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Players = : ( )
Workspace = : ( )
RunService = : ( )
ReplicatedStorage = : ( )
HttpService = : ( )
DataStoreService = : ( )
DataStoreV2Service = : ( )
MessagingService = : ( )
TeleportService = : ( )
MarketplaceService = : ( )
CollectionService = : ( )
PathfindingService = : ( )
TweenService = : ( )
SoundService = : ( )
PhysicsService = : ( )
MemoryStoreService = : ( )
MemStorageService = : ( )
Chat = : ( )
TextChatService = : ( )
GuiService = : ( )
ContentProvider = : ( )
AnimationClipProvider = : ( )
AnimationFromVideoCreatorService = : ( )
AvatarEditorService = : ( )
AvatarImportService = : ( )
BadgeService = : ( )
AssetService = : ( )
InsertService = : ( )
PackageService = : ( )
LocalizationService = : ( )
NotificationService = : ( )
SocialService = : ( )
PolicyService = : ( )
TrustAndSafetyService = : ( )
VoiceChatService = : ( )
VideoCaptureService = : ( )
StudioService = : ( )
PluginGuiService = : ( )
PluginDebugService = : ( )
ScriptEditorService = : ( )
RemoteDebuggerServer = : ( )
RuntimeScriptService = : ( )
DebuggerManager = : ( )
VersionControlService = : ( )
TestService = : ( )
DockWidgetService = : ( )
VirtualInputManager = : ( )
VirtualUser = : ( )
HapticService = : ( )
GestureService = : ( )
BrowserService = : ( )
CoreGui = : ( )
CorePackages = : ( )
ProcessInstancePhysicsService = : ( )
Visit = : ( )
AnalyticsService = : ( )
LogService = : ( )
Show all 766 lines
About this script It's Every Roblox's Services!
--========================================================--
-- EVERY ROBLOX SERVICE — GIGA / PART A (EXPANDED) --
-- (Massive doc: Methods • Properties • Events • Examples)--
-- NOTE: This file is documentation-style. Safe to paste. --
--========================================================--
--[ THE SERVICE OF PLAYERS ]
local
game
GetService
"Players"
-- Summary: Player management, events, API for user info, thumbnails, friend requests, leaderboards, player replication.
-- PROPERTIES (common)
-- Players.MaxPlayers -- maximum players allowed by the place
-- Players.AutoAssignableGUID -- internal
-- Players.CharacterAutoLoads -- bool; whether character auto-spawns
-- METHODS (examples)
-- Players:GetPlayers() -> {Player, ...}
-- Players:GetPlayerByUserId(userId) -> Player | nil
-- Players:GetPlayerFromCharacter(character) -> Player | nil
-- Players:GetHumanoidDescriptionFromUserId(userId) -> HumanoidDescription
-- Players:CreateHumanoidModelFromDescription(desc, rigType) -> Model
-- Players:GetUserThumbnailAsync(userId, thumbnailType, thumbnailSize) -> (imageUrl, isReady)
-- EVENTS
-- Players.PlayerAdded:Connect(function(player) end)
-- Players.PlayerRemoving:Connect(function(player) end)
-- Players.PlayerIdResumed (platform/internal)
-- Players.PlayerChatted -> legacy chat hook in some systems
-- NOTES & EXAMPLES:
-- Use Players.PlayerAdded to initialize per-player server data.
-- Example (server-side):
-- Players.PlayerAdded:Connect(function(player)
-- print("Welcome", player.Name, "ID:", player.UserId)
-- -- prepare leaderstats, set character listeners
-- end)
-- WARNING:
-- Do not trust client-provided data. Always validate on server.
----------------------------------------------------------------
--[ THE SERVICE OF WORKSPACE ]
local
game
GetService
"Workspace"
-- Summary: Root 3D environment. Contains Terrain, CurrentCamera, lighting influence points.
