirection.Out), { = .(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)})
Animation:()
Camera.CFrame = .(Camera.CFrame.Position, Environment.Locked.Character[Environment.Settings.LockPart].Position)
Environment.FOVCircle.Color = Environment.FOVSettings.LockedColor
)
ServiceConnections.InputBeganConnection = UserInputService.InputBegan:((Input)
Typing
(()
Input.KeyCode == .KeyCode[Environment.Settings.TriggerKey]
Environment.Settings.Toggle
Running = Running
Running
()
Running =
)
(()
Input.UserInputType == .UserInputType[Environment.Settings.TriggerKey]
Environment.Settings.Toggle
Running = Running
Running
()
Running =
)
)
ServiceConnections.InputEndedConnection = UserInputService.InputEnded:((Input)
Typing
Environment.Settings.Toggle
(()
Input.KeyCode == .KeyCode[Environment.Settings.TriggerKey]
Running = ; ()
)
(()
Input.UserInputType == .UserInputType[Environment.Settings.TriggerKey]
Running = ; ()
)
)
Environment.Functions = {}
Environment.Functions:()
_, v , ServiceConnections
v:()
Environment.FOVCircle.Remove Environment.FOVCircle:()
().Aimbot.Functions =
().Aimbot =
Environment.Functions:()
_, v , ServiceConnections
v:()
()
Environment.Functions:()
Environment.Settings = {
Enabled = ,
TeamCheck = ,
AliveCheck = ,
WallCheck = ,
Sensitivity = ,
ThirdPerson = ,
ThirdPersonSensitivity = ,
TriggerKey = ,
Toggle = ,
LockPart =
}
Environment.FOVSettings = {
Enabled = ,
Visible = ,
Amount = ,
Color = .(, , ),
LockedColor = .(, , ),
Transparency = ,
Sides = ,
Thickness = ,
Filled =
}
()
ThemeManager:()
SaveManager:()
ThemeManager:()
Window = Library:({
Title = ,
Center = ,
AutoShow = ,
TabPadding = ,
MenuFadeTime = ,
})
Tabs = {
Visuals = Window:(),
Aimbot = Window:(),
Settings = Window:(),
}
VisualsGroup = Tabs.Visuals:()
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Value
esp:(.(, , ))
esp.State.BoxEnabled =
,
})
VisualsGroup:():(, {
Default = .(, , ),
Callback = (Value)
esp.Config.BoxColor = Value
_, espObj (esp.Caches.BoxCache)
espObj.Box.Color = Value
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
esp:(Value)
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
esp:(Value)
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Value
esp:(.(, , ))
esp.State.SkeletonEnabled =
,
})
VisualsGroup:():(, {
Default = .(, , ),
Callback = (Value)
esp.Config.SkeletonColor = Value
_, skeleton (esp.Caches.SkeletonCache)
_, line (skeleton)
line.Color = Value
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
esp:(Value)
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
esp:(Value)
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Value
esp:(.(, , ), esp.Config.TracerOrigin)
esp.State.TracerEnabled =
,
})
VisualsGroup:():(, {
Default = .(, , ),
Callback = (Value)
esp.Config.TracerColor = Value
_, tracer (esp.Caches.TracerCache)
tracer.Color = Value
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Values = {, , },
Callback = (Value)
esp.Config.TracerOrigin = Value
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Value
esp:(.(, , ))
esp.State.ChamsEnabled =
,
})
VisualsGroup:():(, {
Default = .(, , ),
Callback = (Value)
esp.Config.ChamsColor = Value
_, chams (esp.Caches.ChamsCache)
chams.FillColor = Value
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Callback = (Value)
esp:(Value)
,
})
VisualsGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Suffix = ,
Callback = (Value)
esp:(Value)
,
})
AimbotGroup = Tabs.Aimbot:()
AimbotGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.Settings.Enabled = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.Settings.TeamCheck = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.Settings.AliveCheck = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.Settings.WallCheck = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.Settings.Toggle = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.Settings.ThirdPerson = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Environment.Settings.Sensitivity = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Environment.Settings.ThirdPersonSensitivity = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Values = {, , },
Callback = (Value)
Environment.Settings.LockPart = Value
,
})
AimbotGroup:(, {
Text = ,
Default = ,
Values = {, , , , , , , },
Callback = (Value)
Environment.Settings.TriggerKey = Value
,
})
FOVGroup = Tabs.Aimbot:()
FOVGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.FOVSettings.Visible = Value
,
})
FOVGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.FOVSettings.Enabled = Value
,
})
FOVGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Environment.FOVSettings.Amount = Value
,
})
FOVGroup:():(, {
Default = .(, , ),
Callback = (Value)
Environment.FOVSettings.Color = Value
,
})
FOVGroup:():(, {
Default = .(, , ),
Callback = (Value)
Environment.FOVSettings.LockedColor = Value
,
})
FOVGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Environment.FOVSettings.Transparency = Value
,
})
FOVGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Environment.FOVSettings.Sides = Value
,
})
FOVGroup:(, {
Text = ,
Default = ,
Min = ,
Max = ,
Rounding = ,
Callback = (Value)
Environment.FOVSettings.Thickness = Value
,
})
FOVGroup:(, {
Text = ,
Default = ,
Callback = (Value)
Environment.FOVSettings.Filled = Value
,
})
SettingsGroup = Tabs.Settings:()
SettingsGroup:({
Text = ,
Func = ()
Environment.Functions
Environment.Functions:()
esp:()
Library:()
,
Tooltip = ,
})
SettingsGroup:():(, {
Text = ,
Default = ,
NoUI = ,
})
esp:()
Library.ToggleKeybind = Options.MenuKeybind
Library:()
Library:()
Library:(()
Environment.Functions
Environment.Functions:()
esp:()
Library.Unloaded =
)
ThemeManager:(Library)
SaveManager:(Library)
SaveManager:()
SaveManager:({ })
SaveManager:(Tabs.Settings)
ThemeManager:(Tabs.Settings)
SaveManager:()
Library:(
,
,
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

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