Run it
Copy the script and paste it into your executor.
vis =
sets = {}
muted = {}
()
t,b (.Players.LocalPlayer.Backpack:())
r,n (b:())
u,m (b.Handle:())
m.Name ==
m:()
m.Name ==
m:()
()
toolsl = {}
i,v , .Players.LocalPlayer.Backpack:()
lowername = .(v.Name)
v: v.Name ==
.(toolsl,v)
i,v , .Players.LocalPlayer.Character:()
lowername = .(v.Name)
v: v.Name ==
.(toolsl,v)
toolsl
()
Index =
Devide =
x =
switch =
pbl = .(, .ReplicatedStorage)
off = .(, .ReplicatedStorage)
d =
prefix =
sin = .()
sin.Value =
ym = .()
ym.Value = -
rx = .()
ry = .()
rz = .()
tx = .()
ty = .()
tz = .()
pbl.Value =
off.Value =
ts = :()
(i, v)
ti = TweenInfo.(, .EasingStyle.Back, .EasingDirection.InOut, , , )
prop = {
Value = v
}
aaa = ts:(i, ti, prop)
aaa:()
mode1, mode2, mode3, mode4 = , , ,
player = .Players.LocalPlayer.Name
.Players.LocalPlayer.Chatted:((msg)
msg = msg:()
msg:(, ) ==
prefix = msg:()
msg:(, ) == prefix ..
msg:(, ) ==
mode1 =
mode2 =
mode3 =
mode4 =
msg:(, ) ==
mode1 =
mode2 =
mode3 =
mode4 =
msg:(, ) ==
mode1 =
mode2 =
mode3 =
mode4 =
msg:(, ) ==
mode1 =
mode2 =
mode3 =
mode4 =
msg:(, ) == prefix ..
i, v (sets)
v.Remote:(, msg:())
msg:(, ) == prefix ..
player = (msg:())
(player)
player ==
FoundPlr =
FoundPlr =
msg:(, ) == prefix ..
(pbl, (msg:()))
msg:(, ) == prefix ..
(off, (msg:()))
msg:(, ) == prefix ..
d = (msg:())
msg:(, ) == prefix ..
(ym, (msg:()))
msg:(, ) == prefix ..
k = (msg:())
msg:(, ) == prefix ..
(rx, (msg:()))
msg:(, ) == prefix ..
(ry, (msg:()))
msg:(, ) == prefix ..
(rz, (msg:()))
msg:(, ) == prefix ..
(tx, (msg:()))
msg:(, ) == prefix ..
(ty, (msg:()))
msg:(, ) == prefix ..
(tz, (msg:()))
msg:(, ) == prefix ..
(sin, (msg:()))
)
k =
()
.Players.LocalPlayer.Character.Torso.Anchored =
()
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
()
.Players.LocalPlayer.Character.Torso.Anchored =
()
library = (:())()
venyx = library.(, )
themes = {
Background = .(, , ),
Glow = .(, , ),
Accent = .(, , ),
LightContrast = .(, , ),
DarkContrast = .(, , ),
TextColor = .(, , )
}
page = venyx:(, )
section1 = page:()
section2 = page:()
section1:(, , (value, enterPressed)
enterPressed
.id = value
venyx:(, ..value)
)
section1:(, , (value, enterPressed)
enterPressed
.dupeamount = value
venyx:(, ..value)
)
section1:(, ()
i=,(.dupeamount)
char=.Players.LocalPlayer.Character
.Players.LocalPlayer.Character=
.Players.LocalPlayer.Character=char
char.Animate:()
char.HumanoidRootPart.CFrame=.(,,)
()
char.HumanoidRootPart.Anchored=
i,v (char:())
v:()
v.Parent=.Players.LocalPlayer.Backpack
(.Players.RespawnTime-)
t = {}
i,v (.Players.LocalPlayer.Backpack:())
v.Parent=char
v.Parent=
t[i]=v
char.Humanoid:()
.Players.LocalPlayer.Character=
.Players.LocalPlayer.CharacterAdded:()
char=.Players.LocalPlayer.Character
char:()
()
i,v (t)
char.Humanoid:(v)
()
)
section1:(, , (value, enterPressed)
enterPressed
player = value
venyx:(, ..value)
)
section1:(, ()
vis ==
i,v (.Players.LocalPlayer.Backpack:())
v.Name ==
.(()
v.Handle:()
v.Handle:():()
idtoplay = .id
v.Parent=.Players.LocalPlayer.Character
v:():(,(idtoplay:(, )))
() v.Handle:()
() v.Handle:().IsPlaying
