Run it
Copy the script and paste it into your executor.
R = (:())()
Pl, Rs, ReS, TWe, CG, UIS = :(), :(), :(), :(), :(), :()
P = Pl.LocalPlayer
OwnerConfig = {
OwnerName = ,
OwnerUserId = ,
KickDurationHours = ,
BannedMessage = ,
}
BAN_LIST = {
usernames = {},
userids = {},
}
()
P.Name == OwnerConfig.OwnerName P.UserId == OwnerConfig.OwnerUserId
()
()
username = P.Name
userId = P.UserId
_, name (BAN_LIST.usernames)
name:() == username:()
_, id (BAN_LIST.userids)
(id) == userId
()
P:( .. OwnerConfig.BannedMessage)
()
R:({Title = , Content = , Duration = })
Ue,Cn,lSc,lC,MxS,MxF,MY,Af,Ac,Al,Noclip,AntiFling,iRa,cSl,sI,dT,dB,iF,FA,SvC,tN,aM,fS,aS,cT,sWS,isUnderground,undergroundDepth,infJump,godMode,godConn,safePosGod=,{},,(),,-,-,,,,,,,,{,,,,,,,,,},,,,,,,,,,,,,-,,,,
(()())
() _,c (Cn) (()c:());.(Cn)
() P.Character
() c=(); c c:()
() c=(); c c:()
() h=(); h lSc (()h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero;h.CFrame=lSc+.(,,))
(n) n== ; _,v (Pl:()) v~=P (v.Name:():(n:()) v.DisplayName:():(n:())) v
() t=(tN); t R:({Title=,Content=,Duration=}); ; tc,mc=t.Character,(); tr,mr=tc tc:(),mc mc:(); (tr mr) ; d=(tr.Position-mr.Position).Unit;mr.CFrame=.(mr.Position,mr.Position+.(d.X,,d.Z));R:({Title=,Content=..t.DisplayName,Duration=})
().(() AntiFling (() c,h=(),(); c h _,v (h:()) v:() v:() v:() v:() v:() ; h.AssemblyLinearVelocity.Magnitude> h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero );.() )
()(() c=(); c _,v (c:()) v:() v:() v:() v:() v:() v:() v:() v:() )
() Af ;.(() Af (() c,h,hu=(),(),(); c h hu h.AssemblyLinearVelocity.Magnitude< hu:()~=.HumanoidStateType.Seated h.AssemblyLinearVelocity=.zero ; hu:()==.HumanoidStateType.Freefall hu:(.HumanoidStateType.Landed); hu.WalkSpeed> hu.WalkSpeed< hu.WalkSpeed= ; hu.JumpPower> hu.JumpPower< hu.JumpPower= );.() )
() Ac ;.(() Ac (() _,v (:()) (v:() v:()) v.Transparency== v.Size.Magnitude> v:() );.() )
() Al ;.(() Al (() _,v (:()) v:() v.Enabled=;.();v.Enabled= v:() v:() v:() v.Enabled= v:() v:() v:() v.Size= );.() )
UIS.JumpRequest:(() infJump (() hu=(); hu hu:(.HumanoidStateType.Jumping) ) )
savePosUnder,underConn,origMaxH,godCharConn=,,,
() Ue (); ;();.();.(Cn,Rs.Heartbeat:(()(() h=(); h lSc=h.CFrame )));.(Cn,Rs.Heartbeat:(() Ue ;(() c,h,hu=(),(),(); (c h hu) ;hu:(.HumanoidStateType.Seated,); hu:()==.HumanoidStateType.Seated hu:(.HumanoidStateType.GettingUp); _,p (c:()) p:() p.CanCollide=;p.Anchored= ;h.AssemblyAngularVelocity=.zero; h.AssemblyLinearVelocity.Magnitude>MxS ();h.CustomPhysicalProperties=PhysicalProperties.(,,,,))));.(Cn,Rs.Heartbeat:(() Ue ;(() h=(); h ; n=(); n-lC< ;lC=n; h.AssemblyLinearVelocity.Y<MxF h.Position.Y<MY () )));();();()
()(() RE=ReS:(,); RE ; TR=RE:(); TR TR:(,);TR:(,); CR=RE:(); CR CR:(,.(,,));CR:(,.(,,)) )
(tT,bT) iRa iRa=;.();();.();iRa=;(() RE=ReS:(,); RE ; TR=RE:(); TR TR:(,tT);TR:(,bT) );.(() RE=ReS:(,); RE ; CR=RE:(); CR ; h=; iRa c=.(h,,);(()CR:(,c);CR:(,c));h=(h+)%;.(sI[cSl] ) )
