Run it
Copy the script and paste it into your executor.
Players = :()
UIS = :()
LocalPlayer = Players.LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = .CoreGui
LocalPlayer.CharacterAdded:(()
screenGui.Parent
screenGui.Parent = .CoreGui
)
mainFrame = .(, screenGui)
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BorderSizePixel =
rainbowLabel = .(, mainFrame)
rainbowLabel.Size = .(, , , )
rainbowLabel.Position = .(, , , )
rainbowLabel.BackgroundTransparency =
rainbowLabel.Text =
rainbowLabel.Font = .Font.SourceSansBold
rainbowLabel.TextSize =
rainbowLabel.TextStrokeTransparency =
rainbowLabel.TextColor3 = .(, , )
(()
t =
t = t +
rainbowLabel.TextColor3 = .(t % , , )
()
)
pulseStroke = .(, mainFrame)
pulseStroke.Thickness =
pulseStroke.Color = .(, , )
pulseStroke.Transparency =
pulseStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
(()
increasing =
i = , ,
pulseStroke.Transparency = increasing i - i
()
increasing = increasing
)
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
mainFrame.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X,
startPos.Y.Scale, startPos.Y.Offset + delta.Y)
mainFrame.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = mainFrame.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
mainFrame.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
input.UserInputType == .UserInputType.Touch
dragInput = input
)
UIS.InputChanged:((input)
input == dragInput dragging
(input)
)
espButton = .(, mainFrame)
espButton.Size = .(, , , )
espButton.Position = .(, -, , )
espButton.BackgroundColor3 = .(, , )
espButton.Text =
espButton.TextColor3 = .(, , )
espButton.Font = .Font.SourceSansBold
espButton.TextSize =
espButton.BorderSizePixel =
infiniteYieldButton = .(, mainFrame)
infiniteYieldButton.Size = .(, , , )
infiniteYieldButton.Position = .(, -, , )
infiniteYieldButton.BackgroundColor3 = .(, , )
infiniteYieldButton.Text =
infiniteYieldButton.TextColor3 = .(, , )
infiniteYieldButton.Font = .Font.SourceSansBold
infiniteYieldButton.TextSize =
infiniteYieldButton.BorderSizePixel =
infiniteYieldButton.MouseButton1Click:(()
(:())()
)
teleportButton = .(, mainFrame)
teleportButton.Size = .(, , , )
teleportButton.Position = .(, , , )
teleportButton.BackgroundColor3 = .(, , )
teleportButton.Text =
teleportButton.TextColor3 = .(, , )
teleportButton.Font = .Font.SourceSansBold
teleportButton.TextSize =
teleportButton.BorderSizePixel =
teleportButton.MouseButton1Click:(()
tg = .(, .CoreGui)
tg.Name =
tg.ResetOnSpawn =
tg.IgnoreGuiInset =
tf = .(, tg)
tf.Size = .(, , , )
tf.Position = .(, -, , -)
tf.BackgroundColor3 = .(, , )
tf.BorderSizePixel =
title = .(, tf)
title.Size = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.SourceSansBold
title.TextSize =
title.TextColor3 = .(, , )
title.TextStrokeTransparency =
sc = .(, tf)
sc.Size = .(, , , -)
sc.Position = .(, , , )
sc.BackgroundTransparency =
sc.ScrollBarThickness =
sc.AutomaticCanvasSize = .AutomaticSize.Y
sc.ClipsDescendants =
layout = .(, sc)
layout.Padding = .(, )
layout.SortOrder = .SortOrder.Name
btns = {}
(plr)
plr == LocalPlayer btns[plr]
b = .(, sc)
b.Size = .(, -, , )
b.BackgroundColor3 = .(, , )
b.Text = plr.Name
b.TextColor3 = .(, , )
b.Font = .Font.SourceSansBold
b.TextSize =
b.BorderSizePixel =
b.MouseButton1Click:(()
plr.Character plr.Character:()
LocalPlayer.Character LocalPlayer.Character.PrimaryPart
LocalPlayer.Character:(
plr.Character.HumanoidRootPart.CFrame
)
)
btns[plr] = b
(plr)
btns[plr]
btns[plr]:()
btns[plr] =
_, plr (Players:()) (plr)
Players.PlayerAdded:(makeBtn)
Players.PlayerRemoving:(removeBtn)
d, di, ds, sp
(inp)
dt = inp.Position - ds
tf.Position = .(sp.X.Scale, sp.X.Offset+dt.X,
sp.Y.Scale, sp.Y.Offset+dt.Y)
tf.InputBegan:((inp)
inp.UserInputType==.UserInputType.MouseButton1
inp.UserInputType==.UserInputType.Touch
d = ; ds = inp.Position; sp = tf.Position
inp.Changed:(()
inp.UserInputState==.UserInputState.End d=
)
)
tf.InputChanged:((inp)
inp.UserInputType==.UserInputType.MouseMovement
inp.UserInputType==.UserInputType.Touch di=inp
)
UIS.InputChanged:((inp)
inp==di d (inp)
)
)
espOn =
(plr)
plr.Character plr.Character:()
plr.Character:()
h = .(, plr.Character)
h.Adornee = plr.Character
h.FillColor = .(, , )
h.OutlineColor = .(,,)
h.FillTransparency =
h.OutlineTransparency =
h.Name =
()
espOn
_, plr (Players:())
plr~=LocalPlayer (plr)
()
espButton.MouseButton1Click:(()
espOn = espOn
espButton.Text = espOn
espOn
()
)
dexButton = .(, mainFrame)
dexButton.Size = .(, , , )
dexButton.Position = .(, , , -)
dexButton.BackgroundColor3 = .(, , )
dexButton.Text =
dexButton.TextColor3 = .(, , )
dexButton.Font = .Font.SourceSansBold
dexButton.TextSize =
dexButton.BorderSizePixel =
dexButton.MouseButton1Click:(()
(:())()
)
flingButton = .(, mainFrame)
flingButton.Size = .(, , , )
flingButton.Position = .(, -, , -)
flingButton.BackgroundColor3 = .(, , )
flingButton.Text =
flingButton.TextColor3 = .(, , )
flingButton.Font = .Font.SourceSansBold
flingButton.TextSize =
flingButton.BorderSizePixel =
flingButton.MouseButton1Click:(()
root = LocalPlayer.Character LocalPlayer.Character:()
root
av = .()
av.AngularVelocity = .(, , )
av.MaxTorque = .(, .huge, )
av.P =
av.Name =
av.Parent = root
.(, ()
av av.Parent
av:()
)
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal