Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled =
},
Discord = {
Enabled =
},
KeySystem = ,
KeySettings = {
Title = ,
Subtitle = ,
Note = ,
FileName = ,
SaveKey = ,
GrabKeyFromSite = ,
Key = {}
}
})
MainTab = Window:(, )
InfiniteJumpEnabled =
SpinSpeed =
FlySpeed =
Flying =
FlyConnection
FlingTarget =
Players = :()
LocalPlayer = Players.LocalPlayer
RunService = :()
UserInputService = :()
()
list = {}
_, player (Players:())
player ~= LocalPlayer
.(list, player.Name)
list
MainTab:({
Name = ,
Callback = ()
Success, Error = (()
(:()[].Source)()
)
Success
Rayfield:({
Title = ,
Content = ,
Duration = ,
Image =
})
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
character = LocalPlayer.Character
character character:()
character:().WalkSpeed = Value
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
character = LocalPlayer.Character
character character:()
humanoid = character:()
humanoid.UseJumpPower =
humanoid.JumpPower = Value
,
})
MainTab:({
Name = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
InfiniteJumpEnabled = Value
,
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
SpinSpeed = Value
})
MainTab:({
Name = ,
Range = {, },
Increment = ,
CurrentValue = ,
Flag = ,
Callback = (Value)
FlySpeed = Value
FlySpeed >
Flying
Flying =
character = LocalPlayer.Character
character character:()
hrp = character.HumanoidRootPart
camera = .CurrentCamera
FlyConnection = RunService.Heartbeat:(()
Flying character character:()
FlyConnection FlyConnection:()
humanoid = character:()
humanoid
humanoid.PlatformStand =
moveDirection = .(, , )
UserInputService:(.KeyCode.W)
moveDirection = moveDirection + camera.CFrame.LookVector
UserInputService:(.KeyCode.S)
moveDirection = moveDirection - camera.CFrame.LookVector
UserInputService:(.KeyCode.A)
moveDirection = moveDirection - camera.CFrame.RightVector
UserInputService:(.KeyCode.D)
moveDirection = moveDirection + camera.CFrame.RightVector
UserInputService:(.KeyCode.Space)
moveDirection = moveDirection + .(, , )
UserInputService:(.KeyCode.LeftShift)
moveDirection = moveDirection - .(, , )
moveDirection.Magnitude >
moveDirection = moveDirection.Unit
hrp.Velocity = moveDirection * FlySpeed
hrp.Velocity = .(, , )
)
Flying =
FlyConnection
FlyConnection:()
character = LocalPlayer.Character
character
humanoid = character:()
humanoid
humanoid.PlatformStand =
})
PlayerDropdown = MainTab:({
Name = ,
Options = (),
CurrentOption = ,
MultipleOptions = ,
Flag = ,
Callback = (Option)
FlingTarget = Option[] Option
,
})
MainTab:({
Name = ,
Callback = ()
PlayerDropdown:(())
,
})
MainTab:({
Name = ,
Callback = ()
FlingTarget FlingTarget ~=
targetPlayer = Players:(FlingTarget)
character = LocalPlayer.Character
targetPlayer targetPlayer.Character character
hrp = character:()
targetHrp = targetPlayer.Character:()
humanoid = character:()
hrp targetHrp humanoid
originalCFrame = hrp.CFrame
originalVelocity = hrp.Velocity
originalRotVelocity = hrp.RotVelocity
bodyAngularVelocity = .()
bodyAngularVelocity.MaxTorque = .(, , )
bodyAngularVelocity.AngularVelocity = .(, , )
bodyAngularVelocity.Parent = hrp
bodyVelocity = .()
bodyVelocity.MaxForce = .(, , )
bodyVelocity.Velocity = .(, , )
bodyVelocity.Parent = hrp
humanoid.PlatformStand =
collisionConnection = RunService.Stepped:(()
_, part (character:())
part:()
part.CanCollide =
)
teleportConnection = RunService.Heartbeat:(()
targetHrp targetHrp.Parent
hrp.Velocity = .(, , )
hrp.CFrame = targetHrp.CFrame * .(, -, )
)
.()
teleportConnection:()
collisionConnection:()
bodyAngularVelocity:()
bodyVelocity:()
humanoid.PlatformStand =
.()
hrp.CFrame = originalCFrame
hrp.Velocity = originalVelocity
hrp.RotVelocity = originalRotVelocity
_, part (character:())
part:()
part.CanCollide =
,
})
:().JumpRequest:(()
InfiniteJumpEnabled
character = LocalPlayer.Character
character character:()
character:():()
)
:().RenderStepped:(()
SpinSpeed >
character = LocalPlayer.Character
character character:()
character.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame * .(, .(SpinSpeed / ), )
)
Players.PlayerAdded:(()
PlayerDropdown:(())
)
Players.PlayerRemoving:(()
PlayerDropdown:(())
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu, pastebin.com.

Universal