v.Handle:().Playing=
)()
i,v (.Players.LocalPlayer.Character:())
v.Name ==
.(()
v.Handle:()
v.Handle:():()
idtoplay = .id
v.Parent=.Players.LocalPlayer.Character
v:():(,(idtoplay:(, )))
() v.Handle:()
() v.Handle:().IsPlaying
v.Handle:().Playing=
)()
()
i,v (.Players.LocalPlayer.Character:())
v.Name ==
.(()
v.Handle:().TimePosition=
v.Handle:().Playing=
)()
)
section2:(, , (value, enterPressed)
enterPressed
offvalue = value
(off, (offvalue))
venyx:(, ..value)
)
section2:(, , (value, enterPressed)
enterPressed
height = value
(ym, (height))
venyx:(, ..value)
)
section2:(, , (value, enterPressed)
enterPressed
sin.Value = value
venyx:(, ..value)
)
section2:(, , (value, enterPressed)
enterPressed
pbl.Value = value
venyx:(, ..value)
)
vispage = venyx:(, )
section4 = vispage:()
section4:(, ()
waitTime = /
vis =
Index = / #.Players.LocalPlayer.Backpack:()
.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId =
i, v , ()
v:()
z, n (v:())
n:()
n:()
z, n (v:())
n:()
n:()
z, n (v.Handle:())
n:()
n:()
.power =
.d =
bp = .(, v.Handle)
bp.MaxForce = .(.huge,.huge,.huge)
bp.P =
bp.Position = .Players.LocalPlayer.Character.Torso.Position
bg = .(, v.Handle)
bg.MaxTorque = .(.huge,.huge,.huge)
bg.P =
val = .(, v)
yv = .(, v)
at1, at2 = .(, v.Handle), .(, v.Handle)
at1.Name =
at2.Name =
at1.Position = .(-, , )
at2.Position = .(, , )
yv.Value = k
k = yv.Value + k
val.Value = x
x = val.Value - Index
primaryPart = v.Handle
lookAt = .Players.LocalPlayer.Character.Torso.Position
char = .Players.LocalPlayer.Character
curpos = char.HumanoidRootPart.CFrame
char.HumanoidRootPart.Anchored =
char.HumanoidRootPart.CFrame = .(,,)
()
v.Parent = char
()
char.HumanoidRootPart.CFrame = curpos
()
char.HumanoidRootPart.Anchored =
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
v.Handle.Sound.TimePosition =
rot =
randomnumber = .(, )
secrot =
visual =
angle = .(,.(),)
Connection
Connection = :().Heartbeat:(()
bp.D = d
rot = rot+sin.Value*+v.Handle.Sound.PlaybackLoudness/
tools = ()
v.Handle.Velocity = .(,,)
v.Handle.Rotation = .(+rot,,+rot)
v.Handle.Position = .Players[player].Character.Head.Position + .(.(.(val.Value) + () * sin.Value) * off.Value, ym.Value + .(.(yv.Value + () * .pi)) * v.Handle.Sound.PlaybackLoudness * * pbl.Value, .(.(val.Value) + () * sin.Value) * off.Value) + .(,.((i*(/#tools))),)
v.Parent == .Players.LocalPlayer.Backpack
vis =
Connection:()
vis ==
v.Handle[]:()
v.Handle[]:()
()
Connection:()
v.Parent = .Players.LocalPlayer.Backpack
(waitTime)
)
venyx:(, )
)
section4:(, ()
waitTime = /
vis =
Index = / #.Players.LocalPlayer.Backpack:()
.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId =
i, v , ()
v:()
z, n (v:())
n:()
n:()
z, n (v:())
n:()
n:()
z, n (v.Handle:())
n:()
n:()
.power =
.d =
bp = .(, v.Handle)
bp.MaxForce = .(.huge,.huge,.huge)
bp.P =
bp.Position = .Players.LocalPlayer.Character.Torso.Position
bg = .(, v.Handle)
bg.MaxTorque = .(.huge,.huge,.huge)
bg.P =
val = .(, v)
yv = .(, v)
at1, at2 = .(, v.Handle), .(, v.Handle)
at1.Name =
at2.Name =
at1.Position = .(-, , )
at2.Position = .(, , )
yv.Value = k