-- PROPERTIES
-- Workspace.CurrentCamera -- Camera object
-- Workspace.Gravity -- gravity in studs/sec^2 (default 196.2)
-- Workspace.FallenPartsDestroyHeight -- parts destroyed under this Y
-- Workspace.DistributedGameTime -- synchronized game time across servers
-- Workspace.StreamingEnabled -- bool
-- METHODS
-- Workspace:Raycast(origin, direction, raycastParams) -> RaycastResult | nil
-- Workspace:FindPartOnRay(ray, ignoreDescendants, terrainCellsRaycasted)
-- Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
-- Workspace:IsRegion3Empty(region3, ignoreList)
-- EVENTS
-- Workspace.Changed:Connect(function(prop) end) -- generic property change hook
-- Workspace.ChildAdded/ChildRemoved
-- TERRAIN (subsystem)
-- Terrain = Workspace.Terrain
-- Terrain methods:
-- Terrain:FillBlock(cframe, sizeVector3, materialEnum)
-- Terrain:FillSphere(position, radius, materialEnum)
-- Terrain:ReadVoxels(region, resolution) -> occupies, materials
-- Terrain:WriteVoxels(region, resolution, materials, occupancies)
-- Terrain:ReplaceMaterial(region, resolution, sourceMaterial, targetMaterial)
-- EXAMPLES:
-- Raycast example:
-- local params = RaycastParams.new()
-- params.FilterDescendantsInstances = { someIgnoreInstance }
-- params.FilterType = Enum.RaycastFilterType.Blacklist
-- local result = Workspace:Raycast(origin, direction, params)
-- if result then print("Hit:", result.Instance.Name) end
-- WARNING:
-- Raycast and physics heavy use can be expensive at scale. Use broad-phase checks and throttle.
----------------------------------------------------------------
--[ THE SERVICE OF RUNSERVICE ]
local
game
GetService
"RunService"
-- Summary: Global runtime events for stepping, rendering, simulation hooks.
-- METHODS
-- RunService:IsClient(), IsServer(), IsStudio()
-- RunService:BindToRenderStep(name, priority, callback)
-- RunService:Set3dRenderingEnabled(enabled) -- studio-only in some contexts
-- EVENTS
-- RunService.Heartbeat:Connect(function(step) end) -- server tick
-- RunService.Stepped:Connect(function(time, delta) end) -- physics step
-- RunService.RenderStepped:Connect(function(delta) end) -- client render step
-- USAGE NOTES:
-- Use RenderStepped only on client UI/visual updates. Never yield in RenderStepped.
-- Use Heartbeat for server updates that run each tick (non-physics).
----------------------------------------------------------------
--[ THE SERVICE OF REPLICATEDSTORAGE ]
local
game
GetService
"ReplicatedStorage"
-- Summary: Shared storage visible to both server & client for Assets, RemoteEvents, RemoteFunctions.
-- USAGE PATTERN:
-- Place RemoteEvent objects under ReplicatedStorage for client-server comms:
-- local myRemote = Instance.new("RemoteEvent", ReplicatedStorage); myRemote.Name = "MyRemote"
-- Server: myRemote.OnServerEvent:Connect(function(player, data) end)
-- Client: myRemote:FireServer(data)
-- WARNING:
-- Never put secrets or server-only objects you expect clients not to see in ReplicatedStorage.
----------------------------------------------------------------
--[ THE SERVICE OF REMOTES (RemoteEvent & RemoteFunction EXAMPLES) ]
-- RemoteEvent (as Instance)
-- local remote = ReplicatedStorage:WaitForChild("MyRemote")
-- Server:
-- remote.OnServerEvent:Connect(function(player, ...)
-- -- validate player then handle
-- end)
-- Client:
-- remote:FireServer(params)
-- RemoteFunction
-- local rf = ReplicatedStorage:WaitForChild("MyFunction")
-- Server:
-- function rf.OnServerInvoke(player, ...)
-- return "server response"
-- end
-- Client:
-- local res = rf:InvokeServer(arg1)
-- SECURITY NOTE:
-- All client calls must be validated. Never trust client-sent arguments.
