Run it
Copy the script and paste it into your executor.
Players = :()
UserInputService = :()
InsertService = :()
player = Players.LocalPlayer
character = player.Character player.CharacterAdded:()
humanoid = character:()
rightArm = character:() character:()
()
humanoid.RigType == .HumanoidRigType.R15
animation1 = .()
animation2 = .()
animation3 = .()
animationL = .()
walkAnimation = .()
flyAnimation = .()
zAnimation = .()
zFollowUpAnimation = .()
()
animation2.AnimationId =
animation3.AnimationId =
animationL.AnimationId =
walkAnimation.AnimationId =
flyAnimation.AnimationId =
animation1.AnimationId =
animation2.AnimationId =
animation3.AnimationId =
animationL.AnimationId =
walkAnimation.AnimationId =
flyAnimation.AnimationId =
zAnimation.AnimationId =
zFollowUpAnimation.AnimationId =
animationTrack1 = humanoid:(animation1)
animationTrack2 = humanoid:(animation2)
animationTrack3 = humanoid:(animation3)
animationTrackL = humanoid:(animationL)
walkTrack = humanoid:(walkAnimation)
flyTrack = humanoid:(flyAnimation)
zTrack = humanoid:(zAnimation)
zFollowUpTrack = humanoid:(zFollowUpAnimation)
gunSound = .()
gunSound.SoundId =
gunSound.Volume =
gunSound.Looped =
gunSound.Parent = character:()
zSound = .()
zSound.SoundId =
zSound.Volume =
zSound.Looped =
zSound.PlaybackSpeed =
zSound.Parent = character:()
particleEmitter = .()
particleEmitter.Texture =
particleEmitter.Color = ColorSequence.(.(, , ))
particleEmitter.Lifetime = NumberRange.()
particleEmitter.Rate =
particleEmitter.EmissionDirection = .NormalId.Bottom
particleEmitter.Enabled =
particleEmitter.Parent = rightArm
(input)
input.KeyCode == .KeyCode.K ()
animationTrack1:()
animationTrack1.Stopped:()
animationTrack2:()
animationTrack2.Stopped:()
animationTrack3:()
()
animationTrack3:()
input.KeyCode == .KeyCode.K ()
animationTrack2:()
animationTrack2.Stopped:()
animationTrack3:()
()
animationTrack3:()
(input)
input.KeyCode == .KeyCode.L
animationTrackL:()
gunSound:()
particleEmitter.Enabled =
()
particleEmitter.Enabled =
(input)
input.KeyCode == .KeyCode.Q
flyTrack:()
character.HumanoidRootPart.Anchored =
character.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame * .(, , )
()
(flyTrack.Length)
i = ,
flyTrack:()
(flyTrack.Length)
flyTrack:()
character.HumanoidRootPart.Anchored =
highlight = .()
highlight.FillColor = .(, , )
highlight.FillTransparency =
highlight.Parent = character
(input)
input.KeyCode == .KeyCode.Z
zTrack:()
zSound:()
()
zTrack:()
zSound:()
zFollowUpTrack:()
()
walkTrack.IsPlaying
walkTrack:()
humanoid.Running:((speed)
speed >
()
walkTrack:()
)
UserInputService.InputBegan:(onKeyPressK)
UserInputService.InputBegan:(onKeyPressL)
UserInputService.InputBegan:(onKeyPressQ)
UserInputService.InputBegan:(onKeyPressZ)

Universal