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script_key = ;
().Euleon = {
Main = {
TargetMode = ,
Resolver = {
AntiAimViewer = ,
Enabled = ,
AutoResolve = ,
MinVelocity = -,
MaxVelocity = ,
},
MemorySpoof = ,
MinMemory = ,
MaxMemory = ,
},
Silent = {
Enabled = ,
UseKeybind = ,
Keybind = ,
PredictMovement = ,
PredictionVelocity = ,
PredictionVelocityY = ,
AutoPrediction = ,
HitChance = ,
HitPart = {
Part = ,
HitPartMode = ,
AntiGroundShots = ,
}
},
SilentFov = {
Visible = ,
Filled = ,
Transparency = ,
Color = .(, , ),
Radius =
},
AimAssist = {
Enabled = ,
Key = ,
PredictMovement = ,
PredictionVelocity = ,
HitPart = {
Part = ,
NearestPart = ,
UseShake = ,
ShakeValue = ,
Smoothness_X = ,
Smoothness_Y =
}
},
AimAssistFov = {
Visible = ,
UseCircleRadius = ,
Disable_Outside_Of_Circle = ,
Filled = ,
Transparency = ,
Color = .(, , ),
Radius =
},
GunFOV = {
Enabled = ,
DB = ,
Rev = ,
SMG = ,
ShotGun = ,
Rifle = ,
Tact = ,
Silencer = ,
AK47 = ,
AR = ,
},
Both = {
UseLay = ,
LayKeybind = ,
Macro = ,
Noclip = ,
WallCheck = ,
KOCheck = ,
KnockedCheck = ,
VisibleCheck = ,
GrabbedCheckAndKnockedCheck = ,
CrewCheck = ,
FriendCheck = ,
TeamCheck = ,
SendNotification =
},
Commands = {
Enabled = ,
Silent_Enabled = ,
Silent_Prediction = ,
Silent_Fov_Size = ,
Silent_Fov_Show = ,
Silent_HitChance = ,
AimAssist_Enabled = ,
AimAssist_Prediction = ,
AimAssist_Fov_Size = ,
AimAssist_Fov_Show = ,
AimAssist_SmoothX = ,
AimAssist_SmoothY = ,
AimAssist_Shake = ,
CrashMode = ,
},
}
() :()
=
=
mouse1click = mouse1click
mouse1press = mouse1press
=
checkcaller = checkcaller
mousemoverel = mousemoverel
Euleon = ().Euleon
OldSilentAimPart = Euleon.Silent.HitPart.Part
ClosestPointCF, SilentTarget, AimTarget, DetectedDesync, DetectedDesyncV2, DetectedUnderGround, DetectedUnderGroundV2, DetectedFreeFall, AntiAimViewer = .(), , , , , , , ,
Script = {Functions = {}, Friends = {}, = {}, EspPlayers = {}}
Players, Client, Mouse, RS, Camera, GuiS, Uis, Ran = :(), :().LocalPlayer, :().LocalPlayer:(), :(), :().CurrentCamera, :(), :(), .random
Script.Drawing.SilentCircle = .()
Script.Drawing.SilentCircle.Color = .(,,)
Script.Drawing.SilentCircle.Thickness =
Script.Drawing.AimAssistCircle = .()
Script.Drawing.AimAssistCircle.Color = .(,,)
Script.Drawing.AimAssistCircle.Thickness =
Client.Chatted:((Msg)
Msg == Euleon.Commands.CrashMode
Splitted = .(Msg, )
Splitted[] Splitted[] Euleon.Commands.Enabled
Splitted[] == Euleon.Commands.Silent_Prediction
Euleon.Silent.PredictionVelocity = Splitted[]
Splitted[] == Euleon.Commands.Silent_Fov_Size
Euleon.SilentFov.Radius = Splitted[]
Splitted[] == Euleon.Commands.Silent_Fov_Show
Splitted[] ==
Euleon.SilentFov.Visible =
Euleon.SilentFov.Visible =
Splitted[] == Euleon.Commands.Silent_Enabled
Splitted[] ==
Euleon.Silent.Enabled =
Euleon.Silent.Enabled =
Splitted[] == Euleon.Commands.Silent_HitChance
