Run it
Copy the script and paste it into your executor.
local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20.
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
sethiddenproperty(l,,)
(t,,)
t.WaterWaveSize =
t.WaterWaveSpeed =
t.WaterReflectance =
t.WaterTransparency =
l.GlobalShadows =
l.FogEnd =
l.Brightness =
().Rendering.QualityLevel =
i, v (w:())
v:() v:()
v.Material =
v.Reflectance =
(v:() v:()) decalsyeeted
v.Transparency =
v:() v:()
v.Lifetime = NumberRange.()
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:() v:() v:()
v.Enabled =
v:() decalsyeeted
v.Material =
v.Reflectance =
v.TextureID =
v:() decalsyeeted
v.TextureId=
v:() decalsyeeted
v.Graphic=
(v:() v:()) decalsyeeted
v[v.ClassName..]=
i = ,#l:()
e=l:()[i]
e:() e:() e:() e:() e:()
e.Enabled =
w.DescendantAdded:((v)
()
v:() v:()
v.Material =
v.Reflectance =
v:() v:() decalsyeeted
v.Transparency =
v:() v:()
v.Lifetime = NumberRange.()
v:()
v.BlastPressure =
v.BlastRadius =
v:() v:() v:() v:()
v.Enabled =
v:() decalsyeeted
v.Material =
v.Reflectance =
v.TextureID =
v:() decalsyeeted
v.TextureId=
v:() decalsyeeted
v.ShirtGraphic=
(v:() v:()) decalsyeeted
v[v.ClassName..]=
)Make your game smooth