Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local loopThread = nil
local function fixCharacter(char)
if loopThread then
task.cancel(loopThread)
loopThread = nil
end
local humanoid = char:WaitForChild("Humanoid", 10)
if not humanoid then return end
loopThread = task.spawn(function()
while humanoid and humanoid.Parent do
pcall(function()
if not humanoid:GetStateEnabled(Enum.HumanoidStateType.Jumping) then
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
end
if humanoid.UseJumpPower then
if humanoid.JumpPower <=
humanoid.JumpPower =
humanoid.JumpHeight <=
humanoid.JumpHeight =
)
.()
)
char = player.Character player.CharacterAdded:()
(char)
player.CharacterAdded:(fixCharacter)All this script does is give the ability to jump in games that disable jumping I only tested this on mobile and it works in literally any game almost. It should work on other devices To use it all you have to do is execute the script in a game (that disables jumping), and once executed the jumping button should appear

Universal