Euleon.Silent.HitChance = Splitted[]
Splitted[] == Euleon.Commands.AimAssist_Prediction
Euleon.AimAssist.PredictionVelocity = Splitted[]
Splitted[] == Euleon.Commands.AimAssist_Fov_Size
Euleon.AimAssistFov.Radius = Splitted[]
Splitted[] == Euleon.Commands.AimAssist_Fov_Show
Splitted[] ==
Euleon.AimAssistFov.Visible =
Euleon.AimAssistFov.Visible =
Splitted[] == Euleon.Commands.AimAssist_Enabled
Splitted[] ==
Euleon.AimAssist.Enabled =
Euleon.AimAssist.Enabled =
Splitted[] == Euleon.Commands.AimAssist_SmoothX
Euleon.AimAssist.Smoothness_X = Splitted[]
Splitted[] == Euleon.Commands.AimAssist_SmoothY
Euleon.AimAssist.Smoothness_Y = Splitted[]
Splitted[] == Euleon.Commands.AimAssist_Shake
Euleon.AimAssist.ShakeValue = Splitted[]
)
Mouse.KeyDown:((Key)
Keybind = Euleon.AimAssist.Key:()
Key == Keybind
Euleon.AimAssist.Enabled
IsTargetting = IsTargetting
IsTargetting
Script.Functions.()
AimTarget ~=
AimTarget =
IsTargetting =
Keybind2 = Euleon.Silent.Keybind:()
Key == Keybind2 Euleon.Silent.UseKeybind
Euleon.Silent.Enabled = Euleon.Silent.Enabled
Euleon.Both.SendNotification
.StarterGui:(,{
Title = ,
Text = .. (Euleon.Silent.Enabled),
Icon = ,
Duration =
})
Keybind3 = Euleon.Both.UnderGroundKey:()
Key == Keybind3 Euleon.Both.UseUnderGroundKeybind
Euleon.Main.Resolver.Enabled = Euleon.Main.Resolver.Enabled
Euleon.Both.SendNotification
.StarterGui:(,{
Title = ,
Text = .. (Euleon.Main.Resolver.Enabled),
Icon = ,
Duration =
})
Keybind4 = Euleon.Both.DetectDesyncKey:()
Key == Keybind4 Euleon.Both.UseDetectDesyncKeybind
Euleon.Main.DetectDesync = Euleon.Both.DetectDesync
Euleon.Both.SendNotification
.StarterGui:(,{
Title = ,
Text = .. (Euleon.Both.DetectDesync),
Icon = ,
Duration =
})
Keybind5 = Euleon.Both.LayKeybind:()
Key == Keybind5 Euleon.Both.UseLay
Args = {
[] = ,
[] =
}
:():():((Args))
Keybind6 = Euleon.Esp.EspKey:()
Key == Keybind6 Euleon.Esp.UseEspKeybind
Euleon.Esp.HoldMode
Euleon.Esp.Enabled =
Euleon.Esp.Enabled = Euleon.Esp.Enabled
)
Mouse.KeyUp:((Key)
Keybind = Euleon.Esp.EspKey:()
Key == Keybind Euleon.Esp.UseEspKeybind Euleon.Esp.HoldMode
Euleon.Esp.Enabled =
Keybind2 = Euleon.AimAssist.Key:()
Key == Keybind2 Euleon.AimAssist.Enabled Euleon.AimAssist.HoldMode
IsTargetting =
AimTarget =
)
Euleon.Main.Resolver.AntiAimViewer
AntiAimViewer =
AntiAimViewer =
:():(, ()
AntiAimViewer == Euleon.Main.Resolver.AntiAimViewer Client.Character Client.Character:()
.ContextActionResult.Sink
.ContextActionResult.Pass
, , .ContextActionPriority.Low.Value, .UserInputType.MouseButton1)
Uis.InputBegan:((input)
input.UserInputType == .UserInputType[Euleon.Silent.TriggerBotKey] Euleon.Silent.UseTriggerBotKeybind
Euleon.Silent.TriggerBot =
input.UserInputType == .UserInputType.MouseButton1 Euleon.Main.Resolver.AntiAimViewer Client.Character Client.Character:()
AntiAimViewer ==
AntiAimViewer =
