Run it
Copy the script and paste it into your executor.
(.Players.LocalPlayer,,.huge)
(.Players.LocalPlayer,,)
i,v , :().LocalPlayer.Character:()
v:()
:().Heartbeat:(()
v.Velocity = .(,-,)
()
)
char = [.Players.LocalPlayer.Name]
char.Archivable =
fakechar = char:()
fakechar.Name =
fakechar.Parent = char
fakechar.Head.face.Transparency =
.CurrentCamera.CameraSubject = fakechar
char.Torso.Anchored =
connections = {}
(part, parent, p, r)
part.AccessoryWeld:()
.(,part)
.(,part)
.(,part)
.(,parent)
part.AlignPosition.Attachment0 = part.Attachment
part.AlignOrientation.Attachment0 = part.Attachment
part.AlignPosition.Attachment1 = parent.Attachment
part.AlignOrientation.Attachment1 = parent.Attachment
part.Attachment.Position = p
part.Attachment.Orientation = r
part.AlignPosition.MaxForce =
part.AlignPosition.MaxVelocity = .huge
part.AlignPosition.ReactionForceEnabled =
part.AlignPosition.Responsiveness = .huge
part.AlignOrientation.Responsiveness =
part.AlignPosition.RigidityEnabled =
part.AlignOrientation.MaxTorque =
hats = {
Torso = char:().Handle,
Torso1 = char:().Handle,
LeftArm = char:().Handle,
RightArm = char:().Handle,
LeftLeg = char:().Handle,
RightLeg = char:().Handle,
Glass = char:().Handle
}
(HatName)
_,mesh , [.Players.LocalPlayer.Name][HatName]:()
mesh:() mesh:()
mesh:()
.(connections, :().Stepped:(()
fakechar.Torso.CanCollide =
fakechar.Head.CanCollide =
))
(hats.Torso, fakechar[], .(,,), .(,,))
(hats.Torso1, fakechar[], .(-,,), .(,,))
(hats.LeftArm, fakechar[], .(), .(,,))
(hats.RightArm, fakechar[], .(), .(,,))
(hats.LeftLeg, fakechar[], .(), .(,,))
(hats.RightLeg, fakechar[], .(), .(,,))
(hats.Glass, fakechar[], .(,-,), .(,,))
()
()
()
()
()
()
()
kill =
i,v , fakechar:()
v:()
v.Transparency =
fakechar.Humanoid.Died:(()
.Players.LocalPlayer.Character = char
char:()
fakechar:()
kill =
_,v (connections) v:()
)
char.Humanoid.Died:(()
.Players.LocalPlayer.Character = char
char:()
fakechar:()
kill =
_,v (connections) v:()
)
.Players.LocalPlayer.Character = fakechar
Player=.Players.LocalPlayer Character=fakechar hum = Character.Humanoid LeftArm=Character[] LeftLeg=Character[] RightArm=Character[] RightLeg=Character[] Root=Character[] Head=Character[] Torso=Character[] Neck=Torso[] mouse = Player:() position = sine = t = change =
HEADLERP = .()
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = .(, -, -) * .(.(), .(), .())
TORSOLERP = .()
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = .(, , ) * .(.(), .(), .())
ROOTLERP = .()
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = .(, , ) * .(.(), .(), .())
RIGHTARMLERP = .()
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = .(-, , -) * .(.(), .(), .())
LEFTARMLERP = .()
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = .(, , -) * .(.(), .(), .())
RIGHTLEGLERP = .()
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = .(-, , ) * .(.(), .(), .())
LEFTLEGLERP = .()
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = .(, , ) * .(.(), .(), .())
(num)
num == num ==
:().Stepped:()
i = , num
:().Stepped:()
m = .Players.LocalPlayer:()
venttoggle =
vented =
mode2 =
attack =
modetoggle =
dead =
dtoggle =
sittoggle =
sit =
m.Button1Down:(()
kill == mode2 == dead ==
attack =
vented =
Character.Humanoid.WalkSpeed =
()
Character.Humanoid.WalkSpeed =
attack =
)
m.KeyDown:((k)
k=k:()
k ==
kill ==
venttoggle ==
modetoggle =
mode2 =
venttoggle =
vented =
Character.Humanoid.WalkSpeed =
position =
venttoggle ==
venttoggle =
vented =
Character.Humanoid.WalkSpeed =
)
m.KeyDown:((k)
k=k:()
k ==
kill ==
modetoggle ==
venttoggle =
vented =
modetoggle =
mode2 =
sittoggle =
sit =
Character.Humanoid.WalkSpeed =
modetoggle ==
modetoggle =
mode2 =
Character.Humanoid.WalkSpeed =
)
m.KeyDown:((k)
k=k:()
k ==
kill ==
dtoggle ==
venttoggle =
vented =
modetoggle =
mode2 =
dtoggle =
dead =
sittoggle =
sit =
Character.Humanoid.WalkSpeed =
dtoggle ==
dtoggle =
dead =
Character.Humanoid.WalkSpeed =
)
m.KeyDown:((k)
k=k:()
k ==
kill ==
sittoggle ==
venttoggle =
vented =
modetoggle =
mode2 =
dtoggle =
dead =
sittoggle =
sit =
Character.Humanoid.WalkSpeed =
sittoggle ==
sittoggle =
sit =
Character.Humanoid.WalkSpeed =
)
.(()
attack == vented == mode2 == dead == sit ==
position =
attack == vented == mode2 == dead == sit ==
position =
attack == vented == mode2 == dead == sit ==
position =
()
)()
.(()
mode2 == vented == dead ==
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude >
position =
()
)()
.(()
vented == mode2 == attack == dead ==
Root.Velocity.y >
position =
Root.Velocity.y < -
position =
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude <
position =
Root.Velocity.Magnitude >
position =
()
)()
.(()
sine = sine + change
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .(- + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + - * .(sine/)) * .(.( + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + - * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), - + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + - * .(sine/)) * .(.( + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + - * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + - * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), - + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.(- + * .(sine/)), .(- + * .(sine/)), .( + * .(sine/))),)
position ==
change =
ROOTLERP.C0 = ROOTLERP.C0:(.( + * .(sine/), - + * .(sine/), - + * .(sine/)) * .(.(- + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:(.(- + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
LEFTARMLERP.C0 = LEFTARMLERP.C0:(.( + * .(sine/), + * .(sine/), - + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:(.(- + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .(- + * .(sine/))),)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:(.( + * .(sine/), + * .(sine/), + * .(sine/)) * .(.( + * .(sine/)), .( + * .(sine/)), .( + * .(sine/))),)
()
)()✅ | FE Among Us ------------------------------------------------------ Hats Required (Free) https://www.roblox.com/catalog/62234425/Brown-Hair https://www.roblox.com/catalog/63690008/Pal-Hair https://www.roblox.com/catalog/62724852/Chestnut-Bun https://www.roblox.com/catalog/451220849/Lavender-Updo https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair https://www.roblox.com/catalog/48474313/Red-Roblox-Cap https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant ------------------------------------------------------ Controls: F - Float E - Vent C - Sit Q - Fake Dead