----------------------------------------------------------------
--[ THE SERVICE OF HTTP SERVICE ]
local
game
GetService
"HttpService"
-- Summary: HTTP requests and JSON encode/decode.
-- METHODS
-- HttpService:GetAsync(url, noYield?) -> string/response
-- HttpService:PostAsync(url, body, contentType, compress, headers)
-- HttpService:RequestAsync({Url, Method, Body, Headers, Compress})
-- HttpService:JSONEncode(table)
-- HttpService:JSONDecode(jsonString)
-- HttpService:UrlEncode(str)
-- EXAMPLE:
-- local ok, res = pcall(function()
-- return HttpService:GetAsync("https://api.example.com/endpoint")
-- end)
-- if ok then local data = HttpService:JSONDecode(res) end
-- WARNING:
-- HTTP must be enabled for the place (Game Settings). Respect privacy & TOS. Rate-limit and error handle.
----------------------------------------------------------------
--[ THE SERVICE OF DATASTORE SERVICE ]
local
game
GetService
"DataStoreService"
-- Summary: Persistent cross-server storage (key-value) for places.
-- METHODS (pattern)
-- local ds = DataStoreService:GetDataStore("MyStore")
-- ds:GetAsync(key)
-- ds:SetAsync(key, value)
-- ds:UpdateAsync(key, function(oldValue) return newValue end)
-- DataStoreService:ListKeysAsync(datastoreName, pageSize, pageToken)
-- EXAMPLE (server):
-- local success, result = pcall(function()
-- return ds:UpdateAsync("player_"..player.UserId, function(old)
-- old = old or {coins=0}
-- old.coins = (old.coins or 0) + 100
-- return old
-- end)
-- end)
-- WARNING:
-- DataStores are eventually consistent and have rate limits. Use UpdateAsync for concurrency-safe changes.
----------------------------------------------------------------
--[ THE SERVICE OF DATASTOREV2SERVICE ]
local
game
GetService
"DataStoreV2Service"
-- Summary: Next generation datastores — refer to official docs for transactional/locking modes.
-- NOTES:
-- API surface differs slightly; supports scoped data stores & additional operations.
----------------------------------------------------------------
--[ THE SERVICE OF MESSAGING SERVICE ]
local
game
GetService
"MessagingService"
-- Summary: Cross-server pub/sub system for coordinating events across running servers.
-- METHODS
-- MessagingService:PublishAsync(topic, message)
-- local conn = MessagingService:SubscribeAsync(topic, function(data) print("Got:", data) end)
-- conn:Disconnect()
-- WARNING:
-- Messages are best-effort and may drop; use for non-critical signals.
----------------------------------------------------------------
--[ THE SERVICE OF TELEPORT SERVICE ]
local
game
GetService
"TeleportService"
-- Summary: Teleport players between places or reserved servers.
-- METHODS
-- TeleportService:Teleport(placeId, player, teleportData, spawnName)
-- TeleportService:TeleportAsync(placeId, playersList, teleportData)
-- TeleportService:ReserveServer(placeId) -> reservedServerCode
-- TeleportService:TeleportToPrivateServer(placeId, reservedServerCode, players)
-- EVENTS
-- TeleportService.TeleportInitFailed:Connect(function(player, err) end)
-- NOTES:
-- TeleportData passed to Teleport() arrives in the destination via TeleportData on Players in PlayerAdded or GetPlayerFromUserId.
----------------------------------------------------------------
--[ THE SERVICE OF MARKETPLACE SERVICE ]
local
game
GetService
"MarketplaceService"
-- Summary: Purchases, game passes, developer products.
-- METHODS
-- MarketplaceService:PromptProductPurchase(player, productId)
-- MarketplaceService:PromptGamePassPurchase(player, passId)
-- MarketplaceService:UserOwnsGamePassAsync(userId, passId)
-- MarketplaceService:ProcessReceipt(receiptInfo) -- implement for dev products
-- EXAMPLE (receipt handler):
-- function MarketplaceService.ProcessReceipt(receiptInfo)
-- -- validate and give product
-- return Enum.ProductPurchaseDecision.PurchaseGranted
-- end
-- WARNING:
-- Receipt handling must be implemented server-side for developer products.
