Run it
Copy the script and paste it into your executor.
player = .Players.LocalPlayer
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.Parent = player:()
loadingScreen = .()
loadingScreen.Size = .(, , , )
loadingScreen.Position = .(, , , )
loadingScreen.BackgroundColor3 = .(, , )
loadingScreen.BackgroundTransparency =
loadingScreen.BorderSizePixel =
loadingScreen.Parent = screenGui
loadingText = .()
loadingText.Size = .(, , , )
loadingText.Position = .(, -, , -)
loadingText.Text =
loadingText.TextColor3 = .(, , )
loadingText.BackgroundTransparency =
loadingText.TextSize =
loadingText.Font = .Font.GothamBold
loadingText.Parent = loadingScreen
mainFrame = .()
mainFrame.Size = .(, , , )
mainFrame.Position = .(, -, , -)
mainFrame.BackgroundColor3 = .(, , )
mainFrame.BackgroundTransparency =
mainFrame.BorderSizePixel =
mainFrame.Visible =
mainFrame.Parent = screenGui
uiStroke = .()
uiStroke.Thickness =
uiStroke.Color = .(, , )
uiStroke.Parent = mainFrame
mainTabLabel = .()
mainTabLabel.Size = .(, , , )
mainTabLabel.Position = .(, , , )
mainTabLabel.Text =
mainTabLabel.TextColor3 = .(, , )
mainTabLabel.BackgroundColor3 = .(, , )
mainTabLabel.BorderSizePixel =
mainTabLabel.TextSize =
mainTabLabel.Font = .Font.GothamBold
mainTabLabel.TextXAlignment = .TextXAlignment.Left
mainTabLabel.Parent = mainFrame
separator = .()
separator.Size = .(, -, , )
separator.Position = .(, , , )
separator.BackgroundColor3 = .(, , )
separator.BackgroundTransparency =
separator.BorderSizePixel =
separator.Parent = mainFrame
label = .()
label.Size = .(, , , )
label.Position = .(, , , )
label.Text =
label.TextColor3 = .(, , )
label.BackgroundTransparency =
label.TextSize =
label.Font = .Font.GothamBold
label.Parent = mainFrame
toggleButton = .()
toggleButton.Size = .(, , , )
toggleButton.Position = .(, , , )
toggleButton.Text =
toggleButton.TextSize =
toggleButton.TextColor3 = .(, , )
toggleButton.BackgroundColor3 = .(, , )
toggleButton.BorderSizePixel =
toggleButton.Parent = screenGui
guiVisible =
toggleButton.MouseButton1Click:(()
guiVisible = guiVisible
mainFrame.Visible = guiVisible
)
dragging =
dragInput
mouseOffset
mainFrame.InputBegan:((input, gameProcessed)
gameProcessed
input.UserInputType == .UserInputType.MouseButton1
dragging =
mouseOffset = input.Position - mainFrame.Position.XY
input.Changed:(()
input.UserInputState == .UserInputState.End
dragging =
)
)
:().InputChanged:((input)
dragging
delta = input.Position - mouseOffset
mainFrame.Position = .(, delta.X, , delta.Y)
)
.(, ()
loadingScreen:()
mainFrame.Visible =
)Its a free modifyable GUI, Its an easy to use GUi that anyone can access, if your making scripts or other things you might need ts etc. And ill be posting this raw so you can change some stuff in it if you dislike it, added instructions in the gui for you to follow and understand

Universal