Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
TweenService = :()
UserInputService = :()
player = Players.LocalPlayer
char = player.Character player.CharacterAdded:()
hrp = char:()
humanoid = char:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = :()
frame = .()
frame.Size = .(, , , )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Draggable =
frame.Parent = gui
frame.Visible =
uiCorner = .(, frame)
uiCorner.CornerRadius = .(, )
uiStroke = .(, frame)
uiStroke.Thickness =
closeBtn = .(, frame)
closeBtn.Size = .(, , , )
closeBtn.Position = .(, -, , )
closeBtn.Text =
closeBtn.Font = .Font.GothamBold
closeBtn.TextScaled =
closeBtn.BackgroundColor3 = .(, , )
closeBtn.TextColor3 = .(, , )
closeBtn.BorderSizePixel =
.(, closeBtn).CornerRadius = .(, )
title = .(, frame)
title.Size = .(, -, , )
title.Position = .(, , , )
title.BackgroundTransparency =
title.Text =
title.Font = .Font.GothamBold
title.TextColor3 = .(, , )
title.TextScaled =
title.TextXAlignment = .TextXAlignment.Left
made = .(, frame)
made.Size = .(, , , )
made.Position = .(, , , )
made.BackgroundTransparency =
made.Text =
made.Font = .Font.Gotham
made.TextScaled =
made.TextColor3 = .(, , )
showBtn = .(, gui)
showBtn.Size = .(, , , )
showBtn.Position = .(, -, , )
showBtn.Text =
showBtn.Font = .Font.GothamBold
showBtn.TextScaled =
showBtn.BackgroundColor3 = .(, , )
showBtn.TextColor3 = .(, , )
showBtn.BorderSizePixel =
showBtn.Visible =
showBtn.Active =
.(, showBtn).CornerRadius = .(, )
.(, showBtn).Thickness =
dragToggle =
dragInput
dragStart
startPos
showBtn.InputBegan:((input)
input.UserInputType == .UserInputType.MouseButton1
dragToggle =
dragStart = input.Position
startPos = showBtn.Position
input.Changed:(()
input.UserInputState == .UserInputState.End
dragToggle =
)
)
showBtn.InputChanged:((input)
input.UserInputType == .UserInputType.MouseMovement
dragInput = input
)
UserInputService.InputChanged:((input)
input == dragInput dragToggle
delta = input.Position - dragStart
newX = startPos.X.Scale + (delta.X / UserInputService.ViewSizeX)
newY = startPos.Y.Scale + (delta.Y / UserInputService.ViewSizeY)
newX = .(newX, , - showBtn.Size.X.Scale)
newY = .(newY, , - showBtn.Size.Y.Scale)
showBtn.Position = .(newX, , newY, )
)
closeBtn.MouseButton1Click:(()
frame.Visible =
showBtn.Visible =
)
showBtn.MouseButton1Click:(()
frame.Visible =
showBtn.Visible =
)
savedY =
floating =
autoFloating =
systemActive =
platform
followConn
autoFollowConn
defaultWalkSpeed = humanoid.WalkSpeed
defaultJumpPower = humanoid.JumpPower
OFFSET =
SIZE = .(, , )
TWEEN_TIME =
(y)
platform platform.Parent platform
platform = .()
platform.Anchored =
platform.CanCollide =
platform.Material = .Material.ForceField
platform.Transparency =
platform.Size = SIZE
platform.CastShadow =
platform.Position = .(hrp.Position.X, y - OFFSET, hrp.Position.Z)
platform.Parent =
platform
()
platform
platform:()
platform =
()
followConn
followConn = RunService.RenderStepped:(()
floating platform savedY systemActive
platform.Position = .(hrp.Position.X, savedY - OFFSET, hrp.Position.Z)
)
()
autoFollowConn
autoFollowConn = RunService.RenderStepped:(()
autoFloating platform systemActive
currentY = hrp.Position.Y