----------------------------------------------------------------
--[ THE SERVICE OF COLLECTION SERVICE ]
local
game
GetService
"CollectionService"
-- Summary: Tagging system for instances; efficient querying by tag.
-- METHODS
-- CollectionService:AddTag(instance, tag)
-- CollectionService:RemoveTag(instance, tag)
-- local items = CollectionService:GetTagged(tag)
-- CollectionService:GetTags(instance)
-- CollectionService:GetInstanceAddedSignal(tag):Connect(function(instance) end)
-- USAGE:
-- Use tags for grouping gameplay objects (e.g., "RespawnPoints", "Damageable", "Loot").
----------------------------------------------------------------
--[ THE SERVICE OF PATHFINDING SERVICE ]
local
game
GetService
"PathfindingService"
-- Summary: Create paths around obstacles.
-- METHODS
-- local path = PathfindingService:CreatePath({AgentHeight=5, AgentRadius=2})
-- path:ComputeAsync(startPos, endPos)
-- local waypoints = path:GetWaypoints()
-- path.Status, path.StatusChanged:Connect(fn)
-- TIPS:
-- Regenerate path when obstacles or map change. Cache for repeated NPC patterns.
----------------------------------------------------------------
--[ THE SERVICE OF TWEEN SERVICE ]
local
game
GetService
"TweenService"
-- Summary: Smooth property interpolations.
-- METHODS
-- local tween = TweenService:Create(instance, TweenInfo.new(1, Enum.EasingStyle.Quint), {Position = endPos})
-- tween:Play()
-- tween:Pause(); tween:Cancel()
-- TweenService:CreateGuides? -- internal
-- USAGE:
-- Use for UI and movement easing. Do not tween physics-owned properties on server for authoritative simulation.
----------------------------------------------------------------
--[ THE SERVICE OF SOUND SERVICE ]
local
game
GetService
"SoundService"
-- Summary: Global audio configuration.
-- PROPERTIES
-- SoundService.RolloffScale
-- SoundService.DistanceFactor
-- SoundService.RespectFilteringEnabled
-- METHODS/NOTES:
-- SoundService:PlayLocalSound(soundInstance) -- plays for a single client (client context)
-- Use SoundService for ambient and global groups.
----------------------------------------------------------------
--[ THE SERVICE OF PHYSICS SERVICE ]
local
game
GetService
"PhysicsService"
-- Summary: Collision groups & physics tuning.
-- METHODS
-- PhysicsService:SetPartCollisionGroup(part, groupName)
-- PhysicsService:CreateCollisionGroup(groupName)
-- PhysicsService:CollisionGroupSetWeight(groupA, groupB, weight)
-- WARNING:
-- Collision group changes should be configured at runtime start. Changing mid-simulation may have odd results.
----------------------------------------------------------------
--[ THE SERVICE OF MEMORY STORE SERVICE (MemStorage alternative) ]
local
game
GetService
"MemoryStoreService"
-- sometimes MemStorageService/MemStorageService exists; check runtime
-- Summary: Fast in-memory cross-server data (queues, maps) — use for leaderboards, rate-limiting.
-- METHODS
-- MemoryStoreService:GetSortedMap(name)
-- MemoryStoreService:GetQueue(name)
-- MemoryStoreService:GetMap(name)
-- NOTE:
-- MemoryStore is ephemeral and may be evicted. Do not use it for permanent player data.
----------------------------------------------------------------
--[ THE SERVICE OF MEMSTORAGESERVICE ]
local
game
GetService
"MemStorageService"
-- Summary: Fast ephemeral key-value. Check docs for API variants.
----------------------------------------------------------------
-- PART A ENDING NOTES:
-- Part A includes dense, practical references for major gameplay services.
