Run it
Copy the script and paste it into your executor.
local light = game.Lighting
for i, v in pairs(light:GetChildren()) do
v:Destroy()
end
local ter = workspace.Terrain
local color = Instance.new("ColorCorrectionEffect")
local bloom = Instance.new("BloomEffect")
local sun = Instance.new("SunRaysEffect")
local blur = Instance.new("BlurEffect")
color.Parent = light
bloom.Parent = light
sun.Parent = light
blur.Parent = light
-- enable or disable shit
local config = {
Terrain = ;
ColorCorrection = ;
Sun = ;
Lighting = ;
BloomEffect = ;
}
color.Enabled =
color.Contrast =
color.Brightness =
color.Saturation =
color.TintColor = .(, , )
bloom.Enabled =
bloom.Intensity =
sun.Enabled =
sun.Intensity =
sun.Spread =
bloom.Enabled =
bloom.Intensity =
bloom.Size =
bloom.Threshold =
blur.Enabled =
blur.Size =
config.ColorCorrection
color.Enabled =
config.Sun
sun.Enabled =
config.Terrain
ter.WaterColor = .(, , )
ter.WaterWaveSize =
ter.WaterWaveSpeed =
ter.WaterTransparency =
ter.WaterReflectance =
config.Lighting
light.Ambient = .(, , )
light.Brightness =
light.ColorShift_Bottom = .(, , )
light.ColorShift_Top = .(, , )
light.ExposureCompensation =
light.FogColor = .(, , )
light.GlobalShadows =
light.OutdoorAmbient = .(, , )
light.Outlines =
:()[] =