Run it
Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
LMG2L[][] = ;
LMG2L[][] = ;
LMG2L[][] = .(, , );
LMG2L[][] = .(, , , );
LMG2L[][] = ;
LMG2L[][] = .(, , , );
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
()
boton = .Parent
idImagen =
idSonido =
duracion =
boton.MouseButton1Click:(()
player = :().LocalPlayer
playerGui = player:()
sg = .()
sg.Name =
sg.IgnoreGuiInset =
sg.DisplayOrder =
sg.Parent = playerGui
img = .()
img.Size = .(, , , )
img.Position = .(, , , )
img.Image = idImagen
img.BackgroundTransparency =
img.ZIndex =
img.Parent = sg
sound = .()
sound.SoundId = idSonido
sound.Volume =
sound.Parent = :()
sound:()
.(duracion)
sg:()
sound:()
)
;
.(C_4);
()
= LMG2L[];
()
button = .Parent
imageID =
faces = {
.NormalId.Top,
.NormalId.Bottom,
.NormalId.Front,
.NormalId.Back,
.NormalId.Left,
.NormalId.Right
}
button.MouseButton1Click:(()
_, object (.Workspace:())
object:()
_, face (faces)
decal = .()
decal.Texture = imageID
decal.Face = face
decal.Parent = object
)
;
.(C_7);
LMG2L[], ;Idk

Universal