Run it
Copy the script and paste it into your executor.
local UIS = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
isOptimized =
originalData = {}
sg = .(, :())
sg.Name =
btn = .(, sg)
btn.Name =
btn.Size = .(, , , )
btn.Position = .(, , , -)
btn.BackgroundColor3 = .(, , )
btn.Text =
btn.TextColor3 = .(, , )
btn.Font = .Font.SourceSansBold
btn.TextSize =
corner = .(, btn)
corner.CornerRadius = .(, )
UIS.KeyboardEnabled
tip = .(, sg)
tip.Size = .(, , , )
tip.Position = .(, , , -)
tip.BackgroundTransparency =
tip.Text =
tip.TextColor3 = .(, , )
tip.TextStrokeTransparency =
tip.Font = .Font.SourceSansItalic
tip.TextSize =
tip.TextXAlignment = .TextXAlignment.Left
.(, ()
tween = TweenService:(tip, TweenInfo.(), {TextTransparency = , TextStrokeTransparency = })
tween:()
tween.Completed:(() tip:() )
)
()
isOptimized = isOptimized
btn.BackgroundColor3 = isOptimized .(, , ) .(, , )
isOptimized
_, obj (.Workspace:())
obj:() obj:()
originalData[obj] = {Material = obj.Material, Color = obj.Color}
obj.Material = .Material.SmoothPlastic
obj:() obj:()
originalData[obj] = {Transparency = obj.Transparency}
obj.Transparency =
.Lighting.GlobalShadows =
obj, data (originalData)
obj obj.Parent
data.Material obj.Material = data.Material
data.Transparency obj.Transparency = data.Transparency
originalData = {}
.Lighting.GlobalShadows =
btn.MouseButton1Click:(toggleFPS)
UIS.InputBegan:((input, processed)
processed input.KeyCode == .KeyCode.LeftControl
()
)Reduces Lag and Increases FPS by reducing the quality of textures Works on ALL EXECUTORS Works on ALL GAMES

Universal