Run it
Copy the script and paste it into your executor.
fake_transparency =
Motors = {
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
Players = :()
Player = Players.LocalPlayer
RunService = :()
.Players.LocalPlayer.Character.Archivable =
FakeCharacter = .Players.LocalPlayer.Character:()
Player.Character:()
Player.Character=
.(()
m = .Players.LocalPlayer
char = FakeCharacter
(num)
section=num % * ;
secondary= * .pi * (section % );
section <
, - .(secondary), - .(secondary);
section <
- .(secondary),, - .(secondary);
- .(secondary), - .(secondary),;
(hue)
section = hue % *
secondary = * .pi * (section % )
section <
.(, - .(secondary), - .(secondary))
section <
.( - .(secondary), , - .(secondary))
.( - .(secondary), - .(secondary), )
Chillmusic = .(, )
Chillmusic.Parent = .Chat
Chillmusic.Volume =
Chillmusic.SoundId =
Chillmusic.Looped =
Chillmusic:()
txt = .(, char)
txt.Adornee = char.Head
txt.Name =
txt.Size = .(, , , )
txt.StudsOffset = .(-, , )
text = .(, txt)
text.Size = .(, , , )
text.FontSize =
text.TextScaled =
text.TextTransparency =
text.BackgroundTransparency =
text.TextTransparency =
text.TextStrokeTransparency =
text.Font =
text.TextStrokeColor3 = .(, , )
v = .()
v.Name =
v.Parent = m.Character
v.FormFactor =
v.Anchored =
v.CanCollide =
v.BottomSurface =
v.TopSurface =
v.Size = .(, , )
v.Transparency =
v.CFrame = char.Torso.CFrame
v.BrickColor = BrickColor.()
v.Transparency =
(()
TweenService = :()
Colours = {.(,,),.(, , )}
Int =
()
Int == #Colours Int =
Int = Int+
TweenService:(text,TweenInfo.(),{TextColor3 = Colours[Int]}):()
)
v.Shape =
text.Text =
Player = :().LocalPlayer
Character = FakeCharacter
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
m = .(, Character)
LeftArm = Character[]
LeftLeg = Character[]
RightArm = Character[]
RightLeg = Character[]
LS = Torso[]
LH = Torso[]
RS = Torso[]
RH = Torso[]
Face = Head.face
Neck = Torso.Neck
it = .new
attacktype =
vt = .new
cf = .new
bc = BrickColor.new
br = BrickColor.random
it = .new
euler = .fromEulerAnglesXYZ
angles = .Angles
cloaked =
necko = (, , , -, , , , , , , , )
necko2 = (, -, , -, , , , , , , , )
LHC0 = (-, -, , , , -, , , , , , )
LHC1 = (-, , , , , -, , , , , , )
RHC0 = (, -, , , , , , , , -, , )
RHC1 = (, , , , , , , , , -, , )
RootPart = Character.HumanoidRootPart
RootJoint = RootPart.RootJoint
RootCF = (-, , )
attack =
attackdebounce =
equipped =
trispeed =
attackmode =
idle =
Anim =
Head.face.Texture =
Trail = .(,char)
attachment0 = .(,char[])
attachment0.Name =
attachment0.CFrame = .(-,-,)
attachment1 = .(,char[])
attachment1.CFrame = .(,-,)
attachment1.Name =
Trail.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
Trail.Color = ColorSequence.({ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,))})
Trail.Lifetime =
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1
Trail = .(,char)
attachment0 = .(,char[])
attachment0.Name =
attachment0.CFrame = .(-,-,)
attachment1 = .(,char[])
attachment1.CFrame = .(,-,)
attachment1.Name =
Trail.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
Trail.Color = ColorSequence.({ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,))})
Trail.Lifetime =
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1
Trail = .(,char)