()
RS.RenderStepped:()
RS.RenderStepped:()
()
RS.RenderStepped:()
RS.RenderStepped:()
AntiAimViewer =
)
Uis.InputEnded:((input)
input.UserInputType == .UserInputType[Euleon.Silent.TriggerBotKey] Euleon.Silent.UseTriggerBotKeybind
Euleon.Silent.TriggerBot =
input.UserInputType == .UserInputType.MouseButton1 Euleon.Main.Resolver.AntiAimViewer Client.Character Client.Character:()
AntiAimViewer ==
AntiAimViewer =
()
RS.RenderStepped:()
RS.RenderStepped:()
()
RS.RenderStepped:()
RS.RenderStepped:()
AntiAimViewer =
)
Script.Functions.Alive = (Plr)
Plr Plr.Character Plr.Character:() ~= Plr.Character:() ~= Plr.Character:() ~=
Script.Functions.OnScreen = (Object)
_, screen = Camera:(Object.Position)
screen
Script.Functions.GetMagnitudeFromMouse = (Part)
PartPos, OnScreen = Camera:(Part.Position)
OnScreen
Magnitude = (.(PartPos.X, PartPos.Y) - .(Mouse.X, Mouse.Y)).Magnitude
Magnitude
.huge
Script.Functions.RandomVec = (Number, Multi)
(.((-Number, Number), (-Number, Number), (-Number, Number)) * Multi )
Script.Functions.RayCastCheck = (Part, PartDescendant)
Character = Client.Character Client.CharacterAdded.(Client.CharacterAdded)
Origin = Camera.CFrame.Position
RayCastParams = RaycastParams.()
RayCastParams.FilterType = .RaycastFilterType.Blacklist
RayCastParams.FilterDescendantsInstances = {Character, Camera}
Result = .(, Origin, Part.Position - Origin, RayCastParams)
(Result)
PartHit = Result.Instance
Visible = ( PartHit .().(PartHit, PartDescendant))
Visible
Script.Functions.GetParts = (Object)
.(Object.Name, )
.({, , }, Object.ClassName)
Script.Functions.CalculateChance = (Percentage)
Percentage = .(Percentage)
chance = .(Random.().(Random.(), , ) * ) /
chance < Percentage /
Script.Functions.FindCrew = (Player)
Player:() Player.DataFolder:() Player.DataFolder.Information:() Client:() Client.DataFolder:() Client.DataFolder.Information:()
Client.DataFolder.Information:().Value ~= Player.DataFolder.Information:().Value ~= Player.DataFolder.Information:().Value ~= Client.DataFolder.Information:().Value ~=
EuleonGunList = {
[] = {[] = Euleon.GunFOV.DB },
[] = {[] = Euleon.GunFOV.Rev },
[] = {[] = Euleon.GunFOV.SMG },
[] = {[] = Euleon.GunFOV.ShotGun },
[] = {[] = Euleon.GunFOV.Rifle },
[] = {[] = Euleon.GunFOV.Tact },
[] = {[] = Euleon.GunFOV.Silencer },
[] = {[] = Euleon.GunFOV.AK47 },
[] = {[] = Euleon.GunFOV.AR },
}
Script.Functions.GetGunName = (Name)
split = .(.(Name, )[], )[]
split
Script.Functions.GetCurrentWeaponName = ()
Client.Character Client.Character:()
Tool = Client.Character:()
.(Tool.Name, ) .(Tool.Name, ) .(Tool.Name, ) .(Tool.Name, )
Script.Functions.(Tool.Name)
Script.Functions.NewDrawing = (Type, Properties)
NewDrawing = .(Type)
i,v , Properties {}
NewDrawing[i] = v
NewDrawing
Script.Functions.NewPlayer = (Player)
Script.EspPlayers[Player] = {