-- Part B will continue with Chat/TextChat internals, Avatar, Animations, ContentProvider, InsertService, AssetService, Packages, Localization, NotificationService, SocialService, PolicyService, and more.
-- Part C will finish studio & internal services: StudioService, DebuggerManager, PluginGuiService, VirtualInputManager, HapticService, GestureService, BrowserService, Remote Debugging, VideoCapture, CoreGui/CorePackages, and final housekeeping.
--========================================================--
-- EVERY ROBLOX SERVICE — GIGA / PART B (EXPANDED) --
-- (UI • Chat • Avatar • Animation • Content • Notification)
--========================================================--
--[ THE SERVICE OF CHAT ]
local
game
GetService
"Chat"
-- Summary: Legacy chat API and chat modules (server-side & client-side integration).
-- METHODS & USAGE
-- Chat:Chat(sourceInstance, message, chatType) -- sends a system-like chat message from instance
-- Chat:RegisterChatCallback(Enum.ChatCallbackType, function(msg, speakerName) end) -- advanced hooking for moderation or transforms
-- NOTES:
-- New projects should prefer TextChatService for modern chat pipelines.
----------------------------------------------------------------
--[ THE SERVICE OF TEXT CHATSERVICE ]
local
game
GetService
"TextChatService"
-- Summary: New chat pipelines — modular, channel-based.
-- KEY CONCEPTS
-- TextChatService:RegisterChannel(channelName, settings)
-- TextChatService.ChatChannels -- iterable
-- TextChatService.OnIncomingMessage:Connect(function(message, channel) end)
-- EXAMPLE:
-- TextChatService.OnIncomingMessage:Connect(function(msg, channel)
-- if msg.Text:match("badword") then reject or transform
-- end)
----------------------------------------------------------------
--[ THE SERVICE OF GUI SERVICE ]
local
game
GetService
"GuiService"
-- Summary: GUI-level helpers (core GUI, selection, menu integration).
-- METHODS
-- GuiService:AddSelectionParent(name, instance)
-- GuiService:RemoveSelectionParent(name)
-- GuiService:SetMenuIsOpen(open)
-- NOTES:
-- Use Selection for gamepad / keyboard navigation improvements.
----------------------------------------------------------------
--[ THE SERVICE OF CONTENT PROVIDER ]
local
game
GetService
"ContentProvider"
-- Summary: Preloading assets and controlling content load.
-- METHODS
-- ContentProvider:PreloadAsync({instancesOrIds}, progressCallback)
-- ContentProvider:PreloadLocalAsync(list)
-- ContentProvider:IsLoaded(id) -- maybe studio-only
-- PERFORMANCE TIPS:
-- Preload UI icons, character accessories during loading screen to avoid hitches.
----------------------------------------------------------------
--[ THE SERVICE OF ANIMATION CLIP PROVIDER ]
local
game
GetService
"AnimationClipProvider"
-- Summary: Editor/runtime provider for animation clips.
-- METHODS
-- AnimationClipProvider:GetAnimationClip(assetId) -> AnimationClip
----------------------------------------------------------------
--[ THE SERVICE OF ANIMATION FROM VIDEO CREATOR SERVICE ]
local
game
GetService
"AnimationFromVideoCreatorService"
-- Summary: Studio tool service to help create animations from video — mostly editor-only.
----------------------------------------------------------------
--[ THE SERVICE OF AVATAR EDITOR SERVICE ]
local
game
GetService
"AvatarEditorService"
-- Summary: Tools to prompt avatar editing UIs, fetch avatar catalogs and outfits.
-- METHODS
-- AvatarEditorService:PromptEditor(player) -- prompts UI; studio or platform may gate
----------------------------------------------------------------
--[ THE SERVICE OF AVATAR IMPORT SERVICE ]
local
game
GetService
"AvatarImportService"
-- Summary: Import avatar assets programmatically.