attachment0 = .(,char[])
attachment0.Name =
attachment0.CFrame = .(-,-,)
attachment1 = .(,char[])
attachment1.CFrame = .(,-,)
attachment1.Name =
Trail.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
Trail.Color = ColorSequence.({ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,))})
Trail.Lifetime =
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1
Trail = .(,char)
attachment0 = .(,char[])
attachment0.Name =
attachment0.CFrame = .(-,-,)
attachment1 = .(,char[])
attachment1.CFrame = .(,-,)
attachment1.Name =
Trail.Transparency = NumberSequence.({NumberSequenceKeypoint.(,),NumberSequenceKeypoint.(,)})
Trail.Color = ColorSequence.({ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,)),ColorSequenceKeypoint.(,.(,,))})
Trail.Lifetime =
Trail.Attachment0 = attachment0
Trail.Attachment1 = attachment1
Humanoid.Animator.Parent =
Character.Animate.Parent =
(Position, Distance, SinglePlayer)
SinglePlayer
Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
List = {}
i, v (:())
v:() v:() v ~= Character Distance >= (v.Torso.Position - Position).magnitude
.(List, v)
List
(a, b, t)
a + (b - a) * t
(a, b, t)
dot = a:(b)
dot > dot < -
t <= a b
r = .(dot)
(a * .(( - t) * r) + b * .(t * r)) / .(r)
(a, b, t)
ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:()
bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:()
v0 = (.(ax, ay, az), .(bx, by, bz), t)
v1 = (.(a00, a01, a02), .(b00, b01, b02), t)
v2 = (.(a10, a11, a12), .(b10, b11, b12), t)
v3 = (.(a20, a21, a22), .(b20, b21, b22), t)
t = v1:(v2)
(t < ) t ~= (t > )
.()
.(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
(a, b)
w = .(, a)
w.Part0 = a
w.Part1 = b
w
(a, b)
weld = .()
weld.Name =
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:() * b.CFrame
weld.Parent = a
weld
(c1, c2, al)
com1 = {
c1.X,
c1.Y,
c1.Z,
c1:()
}
com2 = {
c2.X,
c2.Y,
c2.Z,
c2:()
}
i, v (com1)
com1[i] = v + (com2[i] - v) * al
.(com1[], com1[], com1[]) * .((, (com1)))
(a, b, t)
qa = {
(a)
}
qb = {
(b)
}
ax, ay, az = a.x, a.y, a.z
bx, by, bz = b.x, b.y, b.z
_t = - t
(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, (qa, qb, t))
(cf)
mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:()
trace = m00 + m11 + m22
trace >
s = .( + trace)
recip = / s
(m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s *
i =
m00 < m11
i =
m22 > (i == m00 m11)
i =
i ==
s = .(m00 - m11 - m22 + )
recip = / s
* s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
i ==
s = .(m11 - m22 - m00 + )
recip = / s
(m01 + m10) * recip, * s, (m21 + m12) * recip, (m02 - m20) * recip
i ==
s = .(m22 - m00 - m11 + )
recip = / s
(m02 + m20) * recip, (m12 + m21) * recip, * s, (m10 - m01) * recip
(px, py, pz, x, y, z, w)
xs, ys, zs = x + x, y + y, z + z
wx, wy, wz = w * xs, w * ys, w * zs
xx = x * xs
xy = x * ys
xz = x * zs
yy = y * ys
yz = y * zs
zz = z * zs
.(px, py, pz, - (yy + zz), xy - wz, xz + wy, xy + wz, - (xx + zz), yz - wx, xz - wy, yz + wx, - (xx + yy))
(a, b, t)
cosTheta = a[] * b[] + a[] * b[] + a[] * b[] + a[] * b[]
startInterp, finishInterp
cosTheta >=
- cosTheta >
theta = .(cosTheta)
invSinTheta = / .(theta)
startInterp = .(( - t) * theta) * invSinTheta
finishInterp = .(t * theta) * invSinTheta
startInterp = - t