k = yv.Value + k
val.Value = x
x = val.Value - Index
primaryPart = v.Handle
lookAt = .Players.LocalPlayer.Character.Torso.Position
char = .Players.LocalPlayer.Character
curpos = char.HumanoidRootPart.CFrame
char.HumanoidRootPart.Anchored =
char.HumanoidRootPart.CFrame = .(,,)
()
v.Parent = char
()
char.HumanoidRootPart.CFrame = curpos
()
char.HumanoidRootPart.Anchored =
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
v.Handle.Sound.TimePosition =
rot =
randomnumber = .(, )
secrot =
visual =
angle = .(,.(),)
Connection
Connection = :().Heartbeat:(()
bp.D = d
rot = rot+sin.Value*+v.Handle.Sound.PlaybackLoudness/
tools = ()
v.Handle.Velocity = .(,,)
v.Handle.Rotation = .(+rot,,+rot)
v.Handle.Position = .Players[player].Character.Head.Position + .(.(.(val.Value+v.Handle.Sound.PlaybackLoudness/) + () * sin.Value) * off.Value, ym.Value + .(.(yv.Value + () * .pi)) * v.Handle.Sound.PlaybackLoudness * * pbl.Value, .(.(val.Value+v.Handle.Sound.PlaybackLoudness/) + () * sin.Value) * off.Value)
v.Handle.Parent == .Workspace
v.Handle.CFrame = .(v.Handle.Position, .(.Players[player].Character.Head.Position.X, .Players[player].Character.Head.Position.Y - , .Players[player].Character.Head.Position.Z)) * .(+v.Handle.Sound.PlaybackLoudness/,,) * .(,,+v.Handle.Sound.PlaybackLoudness/)
v.Parent == .Players.LocalPlayer.Backpack
vis =
Connection:()
vis ==
v.Handle[]:()
v.Handle[]:()
()
Connection:()
v.Parent = .Players.LocalPlayer.Backpack
(waitTime)
)
venyx:(, )
)
section4:(, ()
waitTime = /
vis =
Index = / #.Players.LocalPlayer.Backpack:()
.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId =
i, v , ()
v:()
z, n (v:())
n:()
n:()
z, n (v:())
n:()
n:()
z, n (v.Handle:())
n:()
n:()
.power =
.d =
bp = .(, v.Handle)
bp.MaxForce = .(.huge,.huge,.huge)
bp.P =
bp.Position = .Players.LocalPlayer.Character.Torso.Position
bg = .(, v.Handle)
bg.MaxTorque = .(.huge,.huge,.huge)
bg.P =
val = .(, v)
yv = .(, v)
at1, at2 = .(, v.Handle), .(, v.Handle)
at1.Name =
at2.Name =
at1.Position = .(-, , )
at2.Position = .(, , )
yv.Value = k
k = yv.Value + k
val.Value = x
x = val.Value - Index
primaryPart = v.Handle
lookAt = .Players.LocalPlayer.Character.Torso.Position
char = .Players.LocalPlayer.Character
curpos = char.HumanoidRootPart.CFrame
char.HumanoidRootPart.Anchored =
char.HumanoidRootPart.CFrame = .(,,)
()
v.Parent = char
()
char.HumanoidRootPart.CFrame = curpos
()
char.HumanoidRootPart.Anchored =
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
v.Handle.Sound.TimePosition =
rot =
randomnumber = .(, )
secrot =
visual =
angle = .(,.(),)
Connection
Connection = :().Heartbeat:(()
bp.D = d
rot = rot+sin.Value*+v.Handle.Sound.PlaybackLoudness/
tools = ()
v.Handle.Velocity = .(,,)
v.Handle.Rotation = .(+rot,,+rot)
v.Handle.Parent == .Workspace
v.Handle.CFrame = .Players[player].Character.Torso.CFrame * .(i * off.Value - (#tools * / ), .(.(val.Value/+rot+v.Handle.Sound.PlaybackLoudness/))*pbl.Value,) * .(,+ym.Value,)
v.Parent == .Players.LocalPlayer.Backpack
vis =
Connection:()
vis ==
v.Handle[]:()
v.Handle[]:()
()
Connection:()
v.Parent = .Players.LocalPlayer.Backpack