Name = Script.Functions.(, {Color = .(,, ), Outline = , Visible = , Center = , Size = , Font = }),
BoxOutline = Script.Functions.(, {Color = .(, , ), Thickness = , Visible = }),
Box = Script.Functions.(, {Color = .(, , ), Thickness = , Visible = }),
HealthBarOutline = Script.Functions.(, {Color = .(, , ), Thickness = , Visible = }),
HealthBar = Script.Functions.(, {Color = .(, , ), Thickness = , Visible = }),
HealthText = Script.Functions.(, {Color = .(, , ), Outline = , Visible = , Center = , Size = , Font = }),
Distance = Script.Functions.(, {Color = .(, , ), Outline = , Visible = , Center = , Size = , Font = })
}
Script.Functions.GetClosestBodyPart = (Char)
Distance = .huge
ClosestPart =
Filterd = {}
(Char Char:())
ClosestPart
Parts = Char:()
_, v (Parts)
Script.Functions.(v) Script.Functions.(v)
.(Filterd, v)
_, Part (Filterd)
Magnitude = Script.Functions.(Part)
Magnitude < Distance
ClosestPart = Part
Distance = Magnitude
ClosestPart
Script.Functions.GetClosestPointOfPart = (Part)
NearestPosition =
Part ~=
Hit, Half = Mouse.Hit.Position, Part.Size *
Transform = Part.CFrame:(Mouse.Hit.Position)
NearestPosition = Part.CFrame * .(.(Transform.X, -Half.X, Half.X),.(Transform.Y, -Half.Y, Half.Y),.(Transform.Z, -Half.Z, Half.Z))
NearestPosition
Script.Functions.GetClosestPlayer = ()
Target =
Closest = .huge
HitChance = Script.Functions.(Euleon.Silent.HitChance)
HitChance
_, v (Players:())
v.Character v ~= Client v.Character:()
Script.Functions.(v.Character.HumanoidRootPart)
Euleon.Both.WallCheck Script.Functions.(v.Character.HumanoidRootPart, v.Character)
Euleon.Both.KOCheck v.Character:()
KoCheck = v.Character.BodyEffects:().Value
Grabbed = v.Character:() ~=
KoCheck Grabbed
Euleon.Both.KnockedCheck v.Character:()
v.Character.Humanoid.health <
Euleon.Both.VisibleCheck v.Character:()
v.Character.Head.Transparency >
Euleon.Both.CrewCheck Script.Functions.(v) v.DataFolder.Information:().Value == Client.DataFolder.Information:().Value
Euleon.Both.TeamCheck
v.Team ~= Client.Team
Euleon.Both.FriendCheck
.(Script.Friends, v.UserId)
Distance = Script.Functions.(v.Character.HumanoidRootPart)
(Distance < Closest Script.Drawing.SilentCircle.Radius + > Distance)
Closest = Distance
Target = v
SilentTarget = Target
Script.Functions.GetClosestPlayer2 = ()
Target =
Distance =
Closest = .huge
_, v (Players:())
v.Character v ~= Client v.Character:()
Script.Functions.(v.Character.HumanoidRootPart)
Euleon.Both.WallCheck Script.Functions.(v.Character.HumanoidRootPart, v.Character)
Distance = Script.Functions.(v.Character.HumanoidRootPart)
Distance < Closest
(Euleon.AimAssistFov.UseCircleRadius Script.Drawing.AimAssistCircle.Radius + < Distance)
Closest = Distance
Target = v
Script.Functions.(Target)
Euleon.Both.VisibleCheck
Target.Character.Head.Transparency >
Euleon.Both.CrewCheck Script.Functions.(Target) Target.DataFolder.Information:().Value == Client.DataFolder.Information:().Value