finishInterp = t
+ cosTheta >
theta = .(-cosTheta)
invSinTheta = / .(theta)
startInterp = .((t - ) * theta) * invSinTheta
finishInterp = .(t * theta) * invSinTheta
startInterp = t -
finishInterp = t
a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp, a[] * startInterp + b[] * finishInterp
(Pos, Dir, Max, Ignore)
:():(Ray.(Pos, Dir.unit * (Max )), Ignore)
(formfactor, parent, reflectance, transparency, brickcolor, name, size)
fp = ()
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide =
fp.Locked =
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = Torso.Position
fp.BottomSurface =
fp.TopSurface =
fp:()
fp
(Mesh, part, meshtype, meshid, offset, scale)
mesh = (Mesh)
mesh.Parent = part
Mesh ==
mesh.MeshType = meshtype
mesh.MeshId = meshid
mesh.Offset = offset
mesh.Scale = scale
mesh
(parent, part0, part1, c0)
weld = ()
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
weld
(Pos, Dir, Max, Ignore)
:():(Ray.(Pos, Dir.unit * (Max )), Ignore)
RSH, LSH = ,
RW, LW = .(), .()
RW.Name =
LW.Name =
LH = Torso[]
RH = Torso[]
TorsoColor = Torso.BrickColor
(Part)
Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = , , , , ,
player = Player
ch = Character
RSH = ch.Torso[]
LSH = ch.Torso[]
RSH.Parent =
LSH.Parent =
RW.Name =
RW.Part0 = ch.Torso
RW.C0 = (, , )
RW.C1 = (, , )
RW.Part1 = ch[]
RW.Parent = ch.Torso
LW.Name =
LW.Part0 = ch.Torso
LW.C0 = (-, , )
LW.C1 = (, , )
LW.Part1 = ch[]
LW.Parent = ch.Torso
(wp0, wp1, wc0x, wc0y, wc0z)
wld = .(, wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = .(wc0x, wc0y, wc0z)
(RootPart, Torso, , -, )
Torso.Weld.C1 = .(, -, )
(Torso, LeftLeg, -, -, )
LeftLeg.Weld.C1 = .(, , )
(Torso, RightLeg, , -, )
RightLeg.Weld.C1 = .(, , )
Player = :().LocalPlayer
Character = FakeCharacter
mouse = Player:()
m = .(, Character)
weldBetween = (a, b)
weldd = .()
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = .()
weldd.C1 = b.CFrame:() * a.CFrame
weldd.Parent = a
weldd
ArtificialHB = .(, )
ArtificialHB.Name =
:()
frame =
tf =
allowframeloss =
tossremainder =
lastframe = ()
.Heartbeat:()
:().Heartbeat:((s, p)
tf = tf + s
tf >= frame
allowframeloss
.Heartbeat:()
lastframe = ()
i = , .(tf / frame)
.Heartbeat:()
lastframe = ()
tossremainder
tf =
tf = tf - frame * .(tf / frame)
)
(num)
num == num ==
ArtificialHB.Event:()
i = , num
ArtificialHB.Event:()
mouse.KeyDown:((key)
key ==
()
Chillmusic.Volume = Chillmusic.Volume -
Chillmusic.Volume ==
Chillmusic:()
()
Chillmusic2:()
Chillmusic.Volume =
)
mouse.KeyDown:((key)
key ==
text.Text =
()
text.Text =
()
text.Text =
()
text.Text =
()
text.Text =
()
text.Text =
()
text.Text =
()
text.Text =
)
mouse.KeyDown:((key)
key ==
()
Chillmusic2.Volume = Chillmusic2.Volume -
Chillmusic2.Volume ==
Chillmusic2:()
()
Chillmusic:()
Chillmusic2.Volume =
)
mouse.KeyDown:((key)
key ==
text.Text =
()
text.Text =
)
mouse.KeyDown:((key)
key ==
text.Text =
()
text.Text =
)
m = .(, Character)
m.Visible =
Character.Humanoid.WalkSpeed =
mouse.KeyDown:((key)
.(key) ==
Swing =
Character.Humanoid.WalkSpeed =
)
mouse.KeyUp:((key)
.(key) ==
Swing =
Character.Humanoid.WalkSpeed =
)
sine =
change =
val =
(()
()
sine = sine + change
torvel = (RootPart.Velocity * .(, , )).magnitude
velderp = RootPart.Velocity.y
