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Copy the script and paste it into your executor.
Player, Character, Mouse = :().LocalPlayer, :().LocalPlayer.Character, :().LocalPlayer:();
currentCam = .CurrentCamera
Humanoid = Character:();
Torso = Character:();
Head = Character:();
Right_Arm = Character:();
Left_Arm = Character:();
Right_Leg = Character:();
Right_Leg.FormFactor = ;
Left_Leg = Character:();
Left_Leg.FormFactor = ;
Right_Shoulder = Torso:();
Left_Shoulder = Torso:();
Right_Hip = Torso:();
Left_Hip = Torso:();
Neck = Torso:();
rootPart = Character:();
rootPart.Archivable = ;
rootJoint = rootPart:();
rootJoint.Archivable = ;
c_new = .new;
i_new = .new;
c_angles = .Angles;
Humanoid:();
Animations =
followMouse =
isSprinting =
Angle =
angleSpeed =
currentAnim
Vaping =
vapePower =
Release =
currentFace = Head.face.Texture
(float)
float < float =
float
(float)
float > float =
float
(float, max)
float > max float = max
float
(float, min)
float > min float = min
float
newWeld = (wp0, wp1, wc0x, wc0y, wc0z)
wld = .(, wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = .(wc0x, wc0y, wc0z)
wld
newWeld2 = (wp02, wp12, wc0x2, wc0y2, wc0z2, wc0x12, wc0y12, wc0z12)
wld2 = .(, wp12)
wld2.Part0 = wp02
wld2.Part1 = wp12
wld2.C0 = .(wc0x2, wc0y2, wc0z2) * .(wc0x12, wc0y12, wc0z12)
wld2
LA_Weld = (Torso, Left_Arm, -, , )
Left_Arm.Weld.C1 = .(, , )
RA_Weld = (Torso, Right_Arm, , , )
Right_Arm.Weld.C1 = .(, , )
LL_Weld = (Torso, Left_Leg, -, -, )
Left_Leg.Weld.C1 = .(, , )
RL_Weld = (Torso, Right_Leg, , -, )
Right_Leg.Weld.C1 = .(, , )
Torso_Weld = (rootPart, Torso, , -, )
Torso.Weld.C1 = .(, -, )
Head_Weld = (Torso, Head, , , )
(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = , , , , ,
(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
fp = ()
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide =
fp.Locked =
fp.BrickColor = BrickColor.((brickcolor))
fp.Name = name
fp.Size = size
fp.Position = Character.Torso.Position
(fp)
fp.Material = material
fp:()
fp
(Mesh, part, meshtype, meshid, offset, scale)
mesh = (Mesh)
mesh.Parent = part
Mesh ==
mesh.MeshType = meshtype
mesh.MeshId = meshid
mesh.Offset = offset
mesh.Scale = scale
mesh
(parent, part0, part1, c0, c1)
weld = ()
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
weld.C1 = c1
weld
(num)
num == num ==
:().Stepped:()
i = , num
:().Stepped:()
(start, face, range, wat)
ray = Ray.(start.p, (face.p - start.p).Unit * range)
hit, pos = :(ray, wat)
ray, hit, pos
(cf)
mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:()
trace = m00 + m11 + m22
trace >
s = .( + trace)
recip = /s
(m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*
i =
m11 > m00
i =
m22 > (i == m00 m11)
i =
i ==
s = .(m00-m11-m22+)
recip = /s
*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
i ==
s = .(m11-m22-m00+)
recip = /s
(m01+m10)*recip, *s, (m21+m12)*recip, (m02-m20)*recip
i ==
s = .(m22-m00-m11+)
recip = /s (m02+m20)*recip, (m12+m21)*recip, *s, (m10-m01)*recip
(px, py, pz, x, y, z, w)
xs, ys, zs = x + x, y + y, z + z
wx, wy, wz = w*xs, w*ys, w*zs
xx = x*xs
xy = x*ys
xz = x*zs
yy = y*ys
yz = y*zs
zz = z*zs
.(px, py, pz,-(yy+zz), xy - wz, xz + wy,xy + wz, -(xx+zz), yz - wx, xz - wy, yz + wx, -(xx+yy))
(a, b, t)
cosTheta = a[]*b[] + a[]*b[] + a[]*b[] + a[]*b[]
