Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, docs.sirius.menu.
-- Prevents Rayfield from warning when the script has a version mismatch with the interface
true
nil
-- Create a custom folder for your hub/game
"FunscriptsGuiFF1"
false
-- Prompt the user to join your Discord server if their executor supports it
"noinvitelink"
-- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
true
-- Set this to false to make them join the discord every time they load it up
true
-- Set this to true to use our key system
"Key System"
"To Verify your not a bot, Please type: Key1109888"
"Key is required to continue!"
-- Use this to tell the user how to get a key
"Keyforent1r11"
-- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
false
-- The user's key will be saved, but if you change the key, they will be unable to use your script
false
-- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
"Key1109888"
-- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
local
CreateTab
"🏡 Home 🏡"
nil
-- Title, Image
local
CreateSection
"Fun Stuff"
Notify
"Welcome!"
"Enjoy!"
6.5
nil
local
CreateButton
"Jump Forever"
function
local
true
game
GetService
"UserInputService"
connect
function
if
then
game
GetService
"Players"
FindFirstChildOfClass
'Humanoid'
ChangeState
"Jumping"
end
end
end
local
CreateSlider
"Walkspeed"
0
500
1
"Speed"
16
"Slider1"
-- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps