Run it
Copy the script and paste it into your executor.
LMG2L = {};
LMG2L[] = .(, :().LocalPlayer:());
LMG2L[][] = .ZIndexBehavior.Sibling;
LMG2L[] = .(, LMG2L[]);
()
= LMG2L[];
ID =
Skybox =
particle =
i,v (.Workspace:())
v:()
decal1 = .()
decal2 = .()
decal3 = .()
decal4 = .()
decal5 = .()
decal6 = .()
decal1.Texture = .. ID
decal2.Texture = .. ID
decal3.Texture = .. ID
decal4.Texture = .. ID
decal5.Texture = .. ID
decal6.Texture = .. ID
decal1.Parent = v
decal2.Parent = v
decal3.Parent = v
decal4.Parent = v
decal5.Parent = v
decal6.Parent = v
decal1.Face =
decal2.Face =
decal3.Face =
decal4.Face =
decal5.Face =
decal6.Face =
i,v (.Workspace:())
v:()
i,z (v:())
z:()
decal7 = .()
decal8 = .()
decal9 = .()
decal10 = .()
decal11 = .()
decal12 = .()
decal7.Texture = .. ID
decal8.Texture = .. ID
decal9.Texture = .. ID
decal10.Texture = .. ID
decal11.Texture = .. ID
decal12.Texture = .. ID
decal7.Parent = z
decal8.Parent = z
decal9.Parent = z
decal10.Parent = z
decal11.Parent = z
decal12.Parent = z
decal7.Face =
decal8.Face =
decal9.Face =
decal10.Face =
decal11.Face =
decal12.Face =
Skybox ==
sky = .()
sky.Parent = .Lighting
sky.SkyboxBk = .. ID
sky.SkyboxDn = .. ID
sky.SkyboxFt = .. ID
sky.SkyboxLf = .. ID
sky.SkyboxRt = .. ID
sky.SkyboxUp = .. ID
particle ==
i,v (.Workspace:())
v:()
particle = .()
particle.Texture = .. ID
particle.Parent = v
particle.Rate =
i,x (.Workspace:())
x:()
i,z (x:())
z:()
particle2 = .()
particle2.Texture = .. ID
particle2.Parent = z
particle2.Rate =
;
.(C_2);
LMG2L[], ;IDK

Universal