Run it
Copy the script and paste it into your executor.
V5_LINK =
AUDIO_URL =
Sound = .(, :())
Sound.SoundId =
Sound.Volume =
Sound.Looped =
success_audio, assetId = (()
writefile getcustomasset
()
(, :(AUDIO_URL))
()
)
success_audio assetId
Sound.SoundId = assetId
Sound:()
Players = :()
player = Players.LocalPlayer
player.CharacterRemoving:(()
Sound:()
)
().Animator6DLoadedPro
.(() (:(V5_LINK))() )
.() ().Animator6D
RunService = :()
Anims = {}
success, model = (() :()[] )
success model
(obj)
obj:() Anims[obj.Name] = obj
_, c (obj:()) (c)
(model)
(kfseq)
kfseq
length =
_, kf (kfseq:()) kf.Time > length length = kf.Time
length
Character = player.Character player.CharacterAdded:()
Humanoid = Character:()
currentAnim, activeAction, actionEndTime = , ,
States = { isSprinting = , isRaging = , isStunned = }
(kfseq, looped, speed)
kfseq (currentAnim == kfseq looped)
().()
().(kfseq, speed , looped ~= )
currentAnim = kfseq
(name, durationOverride)
kf = Anims[name]
kf
activeAction = kf
actionEndTime = () + (durationOverride (kf))
(kf, )
ScreenGui = .(, player:())
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
(pos, text, size, color)
b = .(, ScreenGui)
b.Size = size .(, , , )
b.Position = pos
b.BackgroundColor3 = color .(, , )
b.BackgroundTransparency =
b.Font = .Font.SourceSansSemibold
b.Text = text
b.TextColor3 = .(, , )
b.TextScaled =
.(, b).CornerRadius = .(, )
b
SlashBtn = (.(, , , ), )
BeheadBtn = (.(, , , ), )
GashingBtn = (.(, , , ), )
RagingBtn = (.(, , , ), )
SelfKillBtn= (.(, , , ), , .(, , , ), .(, , ))
KillBtn = (.(, , , ), , .(, , , ), .(, , ))
StunBtn = (.(, , , ), , .(, , , ))
SprintBtn = (.(, , , ), )
SlashBtn.MouseButton1Click:(() () )
BeheadBtn.MouseButton1Click:(() () )
GashingBtn.MouseButton1Click:(() () )
RagingBtn.MouseButton1Click:(()
States.isRaging = States.isRaging
States.isRaging ()
)
SelfKillBtn.MouseButton1Click:(() () )
KillBtn.MouseButton1Click:(() () )
StunBtn.MouseButton1Click:(()
States.isStunned
.(()
States.isStunned =
()
.((Anims[]))
(Anims[], )
.()
()
.((Anims[]))
States.isStunned =
)
)
SprintBtn.MouseButton1Click:(()
States.isSprinting = States.isSprinting
)
RunService.RenderStepped:(()
Character Humanoid.Parent
States.isStunned
Humanoid.WalkSpeed =
Humanoid.JumpPower =
Humanoid.JumpPower =
() < actionEndTime
activeAction activeAction = ; currentAnim =
isMoving = Humanoid.MoveDirection.Magnitude >
isMoving
States.isRaging
Humanoid.WalkSpeed =
(Anims[], )
States.isSprinting
Humanoid.WalkSpeed =
(Anims[], )
Humanoid.WalkSpeed =
(Anims[] Anims[], , )
States.isRaging
(Anims[], )
(Anims[], )
)
Players = :()
RunService = :()
UserInputService = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer:()
UserGameSettings = ():()
ShiftLockGui = .()
ShiftLockGui.Name =
ShiftLockGui.ResetOnSpawn =
ShiftLockGui.ZIndexBehavior = .ZIndexBehavior.Sibling
ShiftLockGui.Parent = PlayerGui
LockButton = .()
LockButton.Name =
LockButton.Parent = ShiftLockGui
LockButton.AnchorPoint = .(, )
LockButton.Position = .(, , , )
LockButton.Size = .(, , , )
LockButton.BackgroundTransparency =
LockButton.BorderSizePixel =
LockButton.Image =
UIAspect = .()
UIAspect.AspectRatio =
UIAspect.AspectType = .AspectType.ScaleWithParentSize
UIAspect.Parent = LockButton
Crosshair = .()
Crosshair.Name =
Crosshair.Parent = ShiftLockGui
Crosshair.AnchorPoint = .(, )
Crosshair.Position = .(, , , -)
Crosshair.Size = .(, , , )
Crosshair.BackgroundTransparency =
Crosshair.Image =
Crosshair.Visible =
Crosshair.ZIndex =
Crosshair.Active =
Crosshair.Selectable =
isShiftLockEnabled =
OFFSET_VAL =
()
success, ZoomController = (()
(LocalPlayer.PlayerScripts.PlayerModule.CameraModule.ZoomController)
)
success ZoomController
upvalues = (ZoomController.Update)
i, v (upvalues)
(v) == v
()
isShiftLockEnabled
cam = .CurrentCamera
cam
UserInputService.MouseBehavior = .MouseBehavior.LockCenter
UserGameSettings.RotationType ~= .RotationType.CameraRelative
(() UserGameSettings.RotationType = .RotationType.CameraRelative )
physicalDist = (cam.Focus.Position - cam.CFrame.Position).Magnitude
isFirstPerson =
physicalDist <=
zoomTarget = ()
isFirstPerson = (zoomTarget < )
currentOffset = ( isFirstPerson) OFFSET_VAL
currentOffset ~=
shiftedCFrame = cam.CFrame * .(currentOffset, , )
cam.CFrame = shiftedCFrame
cam.Focus = shiftedCFrame * .(, , -physicalDist)
()
isShiftLockEnabled = isShiftLockEnabled
Crosshair.Visible = isShiftLockEnabled
mouse = LocalPlayer:()
RunService:()
isShiftLockEnabled
LockButton.Image =
mouse.Icon =
(()
UserGameSettings.ComputerCameraMovementMode = .ComputerCameraMovementMode.Classic
UserGameSettings.TouchCameraMovementMode = .TouchCameraMovementMode.Classic
)
RunService:(, .RenderPriority.Camera.Value + , enforceShiftLock)
LockButton.Image =
mouse.Icon =
(()
UserGameSettings.ComputerCameraMovementMode = .ComputerCameraMovementMode.Default
UserGameSettings.TouchCameraMovementMode = .TouchCameraMovementMode.Default
UserGameSettings.RotationType = .RotationType.MovementRelative
)
UserInputService.MouseBehavior = .MouseBehavior.Default
LockButton.MouseButton1Click:(ToggleShiftLock)
LocalPlayer.CharacterAdded:(()
RunService:()
UserInputService.MouseBehavior = .MouseBehavior.Default
isShiftLockEnabled
LocalPlayer:().Icon =
RunService:(, .RenderPriority.Camera.Value + , enforceShiftLock)
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, files.catbox.moe.
Slasher From Forsaken

Universal