Run it
Copy the script and paste it into your executor.
library = (:())()
window = library:()
Players = :()
RunService = :()
localPlayer = Players.LocalPlayer
Players = :()
RunService = :()
Camera = .CurrentCamera
LocalPlayer = Players.LocalPlayer
UserInputService = :()
window:()
espEnabled =
(player)
player == localPlayer
player.Character
player.Character:()
highlight = .()
highlight.Name =
highlight.Adornee = player.Character
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Parent = player.Character
(player)
player.Character
highlight = player.Character:()
highlight highlight:()
()
_, player (Players:())
player ~= localPlayer
espEnabled
(player)
(player)
Players.PlayerAdded:((player)
player == localPlayer
player.CharacterAdded:(()
.() player.Character player.Character:()
espEnabled
(player)
)
)
_, player (Players:())
player ~= localPlayer
player.CharacterAdded:(()
.() player.Character player.Character:()
espEnabled
(player)
)
player.Character espEnabled
(player)
window:(, , (bool)
espEnabled = bool
()
)
xrayEnabled =
originalTransparency = {}
(enable)
xrayEnabled = enable
_, obj (:())
obj:() obj:(Players)
enable
originalTransparency[obj]
originalTransparency[obj] = obj.Transparency
obj.Transparency =
originalTransparency[obj] ~=
obj.Transparency = originalTransparency[obj]
enable
originalTransparency = {}
window:()
window:(, , (bool)
(bool)
)
window:(, ()
window:()
)
enabled =
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.Q
enabled = enabled
)
()
closest, minDist = , .huge
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
head = player.Character.Head.Position
screenPos, onScreen = Camera:(head)
onScreen
dist = (.(screenPos.X, screenPos.Y) - .(Camera.ViewportSize.X / , Camera.ViewportSize.Y / )).Magnitude
dist < minDist
minDist = dist
closest = player
closest
RunService.RenderStepped:(()
enabled
target = ()
target target.Character target.Character:()
head = target.Character.Head.Position
Camera.CFrame = .(Camera.CFrame.Position, head)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
The aimbot is for PC players or players with a keyboard only.. The rest of the GUI should work for all, thanks!!
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Universal