Euleon.Both.TeamCheck Target
Target.Team == Client.Team
Euleon.Both.FriendCheck
.(Script.Friends, Target.UserId)
AimTarget = Target
OldIndex =
OldIndex = (, , (self, Index)
() Mouse self == Mouse Index == Euleon.Silent.Enabled AntiAimViewer
Script.Functions.(SilentTarget) Players[(SilentTarget)].Character:(Euleon.Silent.HitPart.Part)
EndPoint =
TargetCF =
TargetVel = Players[(SilentTarget)].Character.HumanoidRootPart.Velocity
TargetMov = Players[(SilentTarget)].Character.Humanoid.MoveDirection
Euleon.Silent.HitPart.HitPartMode ==
TargetCF = ClosestPointCF
TargetCF = Players[(SilentTarget)].Character[Euleon.Silent.HitPart.Part].CFrame
Euleon.Main.Resolver.AutoResolve
Magnitude = TargetVel.magnitude
Magnitude2 = TargetMov.magnitude
Magnitude > Euleon.Main.Resolver.MaxVelocity
DetectedDesync =
DetectedDesync =
DetectedDesync =
Euleon.Silent.HitPart.AntiGroundShots
TargetVel.Y <
DetectedFreeFall =
DetectedFreeFall =
Euleon.Main.Resolver.Enabled
TargetVel.Y < Euleon.Main.Resolver.MinVelocity
DetectedUnderGround =
DetectedUnderGround =
DetectedUnderGround =
TargetCF ~=
DetectedDesync
MoveDirection = TargetMov *
EndPoint = TargetCF + (MoveDirection * Euleon.Silent.PredictionVelocity)
DetectedUnderGround
EndPoint = TargetCF + (.(TargetVel.X, , TargetVel.Z) * Euleon.Silent.PredictionVelocity)
DetectedFreeFall
EndPoint = TargetCF + (.(TargetVel.X, (TargetVel.Y * ), TargetVel.Z) * Euleon.Silent.PredictionVelocity)
Euleon.Silent.PredictMovement
EndPoint = TargetCF + (.(TargetVel.X, (TargetVel.Y * ), TargetVel.Z) * Euleon.Silent.PredictionVelocity)
EndPoint = TargetCF
Euleon.Silent.Humanize
HumanizeValue = Euleon.Silent.HumanizeValue
EndPoint = (EndPoint + Script.Functions.(HumanizeValue, ))
EndPoint ~=
(Index == EndPoint)
(self, Index)
)
Script.Functions.SilentMisc = ()
Euleon.Silent.Enabled Script.Functions.(SilentTarget)
Euleon.Silent.UseAirPart
SilentTarget.Character.Humanoid:() == .HumanoidStateType.Freefall
Euleon.Silent.HitPart.Part = Euleon.Silent.AirPart
Euleon.Silent.HitPart.Part= OldSilentAimPart
Euleon.Silent.TriggerBot
()
Euleon.Silent.AutoPrediction
ping = .(:().Network.ServerStatsItem[]:())
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping <
Euleon.Silent.PredictionVelocity =
ping >
Euleon.Silent.PredictionVelocity =
SilentTarget.Character.Humanoid.FloorMaterial == .Material.Air
().Valve.Silent.PredictionVelocity = ().Valve.Silent.PredictionVelocityY
Script.Functions.MouseChanger = ()
Euleon.AimAssist.Enabled Script.Functions.(AimTarget) Players[(AimTarget)].Character:(Euleon.AimAssist.HitPart.Part) Script.Functions.(Players[(AimTarget)].Character[Euleon.AimAssist.HitPart.Part])
EndPosition =
TargetPos = Players[(AimTarget)].Character[Euleon.AimAssist.HitPart.Part].Position