hitfloor, posfloor = (RootPart.Position, .(RootPart.Position, RootPart.Position - .(, , )).lookVector, , Character)
equipped == equipped ==
attack ==
idle = idle +
Character.Humanoid.MaxHealth = .huge
Character.Humanoid.Health = .huge
idle =
(idle >= ) attack ==
torvel < hitfloor ~=
Anim =
attack ==
Humanoid.CameraOffset = .(, - * .(sine / ), )
Torso.Weld.C0 = (Torso.Weld.C0, .(, - * .(sine / ), ) * .(.( + * .(sine / )), .(), .()), )
Torso.Neck.C0 = (Torso.Neck.C0, necko * (.(- + * .(sine / )), .( + * .(sine / )), .()), )
RW.C0 = (RW.C0, .(, , ) * (.(- + * .(sine / )), .( + * .(sine / )), .( + * .(sine / ))), )
LW.C0 = (LW.C0, .(-, , ) * (.(- + * .(sine / )), .(- - * .(sine / )), .( - * .(sine / ))), )
LeftLeg.Weld.C0 = (LeftLeg.Weld.C0, .(-, - + * .(sine / ), -) * .(.( - * .(sine / )), .(), .(-)), )
RightLeg.Weld.C0 = (RightLeg.Weld.C0, .(, - + * .(sine / ), -) * .(.( - * .(sine / )), .(-), .()), )
torvel > torvel < hitfloor ~=
Anim =
attack ==
Humanoid.CameraOffset = .(, - * .(sine / ), )
RootJoint.C0 = (RootJoint.C0, RootCF * (, , ) * (.(), .(), .()), )
Torso.Weld.C0 = (Torso.Weld.C0, .(, - * .(sine / ), ) * .(.(- + * .(sine / )), .( * .(sine / )), .()), )
Torso.Neck.C0 = (Torso.Neck.C0, necko * (.(- + * .(sine / )), .(), .()), )
RW.C0 = (RW.C0, (, + * .(sine / ), ) * (.(), .(), .( - * .(sine / ))), )
LW.C0 = (LW.C0, (-, + * .(sine / ), ) * (.(), .(), .(- + * .(sine / ))), )
LeftLeg.Weld.C0 = (LeftLeg.Weld.C0, .(-, - - * .(sine / ), ) * .(.(), .(), .(-)), )
RightLeg.Weld.C0 = (RightLeg.Weld.C0, .(, - + * .(sine / ), ) * .(.(), .(-), .()), )
torvel >= hitfloor ~=
Anim =
attack ==
Humanoid.CameraOffset = .(, - * .(sine / ), )
RootJoint.C0 = (RootJoint.C0, RootCF * (, - * .(sine / ), -) * (.(), .(), .()), )
Torso.Weld.C0 = (Torso.Weld.C0, .(, - * .(sine / ), ) * .(.(- + * .(sine / )), , ), )
Torso.Neck.C0 = (Torso.Neck.C0, necko * (.(- + * .(sine / )), .(), .()), )
RW.C0 = (RW.C0, .(, , ) * (.(-), .(), .( - * .(sine / ))), )
LW.C0 = (LW.C0, .(-, , ) * (.(-), .(), .(- + * .(sine / ))), )
LeftLeg.Weld.C0 = (LeftLeg.Weld.C0, .(-, -, -) * .(.(- - * .(sine / )), .(), .()), )
RightLeg.Weld.C0 = (RightLeg.Weld.C0, .(, -, -) * .(.(- - * .(sine / )), .(), .()), )
)
Chill_Gui_Bro = .(, .Players.LocalPlayer.PlayerGui)
Header = .()
BackGround = .()
Chill_Gui_Label = .()
Play_ID_Button = .()
ID_Box = .()
Set_Vol_Button = .()
Vol_Box = .()
Set_Tpos_Button = .()
Tpos_Box = .()
Set_Text_Button = .()
Tpos_Box_2 = .()
Toggle_Chat_Button = .()
Chat_Toggle_Label = .()
Current_Song_Label = .()
Chill_Gui_Bro.Name =
Header.Name =
Header.Parent = Chill_Gui_Bro
Header.BackgroundColor3 = .(, , )
Header.BorderSizePixel =
Header.Draggable =
Header.Active =
Header.Selectable =
Header.Position = .(, , , )
Header.Size = .(, , , )
BackGround.Name =
BackGround.Parent = Header
BackGround.BackgroundColor3 = .(, , )
BackGround.BorderSizePixel =
BackGround.Draggable =
BackGround.Position = .(, , , )
BackGround.Size = .(, , , )
Chill_Gui_Label.Name =
Chill_Gui_Label.Parent = Header
Chill_Gui_Label.BackgroundColor3 = .(, , )
Chill_Gui_Label.BackgroundTransparency =
Chill_Gui_Label.BorderSizePixel =
Chill_Gui_Label.Draggable =
Chill_Gui_Label.Size = .(, , , )
Chill_Gui_Label.Font = .Font.Arcade