platform.Position = .(hrp.Position.X, currentY - OFFSET, hrp.Position.Z)
)
()
followConn
followConn:()
followConn =
autoFollowConn
autoFollowConn:()
autoFollowConn =
()
systemActive =
()
()
floating =
autoFloating =
humanoid
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower
frame frame.Visible =
showBtn showBtn.Visible =
gui
.()
gui:()
gui =
player player.CharacterAdded
player.CharacterAdded:()
()
autoFloatBtn = .(, frame)
autoFloatBtn.Size = .(, , , )
autoFloatBtn.Position = .(, , , )
autoFloatBtn.Text =
autoFloatBtn.Font = .Font.GothamSemibold
autoFloatBtn.TextScaled =
autoFloatBtn.BackgroundColor3 = .(, , )
autoFloatBtn.TextColor3 = .(, , )
.(, autoFloatBtn).CornerRadius = .(, )
autoFloatBtn.MouseButton1Click:(()
systemActive
autoFloating
autoFloating =
autoFloatBtn.Text =
autoFloatBtn.BackgroundColor3 = .(, , )
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower *
(hrp.Position.Y)
()
floating
floating =
floatBtn.Text =
floatBtn.BackgroundColor3 = .(, , )
()
autoFloating =
autoFloatBtn.Text =
autoFloatBtn.BackgroundColor3 = .(, , )
humanoid.JumpPower = defaultJumpPower
humanoid.WalkSpeed = defaultWalkSpeed
()
()
)
saveBtn = .(, frame)
saveBtn.Size = .(, , , )
saveBtn.Position = .(, , , )
saveBtn.Text =
saveBtn.Font = .Font.GothamSemibold
saveBtn.TextScaled =
saveBtn.BackgroundColor3 = .(, , )
saveBtn.TextColor3 = .(, , )
.(, saveBtn).CornerRadius = .(, )
saveBtn.MouseButton1Click:(()
systemActive
savedY = hrp.Position.Y
saveBtn.Text =
.(, () saveBtn saveBtn.Text = )
floating platform
tween = TweenService:(
platform,
TweenInfo.(TWEEN_TIME, .EasingStyle.Quad, .EasingDirection.Out),
{Position = .(platform.Position.X, savedY - OFFSET, platform.Position.Z)}
)
tween:()
)
floatBtn = .(, frame)
floatBtn.Size = .(, , , )
floatBtn.Position = .(, , , )
floatBtn.Text =
floatBtn.Font = .Font.GothamSemibold
floatBtn.TextScaled =
floatBtn.BackgroundColor3 = .(, , )
floatBtn.TextColor3 = .(, , )
.(, floatBtn).CornerRadius = .(, )
floatBtn.MouseButton1Click:(()
systemActive
savedY
floatBtn.Text =
.(, () floatBtn floatBtn.Text = )
floating
floating =
floatBtn.Text =
floatBtn.BackgroundColor3 = .(, , )
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower
(savedY)
()
autoFloating
autoFloating =
autoFloatBtn.Text =
autoFloatBtn.BackgroundColor3 = .(, , )
()
floating =
floatBtn.Text =
floatBtn.BackgroundColor3 = .(, , )
()
()
humanoid.WalkSpeed = defaultWalkSpeed
humanoid.JumpPower = defaultJumpPower
)
killBtn = .(, frame)
killBtn.Size = .(, , , )
killBtn.Position = .(, , , )
killBtn.Text =
killBtn.Font = .Font.GothamSemibold
killBtn.TextScaled =
killBtn.BackgroundColor3 = .(, , )
killBtn.TextColor3 = .(, , )
.(, killBtn).CornerRadius = .(, )
killBtn.MouseButton1Click:(()
()
)
.(()
systemActive .()
t = () *
made made.TextColor3 = .(t % , , )
)
.(()
systemActive .()
t = () *
uiStroke uiStroke.Color = .(t % , , )
)
player.CharacterAdded:((c)
systemActive
char = c
hrp = c:()
humanoid = c:()
defaultWalkSpeed = humanoid.WalkSpeed
defaultJumpPower = humanoid.JumpPower
floating =
autoFloating =
()
()
autoFloatBtn.Text =
autoFloatBtn.BackgroundColor3 = .(, , )
floatBtn.Text =
floatBtn.BackgroundColor3 = .(, , )
)Float all game

Universal