Run it
Copy the script and paste it into your executor.
Gui = .()
Main = .()
Box = .()
UITextSizeConstraint = .()
Label = .()
UITextSizeConstraint_2 = .()
Button = .()
UITextSizeConstraint_3 = .()
Gui.Name =
Gui.Parent = ()
Gui.ZIndexBehavior = .ZIndexBehavior.Sibling
Main.Name =
Main.Parent = Gui
Main.BackgroundColor3 = .(, , )
Main.BorderColor3 = .(, , )
Main.BorderSizePixel =
Main.Position = .(, , , )
Main.Size = .(, , , )
Main.Active =
Main.Draggable =
Box.Name =
Box.Parent = Main
Box.BackgroundColor3 = .(, , )
Box.BorderColor3 = .(, , )
Box.BorderSizePixel =
Box.Position = .(, , , )
Box.Size = .(, , , )
Box.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Normal)
Box.PlaceholderText =
Box.Text =
Box.TextColor3 = .(, , )
Box.TextScaled =
Box.TextSize =
Box.TextWrapped =
UITextSizeConstraint.Parent = Box
UITextSizeConstraint.MaxTextSize =
Label.Name =
Label.Parent = Main
Label.BackgroundColor3 = .(, , )
Label.BorderColor3 = .(, , )
Label.BorderSizePixel =
Label.Size = .(, , , )
Label.FontFace = Font.(, .FontWeight.Bold, .FontStyle.Normal)
Label.Text =
Label.TextColor3 = .(, , )
Label.TextScaled =
Label.TextSize =
Label.TextWrapped =
UITextSizeConstraint_2.Parent = Label
UITextSizeConstraint_2.MaxTextSize =
Button.Name =
Button.Parent = Main
Button.BackgroundColor3 = .(, , )
Button.BorderColor3 = .(, , )
Button.BorderSizePixel =
Button.Position = .(, , , )
Button.Size = .(, , , )
Button.Font = .Font.Nunito
Button.Text =
Button.TextColor3 = .(, , )
Button.TextScaled =
Button.TextSize =
Button.TextWrapped =
UITextSizeConstraint_3.Parent = Button
UITextSizeConstraint_3.MaxTextSize =
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
UserInputService = :()
Workspace = :()
StarterGui = :()
mainStatus =
UserInputService.InputBegan:((input, gameProcessedEvent)
input.KeyCode == .KeyCode.RightControl gameProcessedEvent
mainStatus = mainStatus
Main.Visible = mainStatus
)
Folder = .(, Workspace)
Part = .(, Folder)
Attachment1 = .(, Part)
Part.Anchored =
Part.CanCollide =
Part.Transparency =
().Network
().Network = {
BaseParts = {},
Velocity = .(, , )
}
Network.RetainPart = (Part)
Part:() Part:(Workspace)
.(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.(, , , , )
Part.CanCollide =
()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:(()
(LocalPlayer, , .huge)
_, Part (Network.BaseParts)
Part:(Workspace)
Part.Velocity = Network.Velocity
)
()
(v, targetPosition)
v:() v.Anchored v.Parent:() v.Parent:() v.Name ~=
distance = (v.Position - targetPosition).Magnitude
distance >
_, x (v:())
x:() x:()
x:()
v:()
v:():()
v:()
v:():()
v:()
v:():()
v.CanCollide =
Torque = .(, v)
Torque.Torque = .(, , )
AlignPosition = .(, v)
Attachment2 = .(, v)
Torque.Attachment0 = Attachment2
AlignPosition.MaxForce = .huge
AlignPosition.MaxVelocity = .huge
AlignPosition.Responsiveness =
AlignPosition.Attachment0 = Attachment2
AlignPosition.Attachment1 = Attachment1
blackHoleActive =
DescendantAddedConnection
player =
invisibilitySeat =
originalCameraSubject =
(character, transparency)
_, descendant character:()
descendant:()
descendant.Transparency = transparency
descendant:()
descendant.Transparency = transparency
(targetPlayer)
targetPlayer targetPlayer.Character targetPlayer.Character:()
originalCameraSubject
originalCameraSubject = .CurrentCamera.CameraSubject
.CurrentCamera.CameraSubject = targetPlayer.Character.HumanoidRootPart
()
originalCameraSubject
.CurrentCamera.CameraSubject = originalCameraSubject
originalCameraSubject =
()
LocalPlayer.Character
humanoidRootPart = LocalPlayer.Character:()
humanoidRootPart
savedPosition = humanoidRootPart.CFrame
LocalPlayer.Character:(.(, -, ))
.()
invisibilitySeat = .()
invisibilitySeat.Name =
invisibilitySeat.Anchored =
invisibilitySeat.CanCollide =
invisibilitySeat.Transparency =
invisibilitySeat.Position = .(, -, )
invisibilitySeat.Parent =
torso = LocalPlayer.Character:() LocalPlayer.Character:()
torso
weld = .()
weld.Part0 = invisibilitySeat
weld.Part1 = torso
weld.Parent = invisibilitySeat
.()
invisibilitySeat.CFrame = savedPosition
(LocalPlayer.Character, )
invisibilitySeat.Transparency =
()
player player.Character player.Character:()
targetPosition = player.Character.HumanoidRootPart.Position
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(targetPosition)
()
blackHoleActive = blackHoleActive
blackHoleActive
Button.Text =
()
()
(player)
targetPosition = player.Character.HumanoidRootPart.Position
_, v (Workspace:())
v:()
distance = (v.Position - targetPosition).Magnitude
distance <=
(v, targetPosition)
DescendantAddedConnection = Workspace.DescendantAdded:((v)
blackHoleActive v:()
distance = (v.Position - targetPosition).Magnitude
distance <=
(v, targetPosition)
)
(()
connection
connection = RunService.Heartbeat:(()
blackHoleActive player player.Character player.Character:()
Attachment1.WorldCFrame = player.Character.HumanoidRootPart.CFrame
blackHoleActive
connection:()
)
)
Button.Text =
DescendantAddedConnection
DescendantAddedConnection:()
invisibilitySeat
invisibilitySeat:()
invisibilitySeat =
LocalPlayer.Character
(LocalPlayer.Character, )
()
(name)
lowerName = .(name)
_, p (Players:())
lowerPlayer = .(p.Name)
.(lowerPlayer, lowerName)
p
.(.(p.DisplayName), lowerName)
p
()
= .(, Box)
.Parent.FocusLost:((enterPressed)
enterPressed
player = (Box.Text)
player
Box.Text = player.Name
(, player.Name)
()
)
.(VDOYZQL_fake_script)()
()
= .(, Button)
.Parent.MouseButton1Click:(()
player
()
()
)
.(JUBNQKI_fake_script)()improvement : -When you activate the script, it automatically spectates the selected player - Invisibility System Makes you invisible to other players Keeps you at 50% transparency for yourself to see Uses seat positioning method for invisibility - Selective Part Bringing (2000 Studs Range) Only brings parts within 2000 studs of the target player Significantly reduces lag by limiting affected parts Processes new parts that spawn within range - Performance Optimization Uses Heartbeat instead of RenderStepped for better performance Distance checks to limit processing Efficient connection management - OPEN SOURCE SCRIPT TESTED ON XENO EXECUTOR

Universal