startInterp, finishInterp;
cosTheta >=
( - cosTheta) >
theta = .(cosTheta)
invSinTheta = /.(theta)
startInterp = .((-t)*theta)*invSinTheta
finishInterp = .(t*theta)*invSinTheta
startInterp = -t
finishInterp = t
(+cosTheta) >
theta = .(-cosTheta)
invSinTheta = /.(theta)
startInterp = .((t-)*theta)*invSinTheta
finishInterp = .(t*theta)*invSinTheta
startInterp = t-
finishInterp = t
a[]*startInterp + b[]*finishInterp, a[]*startInterp + b[]*finishInterp, a[]*startInterp + b[]*finishInterp, a[]*startInterp + b[]*finishInterp
(a, b, t)
qa = {(a)}
qb = {(b)}
ax, ay, az = a.x, a.y, a.z
bx, by, bz = b.x, b.y, b.z
_t = -t
(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,(qa, qb, t))
freeFalling =
Humanoid.FreeFalling:((f)
f
freeFalling =
freeFalling =
)
()
()
Release == vapePower >
Vaping =
Humanoid.WalkSpeed =
Humanoid.JumpPower =
smoke = .(, Head)
smoke.Color = ColorSequence.(.(, , ))
smoke.Texture =
smoke.Size = NumberSequence.({
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , )
})
smoke.Transparency = NumberSequence.({
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , ),
NumberSequenceKeypoint.(, , )
})
smoke.Speed = NumberRange.()
smoke.EmissionDirection =
smoke.Acceleration = .(, , )
smoke.Lifetime = NumberRange.(vapePower/)
smoke.Rate =
smoke.ZOffset =
smoke.RotSpeed = NumberRange.()
smoke.Rotation = NumberRange.()
i = , ,
Animations =
RA_Weld.C0 = (RA_Weld.C0, (, , ) * (.(), .(), .()), )
LA_Weld.C0 = (LA_Weld.C0, (-, , ) * (.(), .(), .(-)), )
LL_Weld.C0 = (LL_Weld.C0, (-, -, ) * (.(), .(), .(-)), )
RL_Weld.C0 = (RL_Weld.C0, (, -, ) * (.(), .(), .()), )
Torso_Weld.C0 = (Torso_Weld.C0, (, -, ) * (.(), .(), ), )
Head_Weld.C0 = (Head_Weld.C0, (, , ) * (.(-), .(), ), )
Head.face.Texture =
()
()
Head.face.Texture = currentFace
.Debris:(smoke, )
Humanoid.WalkSpeed =
Humanoid.JumpPower =
Animations =
()
Vaping =
vapePower =
vapePower <
Vaping =
vapePower =
Mouse.KeyDown:((key)
key == followMouse ==
followMouse =
gyro = .(, rootPart)
gyro.P =
gyro.D =
gyro.MaxTorque = .(, , )
.(.(()
()
gyro.CFrame = .(.(), (Mouse.Hit.p -rootPart.CFrame.p).unit * )
))
key == followMouse ==
followMouse =
gyro:()
)
Mouse.Button1Down:(()
Vaping ==
Vaping =
Release =
Mouse.Button1Up:(()
Release =
)
Release ==
Animations =
vapePower = vapePower +
Humanoid.WalkSpeed =
Humanoid.JumpPower =
()
RA_Weld.C0 = (RA_Weld.C0, (, , -) * (.(), .(-), .(-)) * .(, .(), ), )
LA_Weld.C0 = (LA_Weld.C0, (-, , ) * (.(-), .(), .(-)), )
LL_Weld.C0 = (LL_Weld.C0, (-, -, ) * (.(-), .(), .(-)), )
RL_Weld.C0 = (RL_Weld.C0, (, -, ) * (.(-), .(), .()), )
Head_Weld.C0 = (Head_Weld.C0, (, , -) * (.(), .(), ), )
Torso_Weld.C0 = (Torso_Weld.C0, (, -, ) * (.(), .(), ), )
vapePower >
Head.face.Texture =
vapePower <
Humanoid.WalkSpeed =
Humanoid.JumpPower =
(vapePower)
Release ==
Animations =
()
)
Vepr = .(, Character)
Handle = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Handleweld = (Vepr, Right_Arm, Handle, .(, , , , , , , , , , , ), .(, -, -, , , -, , , , , -, ))
(, Handle, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , -, -, , , , , , -, , -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
ColoredPart = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
ColoredPartweld = (Vepr, Handle, ColoredPart, .(, , , , , , , , , , , ), .(, , , , -, , -, -, -, -, , -))
