Run it
Copy the script and paste it into your executor.
main = .()
Frame = .()
up = .()
down = .()
onof = .()
TextLabel = .()
plus = .()
speed = .()
mine = .()
closebutton = .()
mini = .()
mini2 = .()
main.Name =
main.Parent = .Players.LocalPlayer:()
main.ZIndexBehavior = .ZIndexBehavior.Sibling
main.ResetOnSpawn =
Frame.Parent = main
Frame.BackgroundColor3 = .(, , )
Frame.BorderColor3 = .(, , )
Frame.Position = .(, , , )
Frame.Size = .(, , , )
up.Name =
up.Parent = Frame
up.BackgroundColor3 = .(, , )
up.Size = .(, , , )
up.Font = .Font.SourceSans
up.Text =
up.TextColor3 = .(, , )
up.TextSize =
down.Name =
down.Parent = Frame
down.BackgroundColor3 = .(, , )
down.Position = .(, , , )
down.Size = .(, , , )
down.Font = .Font.SourceSans
down.Text =
down.TextColor3 = .(, , )
down.TextSize =
onof.Name =
onof.Parent = Frame
onof.BackgroundColor3 = .(, , )
onof.Position = .(, , , )
onof.Size = .(, , , )
onof.Font = .Font.SourceSans
onof.Text =
onof.TextColor3 = .(, , )
onof.TextSize =
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = .(, , )
TextLabel.Position = .(, , , )
TextLabel.Size = .(, , , )
TextLabel.Font = .Font.SourceSans
TextLabel.Text =
TextLabel.TextColor3 = .(, , )
TextLabel.TextScaled =
TextLabel.TextSize =
TextLabel.TextWrapped =
plus.Name =
plus.Parent = Frame
plus.BackgroundColor3 = .(, , )
plus.Position = .(, , , )
plus.Size = .(, , , )
plus.Font = .Font.SourceSans
plus.Text =
plus.TextColor3 = .(, , )
plus.TextScaled =
plus.TextSize =
plus.TextWrapped =
speed.Name =
speed.Parent = Frame
speed.BackgroundColor3 = .(, , )
speed.Position = .(, , , )
speed.Size = .(, , , )
speed.Font = .Font.SourceSans
speed.Text =
speed.TextColor3 = .(, , )
speed.TextScaled =
speed.TextSize =
speed.TextWrapped =
mine.Name =
mine.Parent = Frame
mine.BackgroundColor3 = .(, , )
mine.Position = .(, , , )
mine.Size = .(, , , )
mine.Font = .Font.SourceSans
mine.Text =
mine.TextColor3 = .(, , )
mine.TextScaled =
mine.TextSize =
mine.TextWrapped =
closebutton.Name =
closebutton.Parent = main.Frame
closebutton.BackgroundColor3 = .(, , )
closebutton.Font =
closebutton.Size = .(, , , )
closebutton.Text =
closebutton.TextSize =
closebutton.Position = .(, , -, )
mini.Name =
mini.Parent = main.Frame
mini.BackgroundColor3 = .(, , )
mini.Font =
mini.Size = .(, , , )
mini.Text =
mini.TextSize =
mini.Position = .(, , -, )
mini2.Name =
mini2.Parent = main.Frame
mini2.BackgroundColor3 = .(, , )
mini2.Font =
mini2.Size = .(, , , )
mini2.Text =
mini2.TextSize =
mini2.Position = .(, , -, )
mini2.Visible =
speeds =
speaker = :().LocalPlayer
chr = .Players.LocalPlayer.Character
hum = chr chr:()
nowe =
:():(, {
Title = ;
Text = ;
Icon = })
Duration = ;
Frame.Active =
Frame.Draggable =
onof.MouseButton1Down:(()
nowe ==
nowe =
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics)
nowe =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
.Players.LocalPlayer.Character.Animate.Disabled =
Char = .Players.LocalPlayer.Character
Hum = Char:() Char:()
i,v , Hum:()
v:()
speaker.Character.Humanoid:(.HumanoidStateType.Climbing,)
speaker.Character.Humanoid:(.HumanoidStateType.FallingDown,)
speaker.Character.Humanoid:(.HumanoidStateType.Flying,)
speaker.Character.Humanoid:(.HumanoidStateType.Freefall,)
speaker.Character.Humanoid:(.HumanoidStateType.GettingUp,)
speaker.Character.Humanoid:(.HumanoidStateType.Jumping,)
speaker.Character.Humanoid:(.HumanoidStateType.Landed,)
speaker.Character.Humanoid:(.HumanoidStateType.Physics,)
speaker.Character.Humanoid:(.HumanoidStateType.PlatformStanding,)
speaker.Character.Humanoid:(.HumanoidStateType.Ragdoll,)
speaker.Character.Humanoid:(.HumanoidStateType.Running,)
speaker.Character.Humanoid:(.HumanoidStateType.RunningNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Seated,)
speaker.Character.Humanoid:(.HumanoidStateType.StrafingNoPhysics,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming,)
speaker.Character.Humanoid:(.HumanoidStateType.Swimming)
:().LocalPlayer.Character:().RigType == .HumanoidRigType.R6
plr = .Players.LocalPlayer
torso = plr.Character.Torso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
:().RenderStepped:()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
plr = .Players.LocalPlayer
UpperTorso = plr.Character.UpperTorso
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
bg = .(, UpperTorso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = UpperTorso.CFrame
bv = .(, UpperTorso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
nowe ==
plr.Character.Humanoid.PlatformStand =
nowe == :().LocalPlayer.Character.Humanoid.Health ==
()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed++(speed/maxspeed)
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
bg.cframe = .Workspace.CurrentCamera.CoordinateFrame * .(-.((ctrl.f+ctrl.b)**speed/maxspeed),,)
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
plr.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
tpwalking =
)
tis
up.MouseButton1Down:(()
tis = up.MouseEnter:(()
tis
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(,,)
)
)
up.MouseLeave:(()
tis
tis:()
tis =
)
dis
down.MouseButton1Down:(()
dis = down.MouseEnter:(()
dis
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame * .(,-,)
)
)
down.MouseLeave:(()
dis
dis:()
dis =
)
:().LocalPlayer.CharacterAdded:((char)
()
.Players.LocalPlayer.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Animate.Disabled =
)
plus.MouseButton1Down:(()
speeds = speeds +
speed.Text = speeds
nowe ==
tpwalking =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
)
mine.MouseButton1Down:(()
speeds ==
speed.Text =
()
speed.Text = speeds
speeds = speeds -
speed.Text = speeds
nowe ==
tpwalking =
i = , speeds
(()
hb = :().Heartbeat
tpwalking =
chr = .Players.LocalPlayer.Character
hum = chr chr:()
tpwalking hb:() chr hum hum.Parent
hum.MoveDirection.Magnitude >
chr:(hum.MoveDirection)
)
)
closebutton.MouseButton1Click:(()
main:()
)
mini.MouseButton1Click:(()
up.Visible =
down.Visible =
onof.Visible =
plus.Visible =
speed.Visible =
mine.Visible =
mini.Visible =
mini2.Visible =
main.Frame.BackgroundTransparency =
closebutton.Position = .(, , -, )
)
mini2.MouseButton1Click:(()
up.Visible =
down.Visible =
onof.Visible =
plus.Visible =
speed.Visible =
mine.Visible =
mini.Visible =
mini2.Visible =
main.Frame.BackgroundTransparency =
closebutton.Position = .(, , -, )
)Best Fly Script