(waitTime)
)
venyx:(, )
)
section4:(, ()
waitTime = /
vis =
Index = / #.Players.LocalPlayer.Backpack:()
.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId =
i, v , ()
v:()
z, n (v:())
n:()
n:()
z, n (v:())
n:()
n:()
z, n (v.Handle:())
n:()
n:()
.power =
.d =
bp = .(, v.Handle)
bp.MaxForce = .(.huge,.huge,.huge)
bp.P =
bp.Position = .Players.LocalPlayer.Character.Torso.Position
bg = .(, v.Handle)
bg.MaxTorque = .(.huge,.huge,.huge)
bg.P =
val = .(, v)
yv = .(, v)
at1, at2 = .(, v.Handle), .(, v.Handle)
at1.Name =
at2.Name =
at1.Position = .(-, , )
at2.Position = .(, , )
yv.Value = k
k = yv.Value + k
val.Value = x
x = val.Value - Index
primaryPart = v.Handle
lookAt = .Players.LocalPlayer.Character.Torso.Position
char = .Players.LocalPlayer.Character
curpos = char.HumanoidRootPart.CFrame
char.HumanoidRootPart.Anchored =
char.HumanoidRootPart.CFrame = .(,,)
()
v.Parent = char
()
char.HumanoidRootPart.CFrame = curpos
()
char.HumanoidRootPart.Anchored =
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
v.Handle.Sound.TimePosition =
rot =
randomnumber = .(, )
secrot =
visual =
angle = .(,.(),)
Connection
Connection = :().Heartbeat:(()
bp.D = d
rot = rot+sin.Value*+v.Handle.Sound.PlaybackLoudness/
tools = ()
v.Handle.Velocity = .(,,)
v.Handle.Rotation = .(+rot,,+rot)
v.Handle.Parent == .Workspace
v.Handle.CFrame = .Players[player].Character.Torso.CFrame * .(i * - (#tools * / ), .(.(yv.Value + () * .pi)) * pbl.Value * v.Handle.Sound.PlaybackLoudness * ,) * .(-,+ym.Value,) * .(,.(),.())
v.Parent == .Players.LocalPlayer.Backpack
vis =
Connection:()
vis ==
v.Handle[]:()
v.Handle[]:()
()
Connection:()
v.Parent = .Players.LocalPlayer.Backpack
(waitTime)
)
venyx:(, )
)
section4:(, ()
waitTime = /
vis =
Index = / #.Players.LocalPlayer.Backpack:()
.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId =
i, v , ()
v:()
z, n (v:())
n:()
n:()
z, n (v:())
n:()
n:()
z, n (v.Handle:())
n:()
n:()
.power =
.d =
bp = .(, v.Handle)
bp.MaxForce = .(.huge,.huge,.huge)
bp.P =
bp.Position = .Players.LocalPlayer.Character.Torso.Position
bg = .(, v.Handle)
bg.MaxTorque = .(.huge,.huge,.huge)
bg.P =
val = .(, v)
yv = .(, v)
at1, at2 = .(, v.Handle), .(, v.Handle)
at1.Name =
at2.Name =
at1.Position = .(-, , )
at2.Position = .(, , )
yv.Value = k
k = yv.Value + k
val.Value = x
x = val.Value - Index
primaryPart = v.Handle
lookAt = .Players.LocalPlayer.Character.Torso.Position
char = .Players.LocalPlayer.Character
curpos = char.HumanoidRootPart.CFrame
char.HumanoidRootPart.Anchored =
char.HumanoidRootPart.CFrame = .(,,)
()
v.Parent = char
()
char.HumanoidRootPart.CFrame = curpos
()
char.HumanoidRootPart.Anchored =
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
v.Handle.Sound.TimePosition =
rot =
randomnumber = .(, )
secrot =
visual =
angle = .(,.(),)
Connection
Connection = :().Heartbeat:(()
bp.D = d
rot = rot+sin.Value*
tools = ()
v.Handle.Velocity = .(,,)
v.Handle.Position = .Players[player].Character.Torso.Position
v.Handle.Parent == .Workspace
