Run it
Copy the script and paste it into your executor.
Player = .Players.LocalPlayer
UIS = :()
ScreenGui = .CoreGui:() Player.PlayerGui:()
ScreenGui
.()
ScreenGui = .CoreGui:() Player.PlayerGui:()
ScreenGui .()
ScreenGui
ScreenGui:()
ScreenGui.FluxGuide_UI:()
GuideMain = .()
GuideMain.Name =
GuideMain.Parent = ScreenGui
GuideMain.Size = .(, , , )
GuideMain.Position = .(, -, , -)
GuideMain.BackgroundColor3 = .(, , )
GuideMain.BorderSizePixel =
GuideMain.Active =
GuideMain.Draggable =
GuideMain.ZIndex =
corner = .(, GuideMain)
corner.CornerRadius = .(, )
mStroke = .(, GuideMain)
mStroke.Thickness =
mStroke.ApplyStrokeMode = .ApplyStrokeMode.Border
mStroke.Color = .(, , )
mGrad = .(, mStroke)
Header = .(, GuideMain)
Header.Size = .(, , , )
Header.BackgroundTransparency =
Header.ZIndex =
titleLabel = .(, Header)
titleLabel.Size = .(, -, , )
titleLabel.Position = .(, , , )
titleLabel.Text =
titleLabel.Font = .Font.GothamBold
titleLabel.TextSize =
titleLabel.TextColor3 = .(, , )
titleLabel.BackgroundTransparency =
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.ZIndex =
CloseBtn = .(, Header)
CloseBtn.Size = .(, , , )
CloseBtn.Position = .(, -, , )
CloseBtn.Text =
CloseBtn.Font = .Font.GothamBold
CloseBtn.BackgroundColor3 = .(, , )
CloseBtn.TextColor3 = .(, , )
CloseBtn.ZIndex =
.(, CloseBtn).CornerRadius = .(, )
CloseBtn.MouseButton1Click:(() GuideMain:() )
Scroll = .(, GuideMain)
Scroll.Size = .(, -, , -)
Scroll.Position = .(, , , )
Scroll.BackgroundTransparency =
Scroll.BorderSizePixel =
Scroll.ScrollBarThickness =
Scroll.ScrollBarImageColor3 = .(, , )
Scroll.CanvasSize = .(, , , )
Scroll.AutomaticCanvasSize = .AutomaticSize.Y
Scroll.ZIndex =
layout = .(, Scroll)
layout.Padding = .(, )
layout.SortOrder = .SortOrder.LayoutOrder
(txt, isTitle)
label = .(, Scroll)
label.Size = .(, -, , )
label.BackgroundTransparency =
label.Text = txt
label.TextColor3 = isTitle .(, , ) .(, , )
label.Font = isTitle .Font.GothamBold .Font.Gotham
label.TextSize = isTitle
label.TextWrapped =
label.TextXAlignment = .TextXAlignment.Left
label.AutomaticSize = .AutomaticSize.Y
label.ZIndex =
.(()
.(()
GuideMain .()
pulse = (.(() * ) + ) /
hue = + (pulse * )
saturation = + (pulse * )
brightness = + (pulse * )
clrLight = .(hue, saturation, brightness)
clrDark = .(hue, saturation, brightness - (pulse * ))
titleLabel.TextColor3 = clrLight
mGrad.Color = ColorSequence.({
ColorSequenceKeypoint.(, clrLight),
ColorSequenceKeypoint.(, clrDark)
})
mGrad.Rotation = (() * ) %
)
success, content = (()
:()
)
success content #content >
_, line (content:())
#line:(, ) >
line:(,) == (line:(), )
(line, )
(, )
(, )
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
!!ATTENTION!! To run this script (and make use of it) u MUST execute and run "FLUXBLOCKS Universal Block Coding Engine"! # WELCOME TO FLUXBLOCKS FluxBlocks is a powerful engine that brings Visual Scripting directly to Roblox. You don't need to write a single line of code – simply connect logic blocks to create your own exploits and automations. # THE BASICS To start creating a script, select a block from the menu on the left. 1. START BLOCK: Every script MUST begin with the green "START" block. Without it, the engine won't know where to begin. 2. CONNECTING: Place blocks underneath each other. They will automatically snap into place when you drag them close to the end of the previous block. 3. EXECUTION: Once your chain is ready, press the green "RUN" button in the main menu. Your script will then be processed from top to bottom. 4. STOPPING: Use the red "HALT" button to immediately terminate all running processes. # MENU & NAVIGATION The interface is divided into categories to keep everything organized: - BASICS: Contains core logic like Start and Wait times. - CHEATS: Pre-built functions like ESP or Tracers that you can integrate into your logic. - CONTROLS: Advanced logic lik