Run it
Copy the script and paste it into your executor.
SimpleShindoUi = (:())()
Main = SimpleShindoUi:()
Tab = Main:()
page = Tab:()
Labelz = page:()
()
plr = :().LocalPlayer
char = plr.Character
hrp = char:()
hum = char:()
()
plr.CharacterAdded:(()
()
)
(char)
char:() char:() char:()
flyMode =
FLYING =
flyKeyDown, flyKeyUp
IYMouse = :().LocalPlayer:()
iyflyspeed =
vehicleflyspeed =
QEfly =
UIS = :()
RS = :()
Players = :()
plr = Players.LocalPlayer
flyEnabled =
flyConn
flySpeed =
keyStates = {
W = , A = , S = , D = ,
Space = , Shift =
}
UIS.InputBegan:((input, gpe)
gpe
name = input.KeyCode.Name
keyStates[name] ~=
keyStates[name] =
)
UIS.InputEnded:((input)
name = input.KeyCode.Name
keyStates[name] ~=
keyStates[name] =
)
()
()
flyConn = RS.RenderStepped:(()
cf = .CurrentCamera.CFrame
move = .()
keyStates.W move = move + cf.LookVector
keyStates.S move = move - cf.LookVector
keyStates.A move = move - cf.RightVector
keyStates.D move = move + cf.RightVector
keyStates.Space move = move + .(, , )
keyStates.Shift move = move - .(, , )
move.Magnitude >
hrp.Velocity = move.Unit * (flySpeed * )
hrp.Velocity = .zero
hrp.RotVelocity = .zero
)
()
flyConn flyConn:() flyConn =
hrp hrp.Velocity = .zero
(vfly)
.() plr plr.Character (plr.Character) plr.Character:()
.() IYMouse
flyKeyDown flyKeyDown:()
flyKeyUp flyKeyUp:()
T = (plr.Character)
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
()
FLYING =
BG = .()
BV = .()
BG.P =
BG.Parent = T
BV.Parent = T
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
.(()
()
vfly Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
SPEED =
SPEED ~=
SPEED =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
BV.velocity = ((.CurrentCamera.CFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
BV.velocity = .zero
BG.cframe = .CurrentCamera.CFrame
FLYING
BG:()
BV:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
)
flyKeyDown = IYMouse.KeyDown:((KEY)
KEY:() == CONTROL.F = (vfly vehicleflyspeed iyflyspeed)
KEY:() == CONTROL.B = - (vfly vehicleflyspeed iyflyspeed)
KEY:() == CONTROL.L = - (vfly vehicleflyspeed iyflyspeed)
KEY:() == CONTROL.R = (vfly vehicleflyspeed iyflyspeed)
QEfly KEY:() == CONTROL.Q = (vfly vehicleflyspeed iyflyspeed)*
QEfly KEY:() == CONTROL.E = -(vfly vehicleflyspeed iyflyspeed)*
)
flyKeyUp = IYMouse.KeyUp:((KEY)
KEY:() == CONTROL.F =
KEY:() == CONTROL.B =
KEY:() == CONTROL.L =
KEY:() == CONTROL.R =
KEY:() == CONTROL.Q =
KEY:() == CONTROL.E =
)
()
()
FLYING =
flyKeyDown flyKeyDown:()
flyKeyUp flyKeyUp:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
page:(,,,,(Speed)
()
hum.WalkSpeed = Speed
)
page:(,,,,(Jump)
()
hum.JumpPower = Jump
)
page:(,,,,(Height)
()
hum.HipHeight = Height
)
page:(,()
()
hum.Health =
)
page:(, , (val)
flyEnabled = val
flyEnabled
flyMode ==
()
flyMode ==
()
flyMode ==
()
flyMode ==
()
)
page:(, , , { , }, (v)
flyMode = v
flyEnabled
v ==
()
()
v ==
()
()
)
page2 = Tab:()
Labelzz = page2:()
page2:(, ()
(:())()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
it has couple of fetures, and yes i used a lib that WASEN'T mine, join my discord server where we post scripts like these on a daily: https://discord.gg/S4xTpTcPSz
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Universal