----------------------------------------------------------------
--[ THE SERVICE OF BADGE SERVICE ]
local
game
GetService
"BadgeService"
-- Summary: Award badges and check ownership.
-- METHODS:
-- BadgeService:AwardBadge(userId, badgeId) -- server
-- BadgeService:UserHasBadgeAsync(userId, badgeId)
----------------------------------------------------------------
--[ THE SERVICE OF ASSET SERVICE ]
local
game
GetService
"AssetService"
-- Summary: Asset lifecycle (thumbnailing, moderation), often studio/admin-level.
-- METHODS (examples)
-- AssetService:GenerateThumbnailAsync(assetId, settings)
-- AssetService:GetAssetInfoAsync(assetId)
----------------------------------------------------------------
--[ THE SERVICE OF INSERT SERVICE ]
local
game
GetService
"InsertService"
-- Summary: Insert models/assets into the place (Studio only).
-- METHODS:
-- InsertService:LoadAsset(assetId)
-- InsertService:CreateObjectFromAssetId(assetId)
----------------------------------------------------------------
--[ THE SERVICE OF PACKAGE SERVICE ]
local
game
GetService
"PackageService"
-- Summary: Package publish & management (developer-level).
----------------------------------------------------------------
--[ THE SERVICE OF LOCALIZATION SERVICE ]
local
game
GetService
"LocalizationService"
-- Summary: Translation, localization tables and per-player translators.
-- METHODS
-- LocalizationService:GetTranslatorForPlayerAsync(player)
-- LocalizationService:GetLocaleIdAsync(player)
-- LocalizationService:Translate(locale, key, args)
-- EXAMPLE:
-- local translator = LocalizationService:GetTranslatorForPlayerAsync(player)
-- local text = translator:FormatByKey("WelcomeMessage", {playerName = player.Name})
----------------------------------------------------------------
--[ THE SERVICE OF NOTIFICATION SERVICE ]
local
game
GetService
"NotificationService"
-- Summary: Sending UI/system notifications.
-- METHODS
-- NotificationService:SendNotification(player, title, text, duration)
-- NotificationService:SendSystemNotification(title, text)
----------------------------------------------------------------
--[ THE SERVICE OF SOCIAL SERVICE ]
local
game
GetService
"SocialService"
-- Summary: Friend/social features & join prompts.
-- METHODS (examples)
-- SocialService:PromptSendFriendRequest(player, targetUserId)
-- SocialService:PromptGameJoin(player, targetUserId)
----------------------------------------------------------------
--[ THE SERVICE OF TRUST & POLICY SERVICES ]
local
game
GetService
"PolicyService"
local
game
GetService
"TrustAndSafetyService"
-- Summary: Moderation, platform policy enforcement.
-- METHODS:
-- PolicyService:PlayerHasPermissionAsync(player, permissionName)
-- TrustAndSafetyService:ReportContent(details)
-- NOTE:
-- These APIs may be restricted to certain roles and environments.
----------------------------------------------------------------
--[ THE SERVICE OF VOICE CHAT SERVICE ]
local
game
GetService
"VoiceChatService"
-- Summary: Manage voice channels, participants; platform-limited.
-- METHODS/NOTES:
-- VoiceChatService:JoinChannel(channelId)
-- VoiceChatService:LeaveChannel(channelId)
-- VoiceChatService:EnableVoiceForUserId(userId)
-- WARNING:
-- Voice systems often require platform opt-in and safety checks.
----------------------------------------------------------------
--[ THE SERVICE OF VIDEO CAPTURE SERVICE ]
local
game
GetService
"VideoCaptureService"
-- Summary: Client-side recording/streaming; platform-restricted.
-- METHODS
-- VideoCaptureService:StartCapture(settings)
-- VideoCaptureService:StopCapture()
----------------------------------------------------------------
--[ THE SERVICE OF ANIMATION & SKELETONS (misc) ]
-- Animation & rigging utilities:
-- KeyframeSequenceProvider, KeyframeSequence, AnimationController APIs exist across environments.
