Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
tool = .(, plr.Backpack)
tool.GripPos = .(, , -)
tool.GripForward = .(, -, )
tool.GripRight = .(, , )
tool.GripUp = .(, , )
tool.Name =
tool.TextureId =
tool.RequiresHandle =
tool.CanBeDropped =
k = .(, tool)
k.Name =
k.Size = .(, , )
k.Anchored =
k.CanCollide =
mesh = .(, k)
mesh.MeshId =
mesh.TextureId =
mesh.Scale = .(, , )
mesh.Offset = .(, , )
mesh.VertexColor = .(, , )
Unsheath = .(, k)
Unsheath.SoundId =
Unsheath.Volume =
Unsheath.TimePosition =
SwordSlash = .(, k)
SwordSlash.SoundId =
SwordSlash.Volume =
SwordSlash.TimePosition =
l = .(, tool)
l.AnimationId =
m = plr.Character.Humanoid:(l)
db =
da =
tool.Equipped:(()
Unsheath:()
()
tool.Activated:(()
db ==
db =
SwordSlash:()
m:()
()
da =
db =
()
da =
m:()
)
)
k.Touched:((n)
da ==
o = n.Parent:()
o ~=
p = .Players:(n.Parent.Name)
j = ,
p.Name ~=
:():()
hiddenfling =
hiddenfling =
detection = .()
detection.Name =
detection.Parent = :()
()
hrp, c, vel, movel = , , ,
:().Heartbeat:()
hiddenfling
lp = .Players.LocalPlayer
hiddenfling (c c.Parent hrp hrp.Parent)
:().Heartbeat:()
c = lp.Character
hrp = c:() c:() c:()
hiddenfling
vel = hrp.Velocity
hrp.Velocity = vel * + .(, , )
:().RenderStepped:()
c c.Parent hrp hrp.Parent
hrp.Velocity = vel
:().Stepped:()
c c.Parent hrp hrp.Parent
hrp.Velocity = vel + .(, movel, )
movel = movel * -
()
()
hiddenfling =
)-gives you Linked Sword -Linked Sword flings people

Universal