Run it
Copy the script and paste it into your executor.
--[[
face all f3x
made by fro0kidd
not remove credits pls
--]]
local player = game.Players.LocalPlayer
char = player.Character player.CharacterAdded:()
tool
_, v (player:())
v.Name ==
tool = v.Parent
tool ()
remote = tool.SyncAPI.ServerEndpoint
(args)
remote:((args))
(cf, parent)
({
[] = ,
[] = ,
[] = cf,
[] = parent
})
(part, size, cf)
part
({
[] = ,
[] = {
[] = {
Part = part,
Size = size,
= cf
}
}
})
(part, int)
part
({
[] = ,
[] = {
[] = {
Part = part,
Transparency = int
}
}
})
(part, bool)
part
({
[] = ,
[] = {
[] = {
Part = part,
CanCollide = bool
}
}
})
(bool, part)
part
({
[] = ,
[] = {
[] = {
Part = part,
Anchored = bool
}
}
})
(part, face)
part
({
[] = ,
[] = {
[] = {
Part = part,
Face = face,
TextureType =
}
}
})
(part, id, face)
part
({
[] = ,
[] = {
[] = {
Part = part,
Face = face,
TextureType = ,
Texture = .. id
}
}
})
(p1, p2, lead)
p1 p2
({
[] = ,
[] = {p1, p2},
[] = lead
})
fc = {}
(p)
p.Character
char2 = p.Character
head = char2:()
hrp = char2:()
head hrp
fc[p]
({
[] = ,
[] = {fc[p]}
})
fc[p] =
cf = head.CFrame * .(, , )
(head, )
(cf, )
.()
_, v (:())
v:() (v.Position - cf.Position).Magnitude <
(, hrp)
(v, .(,,), cf)
(v, )
(v, )
(v, .NormalId.Front)
(v, , .NormalId.Front)
(v, .NormalId.Back)
(v, , .NormalId.Back)
(v, hrp, v)
(, v)
(, hrp)
fc[p] = v
_, p (.Players:())
(p)
Idk

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