TargetVel = Players[(AimTarget)].Character[Euleon.AimAssist.HitPart.Part].Velocity
TargetMov = Players[(AimTarget)].Character.Humanoid.MoveDirection
Euleon.Main.Resolver.AutoResolve
Magnitude = TargetVel.magnitude
Magnitude2 = TargetMov.magnitude
Magnitude > Euleon.Main.Resolver.MaxVelocity
DetectedDesyncV2 =
Magnitude < Magnitude2 >
DetectedDesyncV2 =
Magnitude > Magnitude2 <
DetectedDesyncV2 =
DetectedDesyncV2 =
DetectedDesyncV2 =
Euleon.Main.Resolver.Enabled
TargetVel.Y < Euleon.Main.Resolver.MinVelocity
DetectedUnderGroundV2 =
DetectedUnderGroundV2 =
DetectedUnderGroundV2 =
Script.Functions.(Client)
Euleon.Both.KOCheck
Client.Character.Humanoid.health <
AimTarget =
IsTargetting =
Euleon.AimAssistFov.Disable_Outside_Of_Circle
Magnitude = Script.Functions.(AimTarget.Character.HumanoidRootPart)
Script.Drawing.AimAssistCircle.Radius < Magnitude
AimTarget =
IsTargetting =
Euleon.Both.GrabbedCheckAndKnockedCheck AimTarget.Character:()
KoCheck = AimTarget.Character.BodyEffects:().Value
Grabbed = AimTarget.Character:() ~=
KoCheck Grabbed
AimTarget =
IsTargetting =
Euleon.Both.KnockedCheck
AimTarget.Character.Humanoid.health <
AimTarget =
IsTargetting =
DetectedDesyncV2 Euleon.AimAssist.PredictMovement
MoveDirection = TargetMov *
EndPosition = Camera:(TargetPos + (MoveDirection * Euleon.AimAssist.PredictionVelocity))
DetectedUnderGroundV2 Euleon.AimAssist.PredictMovement
EndPosition = Camera:(TargetPos + (.(TargetVel.X, , TargetVel.Z) * Euleon.AimAssist.PredictionVelocity))
Euleon.AimAssist.PredictMovement
Euleon.AimAssist.HitPart.UseShake Script.Functions.(Client)
Shake = Euleon.AimAssist.HitPart.ShakeValue /
Mag = .((TargetPos - Client.Character.HumanoidRootPart.Position).Magnitude)
EndPosition = Camera:(TargetPos + (TargetVel * Euleon.AimAssist.PredictionVelocity) + Script.Functions.(Mag * Shake, ))
EndPosition = Camera:(TargetPos + (TargetVel * Euleon.AimAssist.PredictionVelocity))
Euleon.AimAssist.HitPart.UseShake Script.Functions.(Client)
Shake = Euleon.AimAssist.HitPart.ShakeValue /
Mag = .((TargetPos - Client.Character.HumanoidRootPart.Position).Magnitude)
EndPosition = Camera:(TargetPos + Script.Functions.(Mag * Shake, ))
EndPosition = Camera:(TargetPos)
EndPosition ~=
InCrementX = (EndPosition.X - Mouse.X) * Euleon.AimAssist.HitPart.Smoothness_X
InCrementY = (EndPosition.Y - Mouse.Y) * Euleon.AimAssist.HitPart.Smoothness_Y
(InCrementX, InCrementY)
Script.Functions.UpdateFOV = ()
( Script.Drawing.SilentCircle Script.Drawing.AimAssistCircle)
Script.Drawing.SilentCircle Script.Drawing.AimAssistCircle
Script.Drawing.AimAssistCircle.Visible = Euleon.AimAssistFov.Visible
Script.Drawing.AimAssistCircle.Filled = Euleon.AimAssistFov.Filled
Script.Drawing.AimAssistCircle.Color = Euleon.AimAssistFov.Color
Script.Drawing.AimAssistCircle.Transparency = Euleon.AimAssistFov.Transparency
Script.Drawing.AimAssistCircle.Position = .(Mouse.X, Mouse.Y + GuiS:().Y)
