Run it
Copy the script and paste it into your executor.
Players = :()
Player = Players.LocalPlayer
ScreenGui = .()
Frame = .()
TextBox = .()
TextButton = .()
ScreenGui.Parent = Player:()
ScreenGui.ResetOnSpawn =
Frame.Parent = ScreenGui
Frame.BackgroundColor3 = .(, , )
Frame.Position = .(, -, , -)
Frame.Size = .(, , , )
Frame.Active =
Frame.Draggable =
TextBox.Parent = Frame
TextBox.BackgroundColor3 = .(, , )
TextBox.Position = .(, , , )
TextBox.Size = .(, , , )
TextBox.Font = .Font.SourceSans
TextBox.PlaceholderText =
TextBox.Text =
TextBox.TextColor3 = .(, , )
TextBox.TextSize =
TextButton.Parent = Frame
TextButton.BackgroundColor3 = .(, , )
TextButton.Position = .(, , , )
TextButton.Size = .(, , , )
TextButton.Font = .Font.SourceSans
TextButton.Text =
TextButton.TextColor3 = .(, , )
TextButton.TextSize =
(Name)
Name = Name:()
_, x , Players:()
x ~= Player
x.Name:():( .. Name) x.DisplayName:():( .. Name)
x
(_Title, _Text, Time)
:():(, {Title = _Title, Text = _Text, Duration = Time})
(TargetPlayer)
Character = Player.Character
Humanoid = Character Character:()
RootPart = Humanoid Humanoid.RootPart
TCharacter = TargetPlayer.Character
THumanoid = TCharacter TCharacter:()
TRootPart = THumanoid THumanoid.RootPart
THead = TCharacter TCharacter:()
Accessory = TCharacter TCharacter:()
Handle = Accessory Accessory:()
Character Humanoid RootPart
RootPart.Velocity.Magnitude <
().OldPos = RootPart.CFrame
THumanoid THumanoid.Sit
(, , )
THead
.CurrentCamera.CameraSubject = THead
Handle
.CurrentCamera.CameraSubject = Handle
.CurrentCamera.CameraSubject = THumanoid
TCharacter:()
(BasePart, Pos, Ang)
RootPart.CFrame = .(BasePart.Position) * Pos * Ang
Character:(.(BasePart.Position) * Pos * Ang)
RootPart.Velocity = .(, * , )
RootPart.RotVelocity = .(, , )
(BasePart)
TimeToWait =
Time = ()
Angle =
RootPart THumanoid
BasePart.Velocity.Magnitude <
Angle = Angle +
(BasePart, .(, , ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), ,))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , -) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(-, -, ) + THumanoid.MoveDirection * BasePart.Velocity.Magnitude / , .(.(Angle), , ))
.()
(BasePart, .(, , ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, -, ) + THumanoid.MoveDirection,.(.(Angle), , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, -, -THumanoid.WalkSpeed), .(, , ))
.()
(BasePart, .(, , THumanoid.WalkSpeed), .(.(), , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, -TRootPart.Velocity.Magnitude / ), .(, , ))
.()
(BasePart, .(, , TRootPart.Velocity.Magnitude / ), .(.(), , ))
.()
(BasePart, .(, -, ), .(.(), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
(BasePart, .(, - ,), .(.(-), , ))
.()
(BasePart, .(, -, ), .(, , ))
.()
BasePart.Velocity.Magnitude > BasePart.Parent ~= TargetPlayer.Character TargetPlayer.Parent ~= Players TargetPlayer.Character == TCharacter THumanoid.Sit Humanoid.Health <= () > Time + TimeToWait
.FallenPartsDestroyHeight = /
BV = .()
BV.Name =
BV.Parent = RootPart
BV.Velocity = .(, , )
BV.MaxForce = .(/, /, /)
Humanoid:(.HumanoidStateType.Seated, )
TRootPart THead
(TRootPart.CFrame.p - THead.CFrame.p).Magnitude >
(THead)
(TRootPart)
TRootPart THead
(TRootPart)
TRootPart THead
(THead)
TRootPart THead Accessory Handle
(Handle)
(, , )
BV:()
Humanoid:(.HumanoidStateType.Seated, )
.CurrentCamera.CameraSubject = Humanoid
RootPart.CFrame = ().OldPos * .(, , )
Character:(().OldPos * .(, , ))
Humanoid:()
.(Character:(), (_, x)
x:()
x.Velocity, x.RotVelocity = .(), .()
)
.()
(RootPart.Position - ().OldPos.p).Magnitude <
.FallenPartsDestroyHeight = ().FPDH
(, , )
TextButton.MouseButton1Click:(()
targetName = TextBox.Text
targetPlayer = (targetName)
targetPlayer
(targetPlayer)
(, , )
)Fe fling teleport free no key

Universal