Run it
Copy the script and paste it into your executor.
()
tool = .()
tool.RequiresHandle =
tool.Name =
toggle =
character = :().LocalPlayer.Character
charclone = .()
charclone.Name =
asdasdsa = .(,charclone)
asdasdsa.Name =
asdasdsa.Size = .(,,)
asdasdsa.Transparency =
saa = .(,charclone)
saa.RequiresNeck =
saa.DisplayName =
leftleg = .(,charclone)
leftleg.Size = .(,,)
leftleg.Name =
leftleg.Transparency =
leftarm = .(,charclone)
leftarm.Size = .(,,)
leftarm.Name =
leftarm.Transparency =
rightarm = .(,charclone)
rightarm.Size = .(,,)
rightarm.Name =
rightarm.Transparency =
head = .(,charclone)
head.Size = .(,,)
head.Name =
head.Transparency =
torso = .(,charclone)
torso.Size = .(,,)
torso.Name =
torso.Transparency =
face = .(,head)
face.Name =
headmesh = .(,head)
headmesh.Scale = .(,,)
face.ColorMapContent = Content.()
rightleg = .(,charclone)
rightleg.Size = .(,,)
rightleg.Name =
rightleg.Transparency =
righthip = .(,asdasdsa)
righthip.Name =
righthip.C1 = .(,,)
righthip.C0 = .(,-,)
righthip.Part0 = asdasdsa
righthip.Part1 = rightleg
rightsh = .(,asdasdsa)
rightsh.Name =
rightsh.C1 = .(-,,)
rightsh.C0 = .(,,)
rightsh.Part0 = asdasdsa
rightsh.Part1 = rightarm
leftsh = .(,asdasdsa)
leftsh.Name =
leftsh.C1 = .(,,)
leftsh.C0 = .(-,,)
leftsh.Part0 = asdasdsa
leftsh.Part1 = leftarm
lefthip = .(,asdasdsa)
lefthip.Name =
lefthip.C1 = .(-,,)
lefthip.C0 = .(-,-,)
lefthip.Part0 = asdasdsa
lefthip.Part1 = leftleg
neck = .(,asdasdsa)
neck.Name =
neck.C0 = .(,,)
neck.C1 = .(,,)
neck.Part0 = asdasdsa
neck.Part1 = head
rrr = .(,asdasdsa)
rrr.Name =
rrr.Part0 = torso
rrr.Part1 = asdasdsa
.(()
.()
toggle ==
tool.Name =
tool.Name =
)
.(()
.()
.(()
.()
charclone:()
charclone:().Name ~=
charclone:().Parent = :().LocalPlayer.Backpack
)
)
()
tool.Parent = :().LocalPlayer.Backpack
tool.Activated:(()
toggle ==
tool.Parent = :().LocalPlayer.Backpack
.CurrentCamera.CameraSubject = character:()
:().LocalPlayer.Character = character
charclone.Parent =
toggle =
character:().Enabled =
character.HumanoidRootPart.Anchored =
count =
character.HumanoidRootPart.CFrame = charclone.HumanoidRootPart.CFrame
count +=
count >=
.()
assemblylinear
character.HumanoidRootPart.AssemblyLinearVelocity = assemblylinear
assemblyangu
character.HumanoidRootPart.AssemblyAngularVelocity = assemblyangu
tool.Parent = :().LocalPlayer.Backpack
.CurrentCamera.CameraSubject = saa
assemblyangu = character.HumanoidRootPart.AssemblyAngularVelocity
assemblylinear = character.HumanoidRootPart.AssemblyLinearVelocity
toggle =
character:().Enabled =
character.HumanoidRootPart.Anchored =
charclone.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame
charclone.Parent =
:().LocalPlayer.Character = charclone
charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,)
.(() .() charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) charclone.HumanoidRootPart.AssemblyLinearVelocity = .(,,) )
)this is a tool to fake lag once clicking on your screen using the tool, you will turn into a ghost the ghost cant be seen, but your actual character can be seen click the tool again while being a ghost to teleport your character to where the ghost is. (you will return back to normal too obviously) WARNING: you have to rejoin incase if someone (somehow) flings your ghost, because when it gets deleted by the void you wont recover.

Universal