Run it
Copy the script and paste it into your executor.
G2L = {};
G2L[] = .(, .CoreGui);
G2L[][] = ;
G2L[][] = .ZIndexBehavior.Sibling;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = ;
G2L[][] = .TextXAlignment.Left;
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Regular, .FontStyle.Normal);
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[][] = .(, , , );
G2L[] = .(, G2L[]);
G2L[][] = ColorSequence.{ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , )),ColorSequenceKeypoint.(, .(, , ))};
G2L[] = .(, G2L[]);
G2L[][] = .(, , );
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, );
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = -;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = ;
G2L[][] = .(, , );
G2L[][] = .(, , );
G2L[][] = Font.(, .FontWeight.Bold, .FontStyle.Normal);
G2L[][] = ;
G2L[][] = .(, , , );
G2L[][] = .(, , , );
G2L[][] = .(, , );
G2L[][] = ;
G2L[] = .(, G2L[]);
G2L[][] = .ApplyStrokeMode.Border;
G2L[][] = ;
G2L[] = .(, G2L[]);
()
= G2L[];
ColorSet = .Parent.ColorSet
ColorExample = .Parent.ColorExample
Player = .Players.LocalPlayer
Char = Player.Character Player.CharacterAdded:()
mouse = Player:()
Holding =
hrp = Char:()
SharedAble = {}
RunService = :()
ColorSet:():(()
success, color = (()
parts = {}
part .(ColorSet.Text, )
.(parts, (part))
#parts ==
parts[] > parts[] > parts[] >
.(parts[], parts[], parts[])
.(parts[], parts[], parts[])
.(, , )
)
success color
ColorExample.BackgroundColor3 = color
SharedAble._Color = color
)
()
_, v (Player.Backpack:())
v:()
v
_, v (Char:())
v:()
v
F3x = ()
F3x
(actionName, ...)
F3x.SyncAPI.ServerEndpoint:(actionName, ...)
(part, size, cf)
(, {
{
Part = part,
= cf,
Size = size
}
})
conn
mouse.Button1Down:(()
Holding =
conn = RunService.RenderStepped:(()
Holding
MousePos = mouse.Hit
part = (, , .(MousePos.Position), .Workspace)
part
(part, .(,,), part.CFrame)
(, {
{
Part = part,
Color = ColorExample.BackgroundColor3
}
})
)
)
mouse.Button1Up:(()
Holding =
conn
conn:()
conn =
)
.TextChatService.TextChannels.RBXGeneral:(..Player.Name..)
;
.(C_e);
G2L[], ;Troll draw something feel like fe bypassing

Universal