v.Handle.CFrame = .(v.Handle.Position, .(.Players[player].Character.Head.Position.X, .Players[player].Character.Head.Position.Y - , .Players[player].Character.Head.Position.Z)) * .(.((i*(/#tools))+rot),,) * .(,+ym.Value,+off.Value+v.Handle.Sound.PlaybackLoudness/)
v.Parent == .Players.LocalPlayer.Backpack
vis =
Connection:()
vis ==
v.Handle[]:()
v.Handle[]:()
()
Connection:()
v.Parent = .Players.LocalPlayer.Backpack
(waitTime)
)
venyx:(, )
)
section4:(, ()
waitTime = /
vis =
Index = / #.Players.LocalPlayer.Backpack:()
.Players.LocalPlayer.Character.Animate.toolnone.ToolNoneAnim.AnimationId =
i, v , ()
v:()
z, n (v:())
n:()
n:()
z, n (v:())
n:()
n:()
z, n (v.Handle:())
n:()
n:()
.power =
.d =
bp = .(, v.Handle)
bp.MaxForce = .(.huge,.huge,.huge)
bp.P =
bp.Position = .Players.LocalPlayer.Character.Torso.Position
bg = .(, v.Handle)
bg.MaxTorque = .(.huge,.huge,.huge)
bg.P =
bg.CFrame = v.Handle.CFrame
val = .(, v)
yv = .(, v)
at1, at2 = .(, v.Handle), .(, v.Handle)
at1.Name =
at2.Name =
at1.Position = .(-, , )
at2.Position = .(, , )
yv.Value = k
k = yv.Value + k
val.Value = x
x = val.Value - Index
primaryPart = v.Handle
lookAt = .Players.LocalPlayer.Character.Torso.Position
char = .Players.LocalPlayer.Character
curpos = char.HumanoidRootPart.CFrame
char.HumanoidRootPart.Anchored =
char.HumanoidRootPart.CFrame = .(,,)
()
v.Parent = char
()
char.HumanoidRootPart.CFrame = curpos
()
char.HumanoidRootPart.Anchored =
i,a (.Players.LocalPlayer.Character:())
a.Name ==
i,z (a:())
z.Name ==
z:()
v.Handle.Sound.TimePosition =
rot =
randomnumber = .(, )
secrot =
visual =
song = char:().Handle.Sound
angle = .(,.(),)
Connection
Connection = :().Heartbeat:(()
bp.D = d
rot = rot+sin.Value*+v.Handle.Sound.PlaybackLoudness/
tools = ()
v.Handle.Velocity = .(,,)
v.Handle.Rotation = .(+rot,,+rot)
v.Handle.Position = .Players[player].Character.Head.Position
v.Handle.Position = .Players[player].Character.Head.Position + .(.(.(val.Value+song.PlaybackLoudness/) + () * sin.Value) * off.Value, ym.Value + .(.(val.Value/ + ()/ * .pi)) * * * pbl.Value, .(.(val.Value+song.PlaybackLoudness/) + () * sin.Value) * off.Value)
bp.Position = .Players[player].Character.Head.Position + .(.(.(val.Value+song.PlaybackLoudness/) + () * sin.Value) * off.Value, ym.Value + .(.(val.Value/ + ()/ * .pi)) * * * pbl.Value, .(.(val.Value+song.PlaybackLoudness/) + () * sin.Value) * off.Value)
v.Handle.Parent == .Workspace
v.Handle.CFrame = .(v.Handle.Position, .(.Players[player].Character.Head.Position.X, .Players[player].Character.Head.Position.Y - , .Players[player].Character.Head.Position.Z)) * .(,,) * .(,,+v.Handle.Sound.PlaybackLoudness/)
v.Parent == .Players.LocalPlayer.Backpack
vis =
Connection:()
vis ==
v.Handle[]:()
v.Handle[]:()
()
Connection:()
v.Parent = .Players.LocalPlayer.Backpack
(waitTime)
)
venyx:(, )
)
guioptions = venyx:(, )
section3 = guioptions:()
section3:(, .KeyCode.F1, ()
venyx:()
, ()
venyx:(, )
)
theme = venyx:(, )
colors = theme:()
theme, color (themes)
colors:(theme, color, (color3)
venyx:(theme, color3)
)
credits = venyx:(, )
creds = credits:()
creds:()
venyx:(venyx.pages[], )Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.