Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
UserInputService = :()
player = Players.LocalPlayer
mouse = player:()
screenGui = .()
screenGui.Name =
screenGui.ResetOnSpawn =
screenGui.ZIndexBehavior = .ZIndexBehavior.Sibling
screenGui.Parent = .CoreGui
triggerBtn = .()
triggerBtn.Size = .(, , , )
triggerBtn.Position = .(, , , )
triggerBtn.BackgroundColor3 = .(, , )
triggerBtn.BorderSizePixel =
triggerBtn.BorderColor3 = .(, , )
triggerBtn.Text =
triggerBtn.Font = .Font.SourceSansSemibold
triggerBtn.TextSize =
triggerBtn.TextColor3 = .(, , )
triggerBtn.Parent = screenGui
main = .()
main.Size = .(, , , )
main.Position = .(, -, , )
main.BackgroundColor3 = .(, , )
main.BorderSizePixel =
main.Visible =
main.Parent = screenGui
titlebar = .()
titlebar.Size = .(, , , )
titlebar.BackgroundColor3 = .(, , )
titlebar.BorderSizePixel =
titlebar.Parent = main
titleLabel = .()
titleLabel.Size = .(, , , )
titleLabel.Position = .(, , , )
titleLabel.BackgroundTransparency =
titleLabel.Text =
titleLabel.TextColor3 = .(, , )
titleLabel.Font = .Font.SourceSansSemibold
titleLabel.TextSize =
titleLabel.TextXAlignment = .TextXAlignment.Left
titleLabel.Parent = titlebar
btnClose = .()
btnClose.Size = .(, , , )
btnClose.Position = .(, -, , )
btnClose.BackgroundColor3 = .(, , )
btnClose.BorderSizePixel =
btnClose.BorderColor3 = .(, , )
btnClose.Text =
btnClose.Font = .Font.SourceSansSemibold
btnClose.TextSize =
btnClose.TextColor3 = .(, , )
btnClose.Parent = titlebar
content = .()
content.Size = .(, -, , -)
content.Position = .(, , , )
content.BackgroundTransparency =
content.Parent = main
(text, yPos)
l = .()
l.Size = .(, , , )
l.Position = .(, , , yPos)
l.BackgroundTransparency =
l.Font = .Font.SourceSans
l.TextSize =
l.TextColor3 = .(, , )
l.TextXAlignment = .TextXAlignment.Left
l.Text = text
l.Parent = content
l
(yPos, placeholder, default)
box = .()
box.Size = .(, , , )
box.Position = .(, , , yPos)
box.BackgroundColor3 = .(, , )
box.BorderSizePixel =
box.BorderColor3 = .(, , )
box.Font = .Font.Code
box.TextSize =
box.TextColor3 = .(, , )
box.PlaceholderText = placeholder
box.PlaceholderColor3 = .(, , )
box.ClearTextOnFocus =
box.Text = default
box.Parent = content
box
(, )
xBox = (, )
(, )
yBox = (, )
(, )
zBox = (, )
(, )
timeBox = (, , )
pickerBtn = .()
pickerBtn.Size = .(, , , )
pickerBtn.Position = .(, , , )
pickerBtn.BackgroundColor3 = .(, , )
pickerBtn.BorderSizePixel =
pickerBtn.BorderColor3 = .(, , )
pickerBtn.Font = .Font.SourceSansSemibold
pickerBtn.TextSize =
pickerBtn.TextColor3 = .(, , )
pickerBtn.Text =
pickerBtn.Parent = content
flingBtn = .()
flingBtn.Size = .(, , , )
flingBtn.Position = .(, , , )
flingBtn.BackgroundColor3 = .(, , )
flingBtn.BorderSizePixel =
flingBtn.BorderColor3 = .(, , )
flingBtn.Font = .Font.SourceSansSemibold
flingBtn.TextSize =
flingBtn.TextColor3 = .(, , )
flingBtn.Text =
flingBtn.Parent = content
statusLabel = .()
statusLabel.Size = .(, , , )
statusLabel.Position = .(, , , )
statusLabel.BackgroundTransparency =
statusLabel.Font = .Font.Code
statusLabel.TextSize =
statusLabel.TextColor3 = .(, , )
statusLabel.TextXAlignment = .TextXAlignment.Left
statusLabel.Text =
statusLabel.Parent = content
markerPart =
()
markerPart markerPart:() markerPart =
(pos)
()
part = .()
part.Size = .(, , )
part.CFrame = .(pos.X, , pos.Z)
part.Anchored =
part.CanCollide =
part.CanQuery =