----------------------------------------------------------------
-- PART B ENDING NOTES:
-- Part B focuses on user-facing, UI, avatar & content systems. These are extremely useful for making polished experiences.
-- Part C will be the full studio/internal/services section — the largest: StudioService, Plugin Gui, Debuggers, VirtualInputManager, DockWidgetService, CoreGui/CorePackages, VersionControlService, RemoteDebuggerServer, RuntimeScriptService, ProcessInstancePhysicsService, etc.
--========================================================--
-- EVERY ROBLOX SERVICE — GIGA / PART C (EXPANDED) --
-- (Studio & Internal • Plugins • Debugging • Core • Tools)
--========================================================--
--[ THE SERVICE OF STUDIO SERVICE ]
local
game
GetService
"StudioService"
-- Summary: Studio environment hooks — plugin authoring, file openers, test-run controls.
-- METHODS
-- StudioService:OpenScript(scriptObject)
-- StudioService:SelectScript(scriptObject)
-- StudioService:PromptImportFile()
-- EVENTS
-- StudioService.TestStarted:Connect(function() end)
-- StudioService.TestEnded:Connect(function() end)
-- NOTE:
-- StudioService is only available in Roblox Studio.
----------------------------------------------------------------
--[ THE SERVICE OF PLUGIN GUI SERVICE ]
local
game
GetService
"PluginGuiService"
-- Summary: Create and manage plugin UI.
-- METHODS
-- PluginGuiService:CreateWidget(plugin, name, initialDockState)
-- PluginGuiService:GetGuiForPlugin(plugin)
-- EXAMPLE:
-- local widget = plugin:CreateDockWidgetPluginGui("MyWidget", DockWidgetPluginGuiInfo.new(...))
-- widget.Name = "MyTool"
----------------------------------------------------------------
--[ THE SERVICE OF PLUGIN DEBUG SERVICE ]
local
game
GetService
"PluginDebugService"
-- Summary: Debug session control for plugins (studio internal).
----------------------------------------------------------------
--[ THE SERVICE OF SCRIPT EDITOR SERVICE ]
local
game
GetService
"ScriptEditorService"
-- Summary: Interact with scripts in the editor; open files, go to definitions.
----------------------------------------------------------------
--[ THE SERVICE OF REMOTE DEBUGGER SERVER ]
local
game
GetService
"RemoteDebuggerServer"
-- Summary: Attach remote debugging sessions to Live events (studio tooling).
----------------------------------------------------------------
--[ THE SERVICE OF RUNTIME SCRIPT SERVICE ]
local
game
GetService
"RuntimeScriptService"
-- Summary: Runtime dynamic script lifecycle management (private/internal).
----------------------------------------------------------------
--[ THE SERVICE OF DEBUGGER MANAGER ]
local
game
GetService
"DebuggerManager"
-- Summary: Manage debugging tools and clients (studio internal).
----------------------------------------------------------------
--[ THE SERVICE OF VERSION CONTROL SERVICE ]
local
game
GetService
"VersionControlService"
-- Summary: Interacts with version control systems and source control within Studio.
-- METHODS:
-- VersionControlService:CheckOutAsset(assetId)
----------------------------------------------------------------
--[ THE SERVICE OF TEST SERVICE ]
local
game
GetService
"TestService"
-- Summary: Unit testing paired service for test run orchestration.
-- METHODS:
-- TestService:RunUnitTests()
-- TestService:ReportResult(testName, success, message)
----------------------------------------------------------------
--[ THE SERVICE OF DOCK WIDGET SERVICE ]
local
game
GetService
"DockWidgetService"
-- Summary: Create dock widgets for plugins.
-- METHODS:
-- DockWidgetService:CreateDockWidgetPluginGui(widgetId, info)
----------------------------------------------------------------
--[ THE SERVICE OF VIRTUAL INPUT MANAGER ]
local
game
GetService
"VirtualInputManager"
-- Summary: Low-level input injection (executor/studio only).