Script.Drawing.AimAssistCircle.Radius = Euleon.AimAssistFov.Radius *
Script.Drawing.SilentCircle.Visible = Euleon.SilentFov.Visible
Script.Drawing.SilentCircle.Color = Euleon.SilentFov.Color
Script.Drawing.SilentCircle.Filled = Euleon.SilentFov.Filled
Script.Drawing.SilentCircle.Transparency = Euleon.SilentFov.Transparency
Script.Drawing.SilentCircle.Position = .(Mouse.X, Mouse.Y + GuiS:().Y)
Script.Drawing.SilentCircle.Radius = Euleon.SilentFov.Radius *
Euleon.GunFOV.Enabled
CurrentGun = Script.Functions.()
Euleon.GunFOV.Enabled
WeaponSettings = EuleonGunList[CurrentGun]
WeaponSettings ~=
Euleon.SilentFov.Radius = WeaponSettings.FOV
Script.Functions.UpdateEsp = ()
i,v (Script.EspPlayers)
Euleon.Esp.Enabled i ~= Client i.Character i.Character:() i.Character:() i.Character:()
Hum = i.Character.Humanoid
Hrp = i.Character.HumanoidRootPart
Vector, OnScreen = Camera:(i.Character.HumanoidRootPart.Position)
Size = (Camera:(Hrp.Position - .(, , )).Y - Camera:(Hrp.Position + .(, , )).Y) /
BoxSize = .(.(Size * ), .(Size * ))
BoxPos = .(.(Vector.X - Size * / ), .(Vector.Y - Size * / ))
BottomOffset = BoxSize.Y + BoxPos.Y +
OnScreen
Euleon.Esp.Name.Enabled
v.Name.Position = .(BoxSize.X / + BoxPos.X, BoxPos.Y - )
v.Name.Outline = Euleon.Esp.Name.OutLine
v.Name.Text = (i)
v.Name.Color = Euleon.Esp.Name.Color
v.Name.OutlineColor = .(, , )
v.Name.Font =
v.Name.Size =
v.Name.Visible =
v.Name.Visible =
Euleon.Esp.Distance.Enabled Client.Character Client.Character:()
v.Distance.Position = .(BoxSize.X / + BoxPos.X, BottomOffset)
v.Distance.Outline = Euleon.Esp.Distance.OutLine
v.Distance.Text = .. .((Hrp.Position - Client.Character.HumanoidRootPart.Position).Magnitude) ..
v.Distance.Color = Euleon.Esp.Distance.Color
v.Distance.OutlineColor = .(, , )
BottomOffset = BottomOffset +
v.Distance.Font =
v.Distance.Size =
v.Distance.Visible =
v.Distance.Visible =
Euleon.Esp.Box.Enabled
v.BoxOutline.Size = BoxSize
v.BoxOutline.Position = BoxPos
v.BoxOutline.Visible = Euleon.Esp.Box.OutLine
v.BoxOutline.Color = .(, , )
v.Box.Size = BoxSize
v.Box.Position = BoxPos
v.Box.Color = Euleon.Esp.Box.Color
v.Box.Visible =
v.BoxOutline.Visible =
v.Box.Visible =
Euleon.Esp.HealthBar.Enabled
v.HealthBar.From = .((BoxPos.X - ), BoxPos.Y + BoxSize.Y)
v.HealthBar.To = .(v.HealthBar.From.X, v.HealthBar.From.Y - (Hum.Health / Hum.MaxHealth) * BoxSize.Y)
v.HealthBar.Color = Euleon.Esp.HealthBar.Color
v.HealthBar.Visible =
v.HealthBarOutline.From = .(v.HealthBar.From.X, BoxPos.Y + BoxSize.Y + )
v.HealthBarOutline.To = .(v.HealthBar.From.X, (v.HealthBar.From.Y - * BoxSize.Y) -)
v.HealthBarOutline.Color = .(, , )
v.HealthBarOutline.Visible = Euleon.Esp.HealthBar.OutLine
v.HealthBarOutline.Visible =
v.healthBar.Visible =
Euleon.Esp.HealthText.Enabled
v.HealthText.Text = (.((Hum.Health / Hum.MaxHealth) * + ))
