Run it
Copy the script and paste it into your executor.
plr = .Players.LocalPlayer
RunService = :()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = plr:()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.BorderSizePixel =
frame.Active =
frame.Draggable =
frame.BackgroundTransparency =
frame.Parent = gui
.(, frame).CornerRadius = .(, )
title = .(, frame)
title.Size = .(, , , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextSize =
title.TextColor3 = .(, , )
title.TextStrokeTransparency =
activeDirection =
loop =
conn =
currentTrail =
a0, a1 = ,
()
char = plr.Character plr.CharacterAdded:()
char:()
()
conn conn:()
currentTrail currentTrail:()
a0 a0:()
a1 a1:()
(dir)
loop =
()
hrp = ()
currentTrail = .()
currentTrail.Color = ColorSequence.(.(, , ))
currentTrail.Lifetime =
currentTrail.LightEmission =
currentTrail.Transparency = NumberSequence.()
currentTrail.MinLength =
currentTrail.FaceCamera =
currentTrail.Enabled =
currentTrail.Parent = hrp
a0 = .(, hrp)
a1 = .(, hrp)
a0.Position = .(, , )
a1.Position = .(, -, )
currentTrail.Attachment0 = a0
currentTrail.Attachment1 = a1
vec = .zero
dir == vec = hrp.CFrame.LookVector
dir == vec = -hrp.CFrame.LookVector
dir == vec = hrp.CFrame.RightVector
dir == vec = -hrp.CFrame.RightVector
moveBack =
step =
conn = RunService.RenderStepped:(()
loop activeDirection ~= dir
()
direction = moveBack -vec vec
hrp.CFrame = hrp.CFrame + direction *
step +=
step >=
moveBack = moveBack
step =
)
buttons = {}
(dir, pos)
btn = .(, frame)
btn.Size = .(, , , )
btn.Position = pos
btn.Text = dir
btn.Name = dir
btn.Font = .Font.GothamBlack
btn.TextSize =
btn.TextColor3 = .(, , )
btn.BackgroundColor3 = .(, , )
btn.AutoButtonColor =
.(, btn).CornerRadius = .(, )
buttons[dir] = btn
btn.MouseButton1Click:(()
activeDirection == dir
activeDirection =
loop =
btn.Text = dir
btn.BackgroundColor3 = .(, , )
()
_, child (buttons)
child.Text = child.Name
child.BackgroundColor3 = .(, , )
activeDirection = dir
btn.Text = dir ..
btn.BackgroundColor3 = .(, , )
(dir)
)
()
_, b (buttons)
b:()
buttons = {}
(, .(, , , ))
(, .(, , , ))
(, .(, , , ))
(, .(, , , ))
()
plr.CharacterAdded:(()
()
()
activeDirection
(activeDirection)
)
Flash reverso north west south east anyway and works on delta and r15

Universal