(, ColoredPart, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, -, , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, -, , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
ColoredPart = (.FormFactor.Symmetric, Vepr, .Material.SmoothPlastic, , , , , .(, , ))
ColoredPartweld = (Vepr, Handle, ColoredPart, .(, , , , , , , , , , , ), .(, , , , -, , -, , , , , ))
(, ColoredPart, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , , , , , -, -))
(, Part, .MeshType.Sphere, , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
ColoredPart = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
ColoredPartweld = (Vepr, Handle, ColoredPart, .(, , , , , , , , , , , ), .(, , , , -, , -, -, -, -, , -))
(, ColoredPart, , , .(, , ), .(, , ))
ColoredPart = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
ColoredPartweld = (Vepr, Handle, ColoredPart, .(, , , , , , , , , , , ), .(-, , , , -, , -, -, -, -, , -))
(, ColoredPart, , , .(, , ), .(, , ))
ColoredPart = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
ColoredPartweld = (Vepr, Handle, ColoredPart, .(, , , , , , , , , , , ), .(, , , , -, , -, -, -, -, , -))
(, ColoredPart, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , , , , , -, , , -, , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , -, , , , , , -, -, , -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , , , -, , -, -, -, -, , -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , -, -, , , , , , -, , -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , , , -, , , -, , ))
(, Part, , , .(, , ), .(, , ))
TransparentPart = (.FormFactor.Symmetric, Vepr, .Material.SmoothPlastic, , , , , .(, , ))
TransparentPartweld = (Vepr, Handle, TransparentPart, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, TransparentPart, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
TransparentPart = (.FormFactor.Symmetric, Vepr, .Material.SmoothPlastic, , , , , .(, , ))
TransparentPartweld = (Vepr, Handle, TransparentPart, .(, , , , , , , , , , , ), .(-, , , , -, , -, , , , , ))
(, TransparentPart, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , , , -, , -, -, -, -, , -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, -, -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , -, -, -, -, , , , -, -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , , -, -, -, , , , -, ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , -, -, , -, -, , , , -, -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , -, , -, -, , , , -, -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , -, -, -, -, -, , , , -, -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , , -, -, -, -, , , , -, -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , -, , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , -, , -, -, -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , -, -, -, -, -, , , , -, -))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(, , , , -, , -, , , , , ))
(, Part, , , .(, , ), .(, , ))
Part = (.FormFactor.Symmetric, Vepr, .Material.Metal, , , , , .(, , ))
Partweld = (Vepr, Handle, Part, .(, , , , , , , , , , , ), .(-, , -, , -, -, -, , , , -, ))
(, Part, , , .(, , ), .(, , ))
:().Stepped:(()
Angle = (Angle % ) + angleSpeed/
