Run it
Copy the script and paste it into your executor.
CoreGui = :()
Workspace = :()
Lighting = :()
UserInputService = :()
Camera = Workspace.CurrentCamera
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
(() ScreenGui.Parent = CoreGui )
ScreenGui.Parent
ScreenGui.Parent = .Players.LocalPlayer:()
ToggleButton = .()
ToggleButton.Name =
ToggleButton.Size = .(, , , )
ToggleButton.Position = .(, , , )
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.Font = .Font.SourceSansBold
ToggleButton.TextSize =
ToggleButton.BorderSizePixel =
ToggleButton.ClipsDescendants =
ToggleButton.Parent = ScreenGui
UICorner = .()
UICorner.CornerRadius = .(, )
UICorner.Parent = ToggleButton
dragging, dragInput, dragStart, startPos
(input)
delta = input.Position - dragStart
ToggleButton.Position = .(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
ToggleButton.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1 input.UserInputType == .UserInputType.Touch
dragging =
dragStart = input.Position
startPos = ToggleButton.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
ToggleButton.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement input.UserInputType == .UserInputType.Touch
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragging (input)
)
FixLagEnabled =
OriginalParts = {}
OriginalShadows = Lighting.GlobalShadows
EffectClasses = {
, , , , , , ,
, , , , , ,
}
(v)
FixLagEnabled
_, className (EffectClasses)
v:(className)
v:() v:() v:() v:() v:() v:()
v.Enabled =
v:() v:() v:() v:()
v:() v.Visible = v.Enabled =
v:() v:()
v.Transparency =
v:() v:(.Players.LocalPlayer.Character)
OriginalParts[v]
OriginalParts[v] = {Material = v.Material, CastShadow = v.CastShadow, Transparency = v.Transparency}
v.Material = .Material.SmoothPlastic
v.CastShadow =
nameLower = v.Name:()
nameLower:() nameLower:() nameLower:() v.Transparency >
v.Transparency =
()
Lighting.GlobalShadows = OriginalShadows
_, v (Lighting:())
_, className (EffectClasses)
v:(className) (v:() v:() v:())
v.Enabled =
part, orig (OriginalParts)
part part.Parent
part.Material = orig.Material
part.CastShadow = orig.CastShadow
part.Transparency = orig.Transparency
_, v (Workspace:())
v:() v:() v:() v:() v:() v:()
v.Enabled =
v:() v:()
v.Transparency =
.(OriginalParts)
(v)
FixLagEnabled
.(()
.()
v v.Parent (v)
)
Workspace.DescendantAdded:(onDescendantAdded)
Camera.DescendantAdded:(onDescendantAdded)
ToggleButton.MouseButton1Click:(()
FixLagEnabled = FixLagEnabled
FixLagEnabled
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
Lighting.GlobalShadows =
_, v (Workspace:()) (v)
_, v (Lighting:()) (v)
_, v (Camera:()) (v)
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
()
)
()
Fix lag on every games Script for me not for you =)) Don't blamming about the thumbnail i don't have time =(

Universal