part.CanTouch =
part.CastShadow =
part.BrickColor = BrickColor.()
part.Material = .Material.Neon
part.Parent =
markerPart = part
xBox.Text = (.(pos.X))
yBox.Text = (.(pos.Y))
zBox.Text = (.(pos.Z))
statusLabel.Text = .. .(pos.X) .. .. .(pos.Y) .. .. .(pos.Z)
statusLabel.TextColor3 = .(, , )
tool = .()
tool.Name =
tool.RequiresHandle =
tool.ToolTip =
tool.Parent = player.Backpack
tool.Equipped:(()
pickerBtn.Text =
pickerBtn.TextColor3 = .(, , )
statusLabel.Text =
)
tool.Unequipped:(()
pickerBtn.Text =
pickerBtn.TextColor3 = .(, , )
)
tool.Activated:(()
mouse.Hit (mouse.Hit.Position)
)
pickingMode =
clickConn =
()
pickingMode =
pickerBtn.Text =
pickerBtn.TextColor3 = .(, , )
mouse.Icon =
clickConn clickConn:() clickConn =
pickerBtn.MouseButton1Click:(()
pickingMode ()
pickingMode =
pickerBtn.Text =
pickerBtn.TextColor3 = .(, , )
mouse.Icon =
clickConn = mouse.Button1Down:(()
target = mouse.Target
target target:(screenGui)
(mouse.Hit.Position)
()
)
)
(targetX, targetY, targetZ, airTime)
char = player.Character
char
hrp = char:()
hum = char:()
hrp hum
g = .Gravity
op = hrp.Position
dx = targetX - op.X
dy = targetY - op.Y
dz = targetZ - op.Z
vx = dx / airTime
vz = dz / airTime
vy = (dy + * g * airTime * airTime) / airTime
spinMag = .(.(dx, dz).Magnitude * , , )
hum.PlatformStand =
hrp:(hrp:() + .(, , ))
hrp.AssemblyLinearVelocity = .(vx, vy, vz)
hrp.AssemblyAngularVelocity = .(
.(-, ) * spinMag,
.(-, ) * spinMag * ,
.(-, ) * spinMag
)
statusLabel.Text = .(, vx, vy, vz, airTime)
statusLabel.TextColor3 = .(, , )
threshold = .(, .(dx, dz).Magnitude * )
elapsed =
conn
conn = RunService.Heartbeat:((dt)
elapsed += dt
elapsed < airTime *
pos = hrp.Position
xzDist = .(pos.X - targetX, pos.Z - targetZ).Magnitude
xzDist <= threshold
hrp.AssemblyLinearVelocity = .zero
hrp.AssemblyAngularVelocity = .zero
hum.PlatformStand =
hum:(.HumanoidStateType.GettingUp)
hum:(.HumanoidStateType.FallingDown, )
hum:(.HumanoidStateType.Ragdoll, )
.(, ()
hum:(.HumanoidStateType.Landed)
hum:(.HumanoidStateType.FallingDown, )
hum:(.HumanoidStateType.Ragdoll, )
)
statusLabel.Text = .. .(, xzDist)
statusLabel.TextColor3 = .(, , )
conn:()
elapsed > airTime +
hum.PlatformStand =
hum:(.HumanoidStateType.FallingDown, )
hum:(.HumanoidStateType.Ragdoll, )
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
conn:()
)
()
flingBtn.MouseButton1Click:(()
x = (xBox.Text)
y = (yBox.Text)
z = (zBox.Text)
t = (timeBox.Text)
x y z t t <=
statusLabel.Text =
statusLabel.TextColor3 = .(, , )
(x, y, z, t)
)
triggerBtn.MouseButton1Click:(()
main.Visible = main.Visible
)
btnClose.MouseButton1Click:(()
main.Visible =
)
dragging, dragStartPos, guiStartPos = , ,
titlebar.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragging =
dragStartPos = input.Position
guiStartPos = main.Position
input.Changed:(()
input.UserInputState == .UserInputState.End dragging =
)
)
UserInputService.InputChanged:((input)
dragging input.UserInputType == .UserInputType.MouseMovement
delta = input.Position - dragStartPos
main.Position = .(
guiStartPos.X.Scale, guiStartPos.X.Offset + delta.X,
guiStartPos.Y.Scale, guiStartPos.Y.Offset + delta.Y
)
)Litteraly lets you tp without getting caught by the anticheat (maybe) also its heavily beta so yeah it can sometimes break also its part of my script suite and a very heavy part of respy. its only accessible here tho lol

Universal