Fe bypass snake · RobloxExploits.lolFe bypass snake
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Fe bypass snake.lua · 164 lines
Players = :()
RunService = :()
player = Players.LocalPlayer
char = player.Character player.CharacterAdded:()
hum = char:()
root = char:()
(huh:)
sound = .(, .Workspace)
sound.PlaybackSpeed =
sound.SoundId =
sound.Looped =
huh ==
sound:()
_, v (char:())
v:() v.Name ~=
v.Transparency =
v:() v.Name ==
v:()
v:()
v:()
faceImage
faceImage =
head = char:()
head
face = head:()
face
faceImage = face.Texture
SEGMENTS =
DISTANCE =
segments = {}
head = .()
head.Name =
head.Shape = .PartType.Ball
head.Size = .(, , )
head.Anchored =
head.CanCollide =
head.Color = .(, , )
head.Material = .Material.SmoothPlastic
head.Parent =
(parent)
surface = .()
surface.Face = .NormalId.Front
surface.AlwaysOnTop =
surface.SizingMode = .SurfaceGuiSizingMode.PixelsPerStud
surface.CanvasSize = .(, )
surface.Parent = parent
img = .()
img.BackgroundTransparency =
img.Size = .(, )
img.Image = faceImage
img.Parent = surface
i = , SEGMENTS
seg = .()
seg.Name = ..i
seg.Shape = .PartType.Ball
seg.Size = .(, , )
seg.Anchored =
seg.CanCollide =
seg.Color = .(, , )
seg.Material = .Material.SmoothPlastic
seg.Parent =
segments[i] = seg
.(()
.()
randomColor = .(.(), , )
head.Color = randomColor
_, seg (segments)
seg.Color = randomColor
)
points = {}
t =
()
.(points, , root.CFrame)
#points > (SEGMENTS + ) * .(DISTANCE * )
.(points)
RunService.RenderStepped:((dt)
t += dt *
moving = hum.MoveDirection.Magnitude >
moving
wiggle = .(t) *
head.CFrame = .(root.Position)
* .(, wiggle * , )
* .(, -, -)
head.CFrame = .(root.Position) * .(, -, -)
()
i, seg (segments)
index = i * .(DISTANCE * )
points[index]
wave = .(t + i * ) *
seg.CFrame = points[index] * .(, wave, )
)
.Workspace:():()
(.Workspace:())
()
--// AreWeDeadAss Snakes FE BYPASS by OutMoonbkToTroll
local
game
GetService
"Players"
local
game
GetService
"RunService"
local
local
or
Wait
local
WaitForChild
"Humanoid"
local
WaitForChild
"HumanoidRootPart"
local
function
AreWeDeadAss
boolean
local
Instance
new
"Sound"
game
0.26
"rbxassetid://100144436964048"
true
if
true
then
Play
else
return
end
end
---------------------------------------------------
-- HIDE CHARACTER BODY + REMOVE ORIGINAL FACE
---------------------------------------------------
for
in
ipairs
GetDescendants
do
if
IsA
"BasePart"
and
"HumanoidRootPart"
then
1
elseif
IsA
"Decal"
and
"face"
then
Destroy
-- delete face
elseif
IsA
"Accessory"
then
Destroy
end
end
---------------------------------------------------
-- GET PLAYER FACE IMAGE URL
---------------------------------------------------
local
do
-- default Roblox face fallback
"rbxasset://textures/face.png"
-- check head for any decal face before removing
local
FindFirstChild
"Head"
if
then
local
FindFirstChildWhichIsA
"Decal"
if
then
end
end
end
---------------------------------------------------
-- CREATE SNAKE PARTS
---------------------------------------------------
local
60
local
1.5
local
-- HEAD (sphere)
local
Instance
new
"Part"
"SnakeHead"
Enum
Vector3
new
2.5
2.5
2.5
true
false
Color3
fromRGB
0
255
0
Enum
workspace
---------------------------------------------------
-- ADD PLAYER FACE AS SURFACE GUI TO HEAD
---------------------------------------------------
local
function
parenting
local
Instance
new
"SurfaceGui"
Enum
true
Enum
Vector2
new
256
256
local
Instance
new
"ImageLabel"
1
UDim2
fromScale
1
1
end
---------------------------------------------------
-- BODY SEGMENTS (sphere chain)
---------------------------------------------------
for
1
do
local
Instance
new
"Part"
"SnakeSeg_"
Enum
Vector3
new
1.8
1.8
1.8
true
false
Color3
fromRGB
0
200
0
Enum
workspace
end
---------------------------------------------------
-- COLOR SHIFT
---------------------------------------------------
task
spawn
function
while
true
do
task
wait
0.2
local
Color3
fromHSV
math
random
1
1
for
in
ipairs
do
end
end
end
---------------------------------------------------
-- MOVEMENT TRAIL
---------------------------------------------------
local
local
0
local
function
updatePoints
table
insert
1
if
3
math
floor
2
then
table
remove
end
end
---------------------------------------------------
-- SLITHER LOOP
---------------------------------------------------
Connect
function
6
local
0
if
then
local
math
sin
0.6
CFrame
new
CFrame
Angles
0
0.2
0
CFrame
new
0
2
2
else
CFrame
new
CFrame
new
0
2
2
end
updatePoints
for
in
ipairs
do
local
math
floor
2
if
then
local
math
sin
0.4
0.4
CFrame
Angles
0
0
end
end
end
game
WaitForChild
"SnakeHead"
Destroy
parenting
game
FindFirstChild
"SnakeSeg_1"
AreWeDeadAss
true
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