Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
ESPEnabled =
HighlightTransparency =
TextSize =
SpeedEnabled =
CustomSpeed =
AnimatronicColors = {
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , ),
[] = .(, , )
}
ESPObjects = {}
(model, color)
highlight = .()
highlight.FillColor = color
highlight.OutlineColor = color
highlight.FillTransparency = HighlightTransparency
highlight.OutlineTransparency =
highlight.Parent = model
highlight
(model, name, color)
head = model:() model:() model.PrimaryPart
head
billboard = .()
billboard.Name =
billboard.Adornee = head
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.AlwaysOnTop =
billboard.Parent = head
textLabel = .()
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.Text = name
textLabel.TextColor3 = color
textLabel.TextStrokeTransparency =
textLabel.TextSize = TextSize
textLabel.Font = .Font.SourceSansBold
textLabel.Parent = billboard
billboard
(model)
modelName = model.Name:()
modelName:()
modelName:()
modelName:()
modelName:()
modelName:()
modelName:()
modelName:()
(model)
ESPObjects[model]
animatronicName = (model)
animatronicName
color = AnimatronicColors[animatronicName]
highlight = (model, color)
nameTag = (model, animatronicName, color)
ESPObjects[model] = {
highlight = highlight,
nameTag = nameTag
}
( .. animatronicName .. .. (animatronicName == animatronicName == ) .. )
(model)
ESPObjects[model]
ESPObjects[model].highlight
ESPObjects[model].highlight:()
ESPObjects[model].nameTag
ESPObjects[model].nameTag:()
ESPObjects[model] =
()
_, descendant (:())
descendant:() descendant:()
(descendant)
(descendant)
(character)
SpeedEnabled
humanoid = character:(, )
humanoid
humanoid.WalkSpeed = CustomSpeed
( .. CustomSpeed)
(character)
(character)
humanoid = character:(, )
humanoid
humanoid:():(()
SpeedEnabled humanoid.WalkSpeed ~= CustomSpeed
humanoid.WalkSpeed = CustomSpeed
)
()
LocalPlayer.Character
(LocalPlayer.Character)
LocalPlayer.CharacterAdded:(onCharacterAdded)
.DescendantAdded:((descendant)
ESPEnabled descendant:()
()
descendant:() (descendant)
(descendant)
)
.DescendantRemoving:((descendant)
descendant:() ESPObjects[descendant]
(descendant)
)
RunService.RenderStepped:(()
ESPEnabled
model, espData (ESPObjects)
model model.Parent espData.nameTag
rootPart = model:() model.PrimaryPart
rootPart LocalPlayer.Character LocalPlayer.Character:()
distance = (LocalPlayer.Character.HumanoidRootPart.Position - rootPart.Position).Magnitude
animName = (model)
espData.nameTag.TextLabel.Text = .(, animName, distance)
SpeedEnabled LocalPlayer.Character
humanoid = LocalPlayer.Character:()
humanoid humanoid.WalkSpeed ~= CustomSpeed
humanoid.WalkSpeed = CustomSpeed
)
()
()
()
( .. CustomSpeed .. )
It esp All animatronics and it works and it has Speed with it

Universal