Run it
Copy the script and paste it into your executor.
-- Place this in a LocalScript (e.g., StarterPlayerScripts)
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
-- Function to fling the player
local function flingPlayer(character)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
-- Apply a random fling direction
local forceDirection = Vector3.new(
math.random(-50, 50),
math.random(50, 100), -- Ensure upward motion
.(-, )
)
humanoidRootPart.Velocity = forceDirection
(input)
input.UserInputType == .UserInputType.Touch
touchLocation = input.Position
target = :(
Ray.(.CurrentCamera.CFrame.Position, (.CurrentCamera:(touchLocation.X, touchLocation.Y).Direction) * ),
{Players.LocalPlayer.Character}
)
target target.Parent target.Parent:()
targetPlayer = Players:(target.Parent)
targetPlayer targetPlayer ~= Players.LocalPlayer
(target.Parent)
UserInputService.InputBegan:(onTouchInput)Will fling anyone you tap Og code do not take

Universal