Chill_Gui_Label.Text =
Chill_Gui_Label.TextColor3 = .(, , )
Chill_Gui_Label.TextScaled =
Chill_Gui_Label.TextSize =
Chill_Gui_Label.TextWrapped =
Play_ID_Button.Name =
Play_ID_Button.Parent = Header
Play_ID_Button.BackgroundColor3 = .(, , )
Play_ID_Button.BorderColor3 = .(, , )
Play_ID_Button.BorderSizePixel =
Play_ID_Button.Position = .(, , , )
Play_ID_Button.Size = .(, , , )
Play_ID_Button.Font = .Font.Arcade
Play_ID_Button.Text =
Play_ID_Button.TextColor3 = .(, , )
Play_ID_Button.TextSize =
Play_ID_Button.TextWrapped =
ID_Box.Name =
ID_Box.Parent = Header
ID_Box.BackgroundColor3 = .(, , )
ID_Box.BorderColor3 = .(, , )
ID_Box.BorderSizePixel =
ID_Box.Position = .(, , , )
ID_Box.Size = .(, , , )
ID_Box.Font = .Font.Arcade
ID_Box.Text =
ID_Box.TextColor3 = .(, , )
ID_Box.TextSize =
ID_Box.TextWrapped =
Set_Vol_Button.Name =
Set_Vol_Button.Parent = Header
Set_Vol_Button.BackgroundColor3 = .(, , )
Set_Vol_Button.BorderColor3 = .(, , )
Set_Vol_Button.BorderSizePixel =
Set_Vol_Button.Position = .(, , , )
Set_Vol_Button.Size = .(, , , )
Set_Vol_Button.Font = .Font.Arcade
Set_Vol_Button.Text =
Set_Vol_Button.TextColor3 = .(, , )
Set_Vol_Button.TextSize =
Set_Vol_Button.TextWrapped =
Vol_Box.Name =
Vol_Box.Parent = Header
Vol_Box.BackgroundColor3 = .(, , )
Vol_Box.BorderColor3 = .(, , )
Vol_Box.BorderSizePixel =
Vol_Box.Position = .(, , , )
Vol_Box.Size = .(, , , )
Vol_Box.Font = .Font.Arcade
Vol_Box.Text =
Vol_Box.TextColor3 = .(, , )
Vol_Box.TextSize =
Vol_Box.TextWrapped =
Set_Tpos_Button.Name =
Set_Tpos_Button.Parent = Header
Set_Tpos_Button.BackgroundColor3 = .(, , )
Set_Tpos_Button.BorderColor3 = .(, , )
Set_Tpos_Button.BorderSizePixel =
Set_Tpos_Button.Position = .(, , , )
Set_Tpos_Button.Size = .(, , , )
Set_Tpos_Button.Font = .Font.Arcade
Set_Tpos_Button.Text =
Set_Tpos_Button.TextColor3 = .(, , )
Set_Tpos_Button.TextSize =
Set_Tpos_Button.TextWrapped =
Tpos_Box.Name =
Tpos_Box.Parent = Header
Tpos_Box.BackgroundColor3 = .(, , )
Tpos_Box.BorderColor3 = .(, , )
Tpos_Box.BorderSizePixel =
Tpos_Box.Position = .(, , , )
Tpos_Box.Size = .(, , , )
Tpos_Box.Font = .Font.Arcade
Tpos_Box.Text =
Tpos_Box.TextColor3 = .(, , )
Tpos_Box.TextSize =
Tpos_Box.TextWrapped =
Set_Text_Button.Name =
Set_Text_Button.Parent = Header
Set_Text_Button.BackgroundColor3 = .(, , )
Set_Text_Button.BorderColor3 = .(, , )
Set_Text_Button.BorderSizePixel =
Set_Text_Button.Position = .(, , , )
Set_Text_Button.Size = .(, , , )
Set_Text_Button.Font = .Font.Arcade
Set_Text_Button.Text =
Set_Text_Button.TextColor3 = .(, , )
Set_Text_Button.TextSize =
Set_Text_Button.TextWrapped =
Tpos_Box_2.Name =
Tpos_Box_2.Parent = Header
Tpos_Box_2.BackgroundColor3 = .(, , )
Tpos_Box_2.BorderColor3 = .(, , )
Tpos_Box_2.BorderSizePixel =
Tpos_Box_2.Position = .(, , , )
Tpos_Box_2.Size = .(, , , )
Tpos_Box_2.Font = .Font.Arcade
Tpos_Box_2.Text =
Tpos_Box_2.TextColor3 = .(, , )
Tpos_Box_2.TextSize =
Tpos_Box_2.TextWrapped =
Toggle_Chat_Button.Name =
Toggle_Chat_Button.Parent = Header
Toggle_Chat_Button.BackgroundColor3 = .(, , )
Toggle_Chat_Button.BorderColor3 = .(, , )
Toggle_Chat_Button.BorderSizePixel =
Toggle_Chat_Button.Position = .(, , , )
Toggle_Chat_Button.Size = .(, , , )
Toggle_Chat_Button.Font = .Font.Arcade