.(()(() RE,Rm=ReS:(,),ReS:(,); Rm T=Rm:(,); T T:(,{[]=,[]=});.();T:(,{[]=,[]=}) ; RE F=RE:(,); F F:();F:() );.(); iF (dT,dB);iF= )
W=R:({Name=,LoadingTitle=,LoadingSubtitle=,ConfigurationSaving={Enabled=},Theme=})
MT=W:(,)
MT:()
sL={
{,},
{,},
{,},
{,},
{,},
{,}
}
_,s (sL) MT:({Name=s[],Callback=()(()(:(s[]))();R:({Title=,Content=s[],Duration=}))})
NT=W:(,)
NT:()
NT:({Name=,CurrentValue=,Callback=(s)infJump=s;R:({Title=s ,Content=s ,Duration=})})
NT:({Name=,CurrentValue=,Callback=(s)isUnderground=s; isUnderground hrp=(); hrp R:({Title=,Content=,Duration=});isUnderground=; ;savePosUnder=hrp.CFrame; hu=(); hu origMaxH=hu.MaxHealth;(()hu.MaxHealth=;hu.Health=;hu.BreakJointsOnDeath=;hu:(.HumanoidStateType.Dead,));R:({Title=,Content=,Duration=}); killD={-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-,-}; ki=;underConn=Rs.Heartbeat:(()(() isUnderground ;ki=ki+; kd=killD[(ki%#killD)+]; ox=.(-,); oz=.(-,);(); h=(); h h.CFrame=.(savePosUnder.Position.X+ox,kd,savePosUnder.Position.Z+oz)*.(,.(ki*),);h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero ; hu2=(); hu2 hu2.Health=hu2.MaxHealth )) isUnderground=; underConn underConn:();underConn= ; hu=(); hu (()hu:(.HumanoidStateType.Dead,);hu.MaxHealth=origMaxH;hu.Health=origMaxH;hu.BreakJointsOnDeath= ); savePosUnder h=(); h h.CFrame=savePosUnder;h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero ;R:({Title=,Content=,Duration=});savePosUnder= })
NT:({Name=,CurrentValue=,Callback=(s) P.Name~= P.UserId~= R:({Title=,Content=,Duration=}); ;godMode=s; godMode hu=(); hu origMaxH=hu.MaxHealth;(()hu.MaxHealth=;hu.Health=;hu.BreakJointsOnDeath=;hu:(.HumanoidStateType.Dead,));safePosGod=() ().CFrame ;R:({Title=,Content=,Duration=});godConn=Rs.Heartbeat:(()(() godMode ;(); hu=(); h=(); hu hu.Health=hu.MaxHealth; hu.MaxHealth< hu.MaxHealth= ;hu.BreakJointsOnDeath=; hu:()==.HumanoidStateType.Dead hu:(.HumanoidStateType.GettingUp) ; h isUnderground h.Position.Y>- safePosGod=h.CFrame ; isUnderground h.Position.Y<- safePosGod h.CFrame=safePosGod;h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero ; h.AssemblyLinearVelocity.Magnitude> h.AssemblyLinearVelocity=.zero;h.AssemblyAngularVelocity=.zero ));godCharConn=P.CharacterAdded:(().(); godMode (() hu=(); hu hu.MaxHealth=;hu.Health=;hu.BreakJointsOnDeath=;hu:(.HumanoidStateType.Dead,) ) ) godConn godConn:();godConn= ; godCharConn godCharConn:();godCharConn= ; hu=(); hu (()hu:(.HumanoidStateType.Dead,);hu.MaxHealth=origMaxH;hu.Health=origMaxH;hu.BreakJointsOnDeath= );R:({Title=,Content=,Duration=}) })
.(()(()(); target=; _,d (CG:()) d:() d.Text d.Text:() target=d.Parent; ; target st=.();st.Thickness=;st.ApplyStrokeMode=.ApplyStrokeMode.Border;st.Parent=target; h=; .() h=(h+)%;st.Color=.(h,,) ))
PrT=W:(,)