-- METHODS:
-- VirtualInputManager:SendKeyEvent(isDown, keyCode, isRepeat, guiObject)
-- VirtualInputManager:SendMouseButtonEvent(x, y, button, isDown, guiObject)
-- VirtualInputManager:SendMouseMoveEvent(x, y, guiObject)
-- VirtualInputManager:SendTextInput(text)
-- WARNING:
-- VirtualInputManager APIs are not allowed in normal games and are restricted for security reasons.
----------------------------------------------------------------
--[ THE SERVICE OF VIRTUAL USER ]
local
game
GetService
"VirtualUser"
-- Summary: Simulate user input (used for compatibility in some execution environments).
-- METHODS:
-- VirtualUser:Button1Down(); VirtualUser:Button1Up()
----------------------------------------------------------------
--[ THE SERVICE OF HAPTIC SERVICE ]
local
game
GetService
"HapticService"
-- Summary: Gamepad vibration APIs.
-- METHODS:
-- HapticService:SetMotor(gamepad, motor, intensity)
-- HapticService:IsMotorSupported(gamepad, motor)
----------------------------------------------------------------
--[ THE SERVICE OF GESTURE SERVICE ]
local
game
GetService
"GestureService"
-- Summary: High-level gesture detection for VR/mobile.
-- EVENTS:
-- GestureService.GesturePerformed:Connect(function(gestureType, data) end)
----------------------------------------------------------------
--[ THE SERVICE OF BROWSER SERVICE ]
local
game
GetService
"BrowserService"
-- Summary: Open in-app browser windows (internal/privileged).
-- METHODS:
-- BrowserService:OpenBrowserWindow(url)
-- WARNING:
-- BrowserService is platform-limited and may be restricted in published games.
----------------------------------------------------------------
--[ THE SERVICE OF CORE GUI & CORE PACKAGES ]
local
game
GetService
"CoreGui"
local
game
GetService
"CorePackages"
-- Summary: Roblox's internal UI containers and package collections.
-- NOTES:
-- CoreGui should not be modified except for approved plugin contexts. CorePackages contains internal modules used by Roblox.
----------------------------------------------------------------
--[ THE SERVICE OF REMOTES / RUNTIME HELPERS ]
-- RuntimeScriptService, RemoteDebuggerServer, and related internal services let Studio attach scripts / debug live experiences.
----------------------------------------------------------------
--[ THE SERVICE OF VIDEO CAPTURE SERVICE ]
-- (repeated / studio internal)
-- VideoCaptureService:StartCapture(); StopCapture()
----------------------------------------------------------------
--[ THE SERVICE OF PROCESS INSTANCE PHYSICS SERVICE ]
local
game
GetService
"ProcessInstancePhysicsService"
-- Summary: Internal physics processing per-instance (editor/internal)
----------------------------------------------------------------
--[ THE SERVICE OF VISIT / ANALYTICS / LOGGING ]
local
game
GetService
"Visit"
local
game
GetService
"AnalyticsService"
local
game
GetService
"LogService"
-- Summary: Telemetry, logging, and visit analytics.
-- USE:
-- AnalyticsService:FireEvent("eventName", {properties})
-- LogService.MessageOut:Connect(function(message, type) end)
----------------------------------------------------------------
--[ THE SERVICE OF DEBUGGING & TOOLING WRAPUP ]
-- DebuggerManager, RemoteDebuggerServer, ScriptEditorService, PluginDebugService: these are studio-only.
-- They allow plugin authors and studio users to create integrated experiences.
----------------------------------------------------------------
-- PART C ENDING NOTES:
-- Part C finishes the internal and studio APIs — everything plugin authors and power users need.
-- This completes the GIGA Multi-Part set.
-- • colorized ScriptBlox markdown with emojis & headers
-- • or helper wrappers that expose method signatures as callable noop functions (for autocompletion)
-- say it and I’ll bake it immediately.
Never paste your .ROBLOSECURITY cookie anywhere, and use an alt account with scripts.
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