walkingMagnitude = .(rootPart.Velocity.X, , rootPart.Velocity.Z).magnitude
jumpVel = Torso.Velocity.Y
(Humanoid.Jump) jumpVel >
currentAnim =
freeFalling ==
currentAnim =
walkingMagnitude <
currentAnim =
isSprinting ==
currentAnim =
walkingMagnitude >
currentAnim =
currentAnim == Animations ==
angleSpeed =
axisSpeed =
RA_Weld.C0 = (RA_Weld.C0, (, , -) * (.(-), .(), .()), )
LA_Weld.C0 = (LA_Weld.C0, (-, , -) * (.(-), .(), .(-)), )
LL_Weld.C0 = (LL_Weld.C0, (-, -, ) * (.(-), .(), .(-)), )
RL_Weld.C0 = (RL_Weld.C0, (, -, ) * (.(-), .(), .()), )
Torso_Weld.C0 = (Torso_Weld.C0, (, -, ) * (.(), .(), .()) * (.(), .(), rootPart.RotVelocity.Y/), )
Head_Weld.C0 = (Head_Weld.C0, (, , ) * (.(), .(), .()), )
currentAnim == Animations ==
angleSpeed =
axisSpeed =
RA_Weld.C0 = (RA_Weld.C0, (, , -) * (.(), .(), .()), )
LA_Weld.C0 = (LA_Weld.C0, (-, , -) * (.(), .(), .(-)), )
LL_Weld.C0 = (LL_Weld.C0, (-, -, -) * (.(-), .(), .(-)), )
RL_Weld.C0 = (RL_Weld.C0, (, -, -) * (.(-), .(), .()), )
Torso_Weld.C0 = (Torso_Weld.C0, (, -, ) * (.(-), .(), .()), )
Head_Weld.C0 = (Head_Weld.C0, (, , ) * (.(-), .(), .()), )
currentAnim == Animations ==
angleSpeed =
axisSpeed =
RA_Weld.C0 = (RA_Weld.C0, (, + .(Angle) * , ) * (.() + .(Angle) * , .(), .() + .(Angle) * ), )
LA_Weld.C0 = (LA_Weld.C0, (-, + .(Angle) * , ) * (.(-) + .(Angle) * , .(), .(-) - .(Angle) * ), )
LL_Weld.C0 = (LL_Weld.C0, (-, - - .(Angle) * , -) * (.(), .(), .(-)), )
RL_Weld.C0 = (RL_Weld.C0, (, - - .(Angle) * , -) * (.(-), .(), .()), )
Torso_Weld.C0 = (Torso_Weld.C0, (, - + .(Angle) * , ) * (.(-), .(), ), )
Head_Weld.C0 = (Head_Weld.C0, (, , -) * (.(-) + .(Angle) * , .(), ), )
currentAnim == Animations ==
angleSpeed =
axisSpeed =
RA_Weld.C0 = (RA_Weld.C0, (, , ) * (-.(Angle) * , .() + .(Angle) * , .() + rootPart.RotVelocity.Y/), )
RA_Weld.C1 = (, , )
LA_Weld.C0 = (LA_Weld.C0, (-, , ) * (-.(Angle) * -, .(-) + .(Angle) * , .(-) + rootPart.RotVelocity.Y/), )
LA_Weld.C1 = (, , )
LL_Weld.C0 = (LL_Weld.C0, (-, - + (-.(Angle - ) * ), (.(.(Angle)) * )) * (- - .(.(Angle)) * , , - + -.(.(Angle)) * + rootPart.RotVelocity.Y/), )
RL_Weld.C0 = (RL_Weld.C0, (, - + (.(Angle - ) * ), (-.(.(Angle)) * )) * (- + .(.(Angle)) * , , + -.(.(Angle)) * + rootPart.RotVelocity.Y/), )
Torso_Weld.C0 = (Torso_Weld.C0, (, - + .(.(Angle) * ), ) * (.(-) + .(.(Angle) * ) + rootPart.RotVelocity.Y/, .(Angle) * , rootPart.RotVelocity.Y/), )
Head_Weld.C0 = (Head_Weld.C0, (, , ) * (.((.(Angle/) * ) * ), .(Angle) * - + rootPart.RotVelocity.Y/ , ), )
currentAnim == Animations ==
angleSpeed =
axisSpeed =
Humanoid.WalkSpeed =
RA_Weld.C0 = (RA_Weld.C0, (, , ) * (-.(Angle) * , .() + .(Angle) * , .()), )
LA_Weld.C0 = (LA_Weld.C0, (-, , ) * (-.(Angle) * -, .(-) + .(Angle) * , .(-)), )
LL_Weld.C0 = (LL_Weld.C0, (-, - + (-.(Angle - ) * ), (.(.(Angle)) * )) * (- - .(.(Angle)) * , , - + -.(.(Angle)) * - rootPart.RotVelocity.Y/), )
RL_Weld.C0 = (RL_Weld.C0, (, - + (.(Angle - ) * ), (-.(.(Angle)) * )) * (- + .(.(Angle)) * , , + -.(.(Angle)) * - rootPart.RotVelocity.Y/), )
Torso_Weld.C0 = (Torso_Weld.C0, (, - + .(.(Angle) * ), ) * (.(-) + .(.(Angle) * ), .(Angle) * , rootPart.RotVelocity.Y/), )
Head_Weld.C0 = (Head_Weld.C0, (, , ) * (.((.(Angle/) * ) * ), .(Angle) * - + rootPart.RotVelocity.Y/, ), )
)[Im not onwer] [Non-Fe]