Toggle_Chat_Button.Text =
Toggle_Chat_Button.TextColor3 = .(, , )
Toggle_Chat_Button.TextSize =
Toggle_Chat_Button.TextWrapped =
Chat_Toggle_Label.Name =
Chat_Toggle_Label.Parent = Header
Chat_Toggle_Label.BackgroundColor3 = .(, , )
Chat_Toggle_Label.BackgroundTransparency =
Chat_Toggle_Label.BorderColor3 = .(, , )
Chat_Toggle_Label.Position = .(, , , )
Chat_Toggle_Label.Size = .(, , , )
Chat_Toggle_Label.Font = .Font.Arcade
Chat_Toggle_Label.Text =
Chat_Toggle_Label.TextColor3 = .(, , )
Chat_Toggle_Label.TextScaled =
Chat_Toggle_Label.TextSize =
Chat_Toggle_Label.TextWrapped =
Current_Song_Label.Name =
Current_Song_Label.Parent = Header
Current_Song_Label.BackgroundColor3 = .(, , )
Current_Song_Label.BackgroundTransparency =
Current_Song_Label.BorderColor3 = .(, , )
Current_Song_Label.Position = .(, , , )
Current_Song_Label.Size = .(, , , )
Current_Song_Label.Font = .Font.Arcade
Current_Song_Label.Text =
Current_Song_Label.TextColor3 = .(, , )
Current_Song_Label.TextScaled =
Current_Song_Label.TextSize =
Current_Song_Label.TextWrapped =
Play_ID_Button.MouseButton1Down:(()
(ID_Box.Text)
Chillmusic:()
Chillmusic.SoundId=..(ID_Box.Text)
Chillmusic:()
currentsong = :():((ID_Box.Text)).Name
text.Text = ..currentsong
Current_Song_Label.Text = ..currentsong..
()
text.Text =
)
ischatting =
Set_Vol_Button.MouseButton1Down:(()
Chillmusic.Volume = (Vol_Box.Text)
)
Set_Tpos_Button.MouseButton1Down:(()
Chillmusic.TimePosition = (Tpos_Box.Text)
)
Set_Text_Button.MouseButton1Down:(()
text.Text = ..Tpos_Box_2.Text..
)
Toggle_Chat_Button.MouseButton1Down:(()
ischatting ==
ischatting =
Chat_Toggle_Label.Text =
(()
.Players.LocalPlayer.Chatted:((msg)
i = , msg:(),
text.Text = ..msg:(, i)..
()
text.Text =
)
)
ischatting =
Chat_Toggle_Label.Text =
)
)()
Connection
Connection = .Workspace.DescendantAdded:((c)
c.Name == c.Parent == Player.Character
c.Enabled =
Connection:()
)
.() .Players.LocalPlayer.Character
.()
RealChar = Player.Character
RealChar.Archivable =
FakeCharacter.Name = Player.Name ..
FakeCharacter.Parent =
.(()
i, LS (FakeCharacter:())
LS:()
LS.Enabled =
.()
LS.Enabled =
)
i, Part (FakeCharacter:())
Part:()
Part.Transparency = fake_transparency
i, Decal (FakeCharacter:())
Decal:()
Decal.Transparency = fake_transparency
Player.Character = FakeCharacter
()
RealChar:()
MotorName, Motor6DAngle (Motors)
RealChar:():(MotorName)
RealChar:():(MotorName).DesiredAngle = Motor6DAngle
()
FakeCharacter:()
MotorName, Motor6DAngle (Motors)
FakeCharacter:():(MotorName)
Motor = FakeCharacter:():(MotorName)
rx, ry, rz = Motor.Part1.CFrame:(FakeCharacter:().CFrame):()
Motor.Name ==
Motors[MotorName] = -rx
Motor.Name ==
Motors[MotorName] = rx
Motor.Name ==
Motors[MotorName] = -rx
Motor.Name ==
Motors[MotorName] = rx
Motor.Name ==
Motors[MotorName] = -ry
KFFolder = .()
KFFolder.Parent = .ReplicatedStorage
()
i, AnimID (AnimIDs)
Anim = .()
Anim.AnimationId = .. AnimID
LoadedAnim = RealChar:():(Anim)
()
i, Part (RealChar:())
Part:()
Part.CanCollide =
i, Part (FakeCharacter:())
Part:()
Part.CanCollide =
RunService.Heartbeat:(()
()
()
RealChar.HumanoidRootPart.CFrame = FakeCharacter.Torso.CFrame
)
RunService.PreSimulation:(()
()
)
()Funny Fe Chill Script Made by Melon