Run it
Copy the script and paste it into your executor.
()
p = .Players.LocalPlayer
BasicGui = .(,p.PlayerGui)
FrameGui = .(,BasicGui)
Button1 = .(,FrameGui)
Button2 = .(,FrameGui)
Button3 = .(,FrameGui)
Button4 = .(,FrameGui)
Button5 = .(,FrameGui)
Button6 = .(,FrameGui)
NameGui = .(,FrameGui)
UIStroke1 = .(,Button1)
UIStroke2 = .(,Button2)
UIStroke3 = .(,Button3)
UIStroke4 = .(,Button4)
UIStroke5 = .(,Button5)
UIStroke6 = .(,Button6)
BasicGui.Name =
FrameGui.Name =
Button1.Name =
Button2.Name =
Button3.Name =
Button4.Name =
Button5.Name =
Button6.Name =
NameGui.Name =
FrameGui.Visible =
Button1.Visible =
Button2.Visible =
Button3.Visible =
Button4.Visible =
Button5.Visible =
Button6.Visible =
NameGui.Visible =
FrameGui.BackgroundColor3 = .(, , )
Button1.BackgroundColor3 = .(, , )
Button2.BackgroundColor3 = .(, , )
Button3.BackgroundColor3 = .(, , )
Button4.BackgroundColor3 = .(, , )
Button5.BackgroundColor3 = .(, , )
Button6.BackgroundColor3 = .(, , )
NameGui.BackgroundColor3 = .(, , )
FrameGui.BackgroundTransparency =
Button1.BackgroundTransparency =
Button2.BackgroundTransparency =
Button3.BackgroundTransparency =
Button4.BackgroundTransparency =
Button5.BackgroundTransparency =
Button6.BackgroundTransparency =
NameGui.BackgroundTransparency =
FrameGui.Size = .(, ,, )
Button1.Size = .(, ,, )
Button2.Size = .(, ,, )
Button3.Size = .(, ,, )
Button4.Size = .(, ,, )
Button5.Size = .(, ,, )
Button6.Size = .(, ,, )
NameGui.Size = .(, ,, )
FrameGui.Position = .(, ,, )
Button1.Position = .(, ,, )
Button2.Position = .(, ,, )
Button3.Position = .(, ,, )
Button4.Position = .(, ,, )
Button5.Position = .(, ,, )
Button6.Position = .(, ,, )
NameGui.Position = .(, ,, )
Button1.TextColor3 = .(, , )
Button2.TextColor3 = .(, , )
Button3.TextColor3 = .(, , )
Button4.TextColor3 = .(, , )
Button5.TextColor3 = .(, , )
Button6.TextColor3 = .(, , )
NameGui.TextColor3 = .(, , )
Button1.Text =
Button2.Text =
Button3.Text =
Button4.Text =
Button5.Text =
Button6.Text =
NameGui.Text =
Button1.TextSize =
Button2.TextSize =
Button3.TextSize =
Button4.TextSize =
Button5.TextSize =
Button6.TextSize =
NameGui.TextSize =
UIStroke1 = .()
UIStroke1.Parent = FrameGui
UIStroke1.Thickness =
UIStroke1.Color = .(, , )
UIStroke2 = .()
UIStroke2.Parent = Button1
UIStroke2.Thickness =
UIStroke2.Color = .(, , )
UIStroke3 = .()
UIStroke3.Parent = Button2
UIStroke3.Thickness =
UIStroke3.Color = .(, , )
UIStroke4 = .()
UIStroke4.Parent = Button3
UIStroke4.Thickness =
UIStroke4.Color = .(, , )
UIStroke5 = .()
UIStroke5.Parent = Button4
UIStroke5.Thickness =
UIStroke5.Color = .(, , )
UIStroke6 = .()
UIStroke6.Parent = Button5
UIStroke6.Thickness =
UIStroke6.Color = .(, , )
Button1.MouseButton1Down:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = .Players.LocalPlayer.Character.Humanoid.WalkSpeed +
)
Button2.MouseButton1Down:(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = .Players.LocalPlayer.Character.Humanoid.WalkSpeed -
)
Button3.MouseButton1Down:(()
name = .Players.LocalPlayer.Name
p = .()
p.Parent =
p.Locked =
p.BrickColor = BrickColor.()
p.BrickColor = BrickColor.()
p.Size = .(, , )
p.Anchored =
m = .()
m.Scale = .(, , )
m.Parent = p
p.CFrame = .(.Players:(name).Character.Torso.CFrame.x, .Players:(name).Character.Torso.CFrame.y - , .Players:(name).Character.Torso.CFrame.z)
()
)
Button4.MouseButton1Down:(()
.Players.LocalPlayer.Character.Humanoid.Health = .Players.LocalPlayer.Character.Humanoid.MaxHealth
)
Button5.MouseButton1Down:(()
Chicken = .Players.LocalPlayer.Name
.Workspace[Chicken].Torso[].C0 = .(-, , ) * .(,.pi/,) * .(.pi/, , ) * .(,-.pi/,)
.Workspace[Chicken].Torso[].C1 = .(, , )
.Workspace[Chicken].Torso[].C0 = .(, , ) * .(,-.pi/,) * .(.pi/, , ) * .(,-.pi/,)
.Workspace[Chicken].Torso[].C1 = .(, , )
)
Button6.MouseButton1Down:(()
plr = .Players.LocalPlayer.Name
meshes = {,,,,,}
h = .Workspace[plr].Head.Mesh
t = .(,.Workspace[plr].Torso)
la = .(,.Workspace[plr][])
ra = .(,.Workspace[plr][])
ll = .(,.Workspace[plr][])
rl = .(,.Workspace[plr][])
()
h.MeshType = meshes[.(,#meshes)]
h.Parent.BrickColor = BrickColor.()
t.MeshType = meshes[.(,#meshes)]
t.Parent.BrickColor = BrickColor.()
la.MeshType = meshes[.(,#meshes)]
la.Parent.BrickColor = BrickColor.()
ra.MeshType = meshes[.(,#meshes)]
ra.Parent.BrickColor = BrickColor.()
ll.MeshType = meshes[.(,#meshes)]
ll.Parent.BrickColor = BrickColor.()
rl.MeshType = meshes[.(,#meshes)]
rl.Parent.BrickColor = BrickColor.()
)Fe Player Gui, use for fun!

Universal