Run it
Copy the script and paste it into your executor.
Players = :()
TweenService = :()
RunService = :()
SoundService = :()
player = Players.LocalPlayer
playerGui = player:()
camera = .CurrentCamera
G00BY_IMAGE_ID =
SOUND_IDS = {
,
,
,
,
}
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.IgnoreGuiInset =
screenGui.Parent = playerGui
flashFrame = .()
flashFrame.Size = .(, , , )
flashFrame.BackgroundColor3 = .(, , )
flashFrame.BackgroundTransparency =
flashFrame.Visible =
flashFrame.ZIndex =
flashFrame.Parent = screenGui
jumpscareImage = .()
jumpscareImage.Size = .(, , , )
jumpscareImage.AnchorPoint = .(, )
jumpscareImage.Position = .(, , , )
jumpscareImage.Image = G00BY_IMAGE_ID
jumpscareImage.BackgroundTransparency =
jumpscareImage.ImageTransparency =
jumpscareImage.Visible =
jumpscareImage.ZIndex =
jumpscareImage.Parent = screenGui
isShaking =
shakeIntensity =
()
isShaking =
.(()
isShaking
RunService.RenderStepped:()
x = .(-, ) / * shakeIntensity
y = .(-, ) / * shakeIntensity
z = .(-, ) / * shakeIntensity
camera.CFrame = camera.CFrame * .(.(x), .(y), .(z))
)
()
isShaking =
(duration)
flashFrame.Visible =
jumpscareImage.Visible =
jumpscareImage.ImageTransparency =
()
endTime = .() + duration
.() < endTime
flashFrame.BackgroundColor3 = .(, , )
flashFrame.BackgroundTransparency =
.()
flashFrame.BackgroundColor3 = .(, , )
flashFrame.BackgroundTransparency =
.()
()
flashFrame.Visible =
fadeTween = TweenService:(jumpscareImage, TweenInfo.(), {ImageTransparency = })
fadeTween:()
fadeTween.Completed:(()
jumpscareImage.Visible =
screenGui:()
)
()
soundInstances = {}
i, id (SOUND_IDS)
id ~= id ~=
sound = .()
sound.SoundId = id
sound.Volume =
sound.PlaybackSpeed =
sound.Parent = SoundService
_ = ,
distortion = .()
distortion.Level =
distortion.Parent = sound
.(soundInstances, sound)
i = , #soundInstances -
soundInstances[i].Ended:(()
soundInstances[i + ]:()
)
soundInstances[]
soundInstances[]:()
()
()
.()
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Universal