v.HealthText.Position = .((BoxPos.X - ), (BoxPos.Y + BoxSize.Y - * BoxSize.Y) -)
v.HealthText.Color = Euleon.Esp.HealthText.Color
v.HealthText.OutlineColor = .(, , )
v.HealthText.Outline = Euleon.Esp.HealthText.OutLine
v.HealthText.Font =
v.HealthText.Size =
v.HealthText.Visible =
v.HealthText.Visible =
v.Name.Visible =
v.BoxOutline.Visible =
v.Box.Visible =
v.HealthBarOutline.Visible =
v.HealthBar.Visible =
v.HealthText.Visible =
v.Distance.Visible =
v.Name.Visible =
v.BoxOutline.Visible =
v.Box.Visible =
v.HealthBarOutline.Visible =
v.HealthBar.Visible =
v.HealthText.Visible =
v.Distance.Visible =
RS.Heartbeat:(()
Script.Functions.()
Script.Functions.()
Script.Functions.()
)
RS.RenderStepped:(()
Script.Functions.()
Script.Functions.()
Euleon.Silent.Enabled Euleon.Silent.HitPart.HitPartMode == Script.Functions.(SilentTarget) Players[(SilentTarget)].Character:(Euleon.Silent.HitPart.Part)
ClosestPoint = Script.Functions.(Players[(SilentTarget)].Character[Euleon.Silent.HitPart.Part])
ClosestPointCF = .(ClosestPoint.X, ClosestPoint.Y, ClosestPoint.Z)
Euleon.AimAssist.Enabled Script.Functions.(AimTarget) Euleon.Silent.HitPart.HitPartMode == Script.Functions.(SilentTarget)
currentpart = (Script.Functions.(AimTarget.Character))
Euleon.AimAssist.HitPart.NearestPart
Euleon.AimAssist.HitPart.Part = currentpart
Euleon.Silent.HitPart.HitPartMode ==
Euleon.Silent.HitPart.Part = currentpart
OldSilentAimPart = Euleon.Silent.HitPart.Part
Euleon.AimAssist.Enabled Euleon.AimAssist.HitPart.NearestPart Script.Functions.(AimTarget)
Euleon.AimAssist.HitPart.Part = (Script.Functions.(AimTarget.Character))
Euleon.Silent.Enabled Euleon.Silent.HitPart.HitPartMode == Script.Functions.(SilentTarget)
Euleon.Silent.HitPart.Part = (Script.Functions.(SilentTarget.Character))
OldSilentAimPart = Euleon.Silent.HitPart.Part
)
_, Player (Players:())
(Player ~= Client Client:(Player.UserId))
.(Script.Friends, Player)
Script.Functions.(Player)
Players.PlayerAdded:((Player)
(Client:(Player.UserId))
.(Script.Friends, Player)
Script.Functions.(Player)
)
Players.PlayerRemoving:((Player)
i = .(Script.Friends, Player)
(i)
.(Script.Friends, i)
i,v (Script.EspPlayers[Player])
v:()
Script.EspPlayers[Player] =
)
.(()
(()
() .CoreGui.RobloxGui:()
__, v (.CoreGui.RobloxGui.PerformanceStats:())
v.Name == v.StatsMiniTextPanelClass.TitleLabel.Text ==
Memory = v.StatsMiniTextPanelClass.ValueLabel
Memory:():(()
Euleon.Main.MemorySpoof
random1 = .(Euleon.Main.MemorySpoof.MinMemory, Euleon.Main.MemorySpoof.MaxMemory)
rand1 = .(,)
rand2 = .(,)
Memory.Text = .. random1 .. .. rand1 .. rand2..
)
)
)JOIN https://discord.gg/4NMnqAJCJJ FOR MORE UNLEAKED SCRIPTS & UTILITIES THIS IS NOT THE OLD VERSION FROM LAST YEAR THIS WAS A REVIVE SCRIPT MADE BY SKIDS ONCE AGAIN JOIN https://discord.gg/4NMnqAJCJJ FOR MORE UNLEAKED SCRIPTS & UTILITIES