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Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .(, player.PlayerGui)
screenGui.Name =
buttonsConfig = {
{Name = , Text = , Position = .(, , , ), OnClick = (button)
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
animator = humanoid:() .(, humanoid)
shieldAnimation = .()
shieldAnimation.AnimationId =
shieldTrack = animator:(shieldAnimation)
button.MouseButton1Down:(()
shieldTrack:()
()
)
button.MouseButton1Up:(()
shieldTrack:()
()
)
},
{Name = , Text = , Position = .(, , , ), OnClick = ()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoidRootPart = character:()
humanoid humanoidRootPart
animator = humanoid:() .(, humanoid)
dashAnimation = .()
dashAnimation.AnimationId =
dashTrack = animator:(dashAnimation)
dashTrack:()
()
dashVelocity =
dashDirection = humanoidRootPart.CFrame.LookVector
humanoidRootPart.Velocity = dashDirection * dashVelocity
.()
dashTrack:()
()
},
{Name = , Text = , Position = .(, , , ), OnClick = ()
character = player.Character player.CharacterAdded:()
humanoid = character:()
humanoid
punchAnimations = {, }
randomAnimationId = punchAnimations[.(, #punchAnimations)]
animation = .()
animation.AnimationId = randomAnimationId
animator = humanoid:() .(, humanoid)
animationTrack = animator:(animation)
animationTrack:()
( .. randomAnimationId)
()
}
}
(config, parent)
button = .()
button.Name = config.Name
button.Text = config.Text
button.Size = .(, , , )
button.Position = config.Position
button.BackgroundColor3 = .(, , )
button.TextColor3 = .(, , )
button.TextScaled =
button.Font = .Font.FredokaOne
button.Parent = parent
corner = .()
corner.CornerRadius = .(, )
corner.Parent = button
stroke = .()
stroke.Color = .(, , )
stroke.Thickness =
stroke.Parent = button
button.MouseButton1Click:(()
config.(button)
)
_, config (buttonsConfig)
(config, screenGui)
Players = :()
player = Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
animation = .()
animation.AnimationId =
tool.Activated:(()
()
humanoid = player.Character player.Character:()
humanoid
()
animTrack = humanoid:(animation)
animTrack:()
)
tool.Parent = backpack
Players = :()
player = Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
animation = .()
animation.AnimationId =
tool.Activated:(()
()
humanoid = player.Character player.Character:()
humanoid
()
animTrack = humanoid:(animation)
animTrack:()
)
tool.Parent = backpack
Players = :()
player = Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
animation = .()
animation.AnimationId =
tool.Activated:(()
()
humanoid = player.Character player.Character:()
humanoid
()
animTrack = humanoid:(animation)
animTrack:()
)
tool.Parent = backpack
Players = :()
player = Players.LocalPlayer
backpack = player:()
tool = .()
tool.Name =
tool.RequiresHandle =
tool.CanBeDropped =
animation = .()
animation.AnimationId =
tool.Activated:(()
()
humanoid = player.Character player.Character:()
humanoid
()
animTrack = humanoid:(animation)
animTrack:()
)
tool.Parent = backpack
(:())()
(:())()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: rawscripts.net.
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