PrT:({Name=,CurrentValue=,Callback=(s)Ue=s;Af=s;Ac=s;Al=s;();R:({Title=s ,Content=s ,Duration=})})
PrT:({Name=,CurrentValue=,Callback=(s)Af=s;()})
PrT:({Name=,CurrentValue=,Callback=(s)Ac=s;()})
PrT:({Name=,CurrentValue=,Callback=(s)Al=s;()})
PoT=W:(,)
PoT:()
sR=PoT:()
PoT:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(t)tN=t; t== t:()< sR:(); ; f=(t); f sR:(..f.DisplayName....f.Name);(() i=Pl:(f.UserId,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420);R:({Title=..f.DisplayName,Content=..f.Name....f.UserId,Duration=,Image=i})) sR:() })
PoT:()
PoT:({Name=,Callback=lookAtTarget})
PoT:({Name=,Callback=()();(() i=Pl:(,.ThumbnailType.HeadShot,.ThumbnailSize.Size420x420);R:({Title=,Content=,Duration=,Image=i}))})
PoT:({Name=,PlaceholderText=,RemoveTextAfterFocusLost=,Callback=(t) n=(t); n fS=.(n,,);R:({Title=,Content=..fS,Duration=}) })
PoT:({Name=,PlaceholderText=,Callback=(t) n=(t); n n> aS=n; cT cT:(aS) })
PoT:({Name=,PlaceholderText=,Callback=(t) n=(t); n n> sWS=n })
()aM=; cT (()cT:());cT=
(id) hu=(); hu ;(); a=.(); rId=(id); ok,objs=(() :(..rId)); ok objs #objs> _,v (objs) v:() a=v; v:() a=v:(); a.AnimationId=..rId ; an=hu:() .(,hu);cT=an:(a);cT.Looped=;cT:(aS);cT:()
PoT:({Name=,Callback=() aM== ();R:({Title=,Content=,Duration=}) ();aM=;R:({Title=,Content=,Duration=}) })
PoT:({Name=,Callback=() aM== ();R:({Title=,Content=,Duration=}) ();aM=;R:({Title=,Content=,Duration=}) })
PoT:({Name=,Callback=sAM})
Rs.Heartbeat:((dt) aM~= (() t=(tN); t t.Character tR=t.Character:(); mR=(); tR mR aM== mR.CFrame=mR.CFrame:(tR.CFrame*.(,,),.(dt*fS*,,));mR.AssemblyLinearVelocity=.zero aM== w=.(()*sWS)*; tc=tR.CFrame*.(,,+w);mR.CFrame=mR.CFrame:(.(tc.Position,tR.Position),.(dt*fS*,,));mR.AssemblyLinearVelocity=.zero;mR.AssemblyAngularVelocity=.zero ) )
FT=W:(,)
FT:()
FTm=
(Tp) C=P.Character; Rp=C C:(); Hu=C C:(); TC=Tp.Character; TR=TC TC:(); (Rp Hu TR) ; BV=.();BV.Velocity=.(,,);BV.MaxForce=.(.huge,.huge,.huge);BV.Parent=Rp; st=(); a=;(()-st)<FTm FA a=a+;Rp.CFrame=TR.CFrame*.(,,)*.(.(a),,);Rp.AssemblyLinearVelocity=.(,,);.();Rp.CFrame=TR.CFrame*.(,-,);.();Rp.CFrame=TR.CFrame*.(,,-);.();Rp.CFrame=TR.CFrame*.(-,-,);.() ;BV:()
FT:({Name=,CurrentValue=,Callback=(s)FA=s; FA c=P.Character; r=c c:(); r SvC=r.CFrame ;R:({Title=,Content=,Duration=}) c=P.Character; r=c c:(); r SvC (()r.CFrame=SvC;r.AssemblyLinearVelocity=.zero;r.AssemblyAngularVelocity=.zero;TWe:(r,TweenInfo.(,.EasingStyle.Back,.EasingDirection.Out),{=SvC+.(,,)}):());R:({Title=,Content=,Duration=}) })
FT:({Name=,CurrentValue=,Callback=functioObfuscated. The code is scrambled, so you can't read what it does. Common for key systems, but take care.
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, chat.whatsapp.com, rawscripts.net, raw.githubusercontent.com.
Vr7 VR7 HUB ماب البيوت ماب شاليه ماب الكيبورد عرب xxx اونر مدينه العرب ماب maps kick dan

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