Run it
Copy the script and paste it into your executor.
R = :()
lp = :().LocalPlayer
thrustpower = .huge
(String)
Found = {}
strl = String:()
strl ==
i,v (:():())
.(Found,v)
strl ==
i,v (:():())
v.Name ~= lp.Name
.(Found,v)
strl ==
i,v (:():())
v.Name == lp.Name
.(Found,v)
i,v (:():())
v.Name:():(, #String) == String:()
.(Found,v)
Found
(str,dur)
:():(, {
Title = ,
Text = str,
Icon = ,
Duration = dur
})
h = .()
Main = .()
Top = .()
Title = .()
TextBox = .()
TextButton = .()
h.Name =
h.Parent = :()
h.ResetOnSpawn =
Main.Name =
Main.Parent = h
Main.Active =
Main.Draggable =
Main.BackgroundColor3 = .(, , )
Main.BorderSizePixel =
Main.Position = .(, , , )
Main.Size = .(, , , )
Main.Image =
Top.Name =
Top.Parent = Main
Top.BackgroundColor3 = .(, , )
Top.BorderSizePixel =
Top.Size = .(, , , )
Title.Name =
Title.Parent = Top
Title.BackgroundColor3 = .(, , )
Title.BorderSizePixel =
Title.Position = .(, , , )
Title.Size = .(, , , )
Title.Font = .Font.SourceSans
Title.Text =
Title.TextColor3 = .(, , )
Title.TextScaled =
Title.TextSize =
Title.TextWrapped =
TextBox.Parent = Main
TextBox.BackgroundColor3 = .(, , )
TextBox.BorderSizePixel =
TextBox.Position = .(, , , )
TextBox.Size = .(, , , )
TextBox.Font = .Font.SourceSans
TextBox.PlaceholderText =
TextBox.Text =
TextBox.TextColor3 = .(, , )
TextBox.TextScaled =
TextBox.TextSize =
TextBox.TextWrapped =
TextButton.Parent = Main
TextButton.BackgroundColor3 = .(, , )
TextButton.BorderSizePixel =
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSans
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextScaled =
TextButton.TextSize =
TextButton.TextWrapped =
TextButton.MouseButton1Click:(()
Target = (TextBox.Text)
Target[]
Target = Target[]
walkflinging =
movel =
hum = lp.Character lp.Character:()
hum
hum.Died:(()
walkflinging =
)
R.Heartbeat:()
char = lp.Character
root = char char:()
tchar = Target.Character
troot = tchar tchar:()
char root tchar troot
root.CFrame = troot.CFrame
vel = root.Velocity
root.Velocity = vel * + .(, , )
R.RenderStepped:()
root root.Parent
root.Velocity = vel
R.Stepped:()
root root.Parent
root.Velocity = vel + .(, movel, )
movel = movel * -
(Target.Character Target.Character:()) walkflinging ==
()
)
replaced the flinging